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Anime
Picture this - a war among the gods, one
thousand years ago. Thousands of dragons and
lesser gods fought in the mother of all battles, and
in the process the very lay of the land was altered.
When the dust settled, only Marfa, Goddess of
Creation, and Kardis, Goddess of Destruction,
still lived. The world's largest continent, Alecroft,
had been shattered, and a new island lay to its
South. It came to be known as Lodoss, which
means "accursed land."
Today, Lodoss is populated by humans,
elves, and dwarves, and it has its share of
dungeons, dragons, enchanted forests, clerics,
knights, wizards, and kingdoms large and small.
All of Lodoss is in great peril, though, as the
monstrous armies of the nation of Marmo head
for its shores, bent on conquest.
Sound familiar? It just might. Record of
Lodoss War was created by Japanese roleplayers
who wanted to capture the feeling of gaming
Western fantasy gaming, no less - in anime. They
did a great job, too, which isn't surprising
considering that the series is actually based on a
game. ROLW carries with it a lot of the feel of
AD&D, Dragonlance, and Tolkien's Middle-Earth
samurai need not apply.
From the beginning, you can see the
series' foundation in gaming; the main characters
form what any fantasy roleplayer would agree is a
wellbalanced party. There's Etoh, a human cleric;
Ghim, a dwarven warrior; Woodchuck, a human
thief, Parn, a human knight; Deedlit, an elven
warrior/mage; and Slayn, a human mage.
Eventually the heroes team up with Shiris, a
human warrior, and her partner Orson - a
berserker.
Together, these adventurers will be the
architects of Lodoss' salvation. Their task is
nothing less than the defense of their homeland
against the inhuman armies fielded by the nation of
Marmo (which bears more than a little
resemblance to Mordor). Before the heroes find
rest, they will battle dragons, explore ancient
dwarven dungeons, and see the deaths of king and
peasant alike.
OK, so the series isn't breaking any new
ground. The scenarios, character classes and races
are all familiar. For example, elves and dwarves
don't get along. Clerics can heat people. Evil armies
ate seeking magical artifacts, and dragons are
raining fire on cities. You've seen it all before - but
you've never seen it quite like this. The series is
full of scenes that made me say, "Yeah. That's
how.it should happen!" Watching ROLW actually
inspired me to get back to work on my own
fantasy campaign, which had been languishing in
my file cabinet for some months.
I'd recommend ROLW without hesitation
to any fantasy fan, even people who profess a
dislike for anime. It will be especially alluring to
those with a background in fantasy roleplaying -
and you might even find it improves your game some.
Record of Lodoss War - The RPG
I recently acquired the Record of Lodoss
War RPG (volume 1) from Books Nippan. In all
honesty, if you don't read some Japanese, you
won't get much out of it. I should also warn you
that this isn't a big, glossy color art book. It is in
fact rather light on illustrations, and those it does
have are black and white sketches. If you're
looking for a ROLW art book, keep hunting.
They've been out of print for some time, I
understand.
Fortunately, I have picked up enough
Japanese to muddle my way through the RPG. I
though I'd let SHADIS readers in on what the
state-of-the-art in Japanese RPGs is like.
The game is class-based, with warriors,
priests, scouts, knights, shamen, sorcerers, and
wizards available. Each is only allowed to use
certain weapons, of course, and combat-oriented
classes have more hit points. Spellcasting
characters receive spell points to use when casting
spells from the lists provided. Hit points and
damage work similarly to AD&D. The available
races are human, elf, half-elf, and dwarf. The book
also includes sample adventures and advice on
setting up a campaign, as well as the mandatory
equipment, monster, and spell lists.
While it all looked nice, I didn't see
anything that made me want to abandon my
Englishlanguage systems. In fact, much of the
ROLW RPG is obviously derived from AD&D and
its ilk. You may as well stick with the original. I do
quite like the Lodoss setting, though, and I'm
planning on adapting it to TSR's new "Saga" rules
system, which fits it well. Perhaps we'll be able to
bring you more on that in a future issue.
The Characters
The adventurers in Record of Lodoss War
are a diverse group, brought together by fate. Their
destiny is to follow in the footsteps of a previous
band of heroes, who were Lodoss' salvation in an
age long past. As the series progresses, Pam
changes from a clumsy lad into a courageous, if
headstrong knight. His adventuring career began
when one day he fought off several goblins who
were attacking a woman from his village. He was in
over his head until Etch appeared and joined the
fray. Together, they drove off the goblin
scouts, but unfortunately the goblins later
launched a full-scale attack on their village.
Afterwards the villagers accused Pam of stirring up
trouble, and he was kicked out under the pretext of
being "elected" as the town's representative
abroad. His mission - to find out the cause of the
increased goblin activity in the area. Pam is the
main character in Record of
Etch and Pam originally came from the
same village. Etch returned for a visit after
spending four years studying to be a priest of
Falis. As he returned to the village, he came across
Pam in combat with several goblins. After their
surprising reunion (and Pam's exile from the
village) Etch decided to accompany Pam on his
quest. He's handy with his omate mace, but
prefers to be a healer rather than a warrior.
Soft-spoken and serious, Slayn is a
sorcerer of tremendous power. Throughout the
series, he accomplishes feats ranging from simple
steep spells to erecting a magical shield to protect
the party from dragonfire. His oddly-shaped staff
seems to be some sort of spell focus, as he
frequently uses it while casting. He also possesses
a keen magical intuition, and instinctively knows
when strong sorcery is used nearby. Slayn has
been close friends with Ghim. the dwarf for years.
Ghim is a stout dwarven warrior. His
personal quest is discovering what has happened
to the woman he loves, Leylia. Leylia, a priestess
of Falis, nursed him back to health after a serious
mining accident, but was subsequently kidnapped
by someone with mysterious motives. Ghim has
resolved to find her, and Slayn decided to
accompany him rather than let him undertake such
a task alone. Ghim and Slayn happen to pass
through Pam and Etoh's village during the goblin
attack, and two groups join up.
In direct contrast to the gruff dwarf,
Deedlit the elf is compassionate and light-hearted
though she's not above trading insults with Ghim.
She possesses a good mix of nature magic and
combat skills, and has characteristic elven stealth,
agility and intuition. Throughout the story, she
and Pam become closer and closer.
Wood (as he usually goes by) is the
prototypical rogue. The other characters actually
rescue him from prison when the city they're in is
attacked by Marmo forces. Wood's defining
characteristics are his dexterity, his love of gold,
and his propensity to look for a good time. He is
also a smart-aleck, and is the first to complain
when things aren't going well.
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© Copyright 1996 by Alderac Entertainment Group
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