Blue Planet

RPG Game Review

by Matt Staroscik



DUE FOR RELEASE IN JANUARY '97, BLUE PLANET IS A SCI+I RPG SET ON THE DISTANT COLONY WORLD POSEIDON. WHILE THE FIRST COLONY SHIPS SENT TO POSEIDON ARRIVED IN 2065, PROBLEMS BACK ON EARTH PREVENTED THE CONSTRUCTION OF A FOLLOW- UP FLEET, AND THE 5,000 ORIGINAL COLONISTS WERE LEFT TO FEND FOR THEMSELVES. DESPITE THE NEGLECT, THEY THRIVED ON POSEIDON'S WATERY SURFACE. WHEN EARTH REESTABLISHED CONTACT WITH POSEIDON IN 2199, IT FOUND OVER 80,000 HUMAN NATIVES WHO CALLED POSEIDON HOME. BEFORE LONG, TRAVELLERS AND MERCHANDISE BEGAN TO FLOW BETWEEN THE TWO NEWLY-ACQUAINTED WORLDS.

SOON THEREAFTER CORPORATE SCIENTISTS DISCOVERED THAT HIDDEN BENEATH POSEIDON'S SEA LAY A SUBSTANCE THAT HELD THE KEY TO HUMAN IMMORTALITY. WHEN WORD LEAKED OUT, MILLIONS LEFT EARTH TO SEEK THEIR FORTUNE. NOW, POSEIDON IS A PLANET OF COMPANY BOOM TOWNS AND CORPORATE MINING FACILITIES, NATIVE SETTLEMENTS AND ORBITING FACTORIES. LIFE IS HARD, FAST, AND AMPHIBIOUS. FRONTIER LAW PREVAILS. SEA FLOOR INSTALLATIONS ARE GUARDED BY SQUADRONS OF FIGHTER SUBS, AND CORPORATE TAKEOVERS OFTEN INVOLVE MARINE ASSAULT TEAMS.

NEW COLONISTS CONSTANTLY FLOOD IN, HOPING FOR A BETTER LIFE, AS RUTHLESS OPPORTUNISTS SCAVENGE WHAT THEY CAN. AND, LOST IN THE BACKGROUND, SCIENTISTS PREACH CAUTION, CLAIMING THERE IS SOMETHING WRONG, SOMETHING STRANGE GOING ON BELOW THE WATER'S SURFACE ...


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