Adventure without limit fills the universe of
the Fading Suns, and the main rulebook can only
give the briefest taste of the possibilities.
"Pandemonium Unchained" follows the exploits of
Tibitha Blewe, a penitent priest disenchanted with
the Universal Church. She desperately needs
someone who can help her, and the characters can
jump into the following drama at any point. It
details what happens to Tibitha while on
Pandemonium, as well as what might happen if the
characters decide to intervene.
Pandemonium, as described in the Fading
Suns rulebook, is a planet in the throes of massive
natural disasters. The great terra-forming machines
which regulated so much of its actions have gone
haywire, forcing the planet to find other ways to
vent its heat and move its many tectonic plates.
This means that only the capital, the Hub, remains
safe, and anyone outside the Hub is in constant
danger.
The Universal Church has established a
great cathedral in the badlands outside the Hub,
how, ever, as a sign that the Pancreator's might
will protect its followers from harm. Tibitha
recently arrived on Pandemonium to help with the
cathedral's construction, but was not expecting
what she found. The rest of this drama is for the
gamemaster's eyes only, and the players should
(but probably won't) stop reading now. Heck,
we're all gamemasters at heart.
Getting the Characters Involved
While the characters can become part of
this drama at any part, probably the easiest way is
to start them off in the famous Pandemonium
Bazaar.
Many of Pandemonium's citizens,
desperate to get off planet, have sold all their
possessions for a pittance, and wealthy bargain
hunters flock to the Bazaar to take advantage of
their misery. As the characters fight their way
through the bustling streets, any with psychic
abilities will feel something tug them toward
Badaboo's Curios and Sundries. Arriving there,
they will feel strangely attracted to a studded
leather band. If none of the characters have
psychic abilities, then one of them (whoever has
the highest Tech rating) notices the band as they
pass the shop.
Badaboo just put the band on display,
having bought it from Tibitha Blewe late last
night. He met her while visiting Beggar's Alley on
the edges of the Hub while seeking some cheap
evening companionship. Tibitha rejected his initial
offers of money before offering to sell him the
band. He had no way of detecting its psychic
resonance, but immediately noticed that it was of
definite Second Republic origin. He paid her one
firebird for it, and now offers to sell it for 15.
Badaboo likes bargaining almost as much as
he likes profit, and he will gladly lower the price
to 10 firebirds (or whatever the characters can
afford) with only the slightest prompting. As he
bargains, he will talk willingly about acquiring the
band, rubbing his protruding belly and stroking
his bushy beard all the while. The only part he
leaves out is his real reason for being out last
night. Whatever he says should hint to the
char. acters that Tibitha might have access to
more artifacts, which should interest the
characters no end.
Of course, the gamemaster can also appeal
to the characters' more noble aspects. One or
more of them might know Tibitha, who would
have left word for them to meet her in Beggar's
Alley. They might be investigating the cathedral
and hear that
one of the priests ran away. They might even be
working for the Church, trying to track down the
source of a recent influx of possibly heretical
Second Republic artifacts. However the
gamemaster gets them involved, the characters
should end up resolving to visit Beggar's Alley.
Beggar's Alley
It's hard to believe that the people living in
Beggar's Alley are not the most pitiful ones on the
planet, but they aren't. That dubious distinction
goes to the poor souls who live outside the Hub
their daily lives wracked with uncertainty and
fear.
Still, those in Beggar's Alley are probably
the most wretched in the Hub, as the characters
will discover when they get there. While the
Decados claim only 500,000 people have
crammed into the city, probably twice that many
live without documentation or official residence.
As soon as the characters show up in
Beggar's Alley (really a phrase used to describe a
maze of streets which once made up a warehouse
distrist, all gently covered by the smoke and
ashes from nearby factories), pleas for money
bombard them from all side. "Please sit, just a
quarterbird for a victim of Arasot's syndrome,"
begs a one-legged woman with giant growths on
her face." "Ma'am, have some pity for my
poor child," beseeches a man, holding up some
shriveled abomination which might in fact be a baby.
Most of the beggars are legitimate, but
characters who are guild members should quickly
realize that they have been organized into their
own guild. If they don't make this distinction, then
questioning the beggars about Tibitha will not get
them far. If they cause enough fuss, then a
number of the beggars will shrug off their
disabilities and insist (with force, if necessary) that
the characters visit Cahyle, beggar king and League-
sanctioned president of Pandemonium's
mendicant's guild. The characters will need his
assistance to make any headway with their
inquiry.
He makes his office in an abandoned
warehouse, where he keeps files on all the Hub's
licensed beggars. If the characters can line up his
help with a substantial donation (25+ firebirds), a
reputable offer of future aid, or if they were just
plain polite to the members of his guild, then he
will have his people try to track down Tibitha.
They will return within an hour, bringing with
them Don Maurice Alienar, who claims to be the
last noble of the lost Chevalier noble house. A
licensed beggar, he was seen talking to Tibitha last
night. It will take characters a deal of cajoling
and to get him to talk honestly (or even make
sense). After all, he is the last scion of house
Chevalier, as he will constantly remind the
characters. If the characters finally get him to talk,
perhaps by accumulating 12 victory points on
Extrovert + Etiquette roles or appealing to him as
equals if they are nobles, he will tell them that
Tibitha was not a licensed beggar.
Since she had greedily chosen to sleep on
his piece of pavement, he had told a local member
of the Muster that she was not under the beggar
guild's protection. Ten minutes later, several
Chainers showed up, knocked Tibitha out and
carted her away. He neither knows nor cares
where they took her.
If the characters have become friends with
Cahyle, he will tell them that he has heard of a
slaver warehouse in the Badlands just outside the
Hub. He cannot tell them exactly where it is, but
this should get them started.
Pandemonium in Chains
The players can find out where the Muster
warehouse is in a number of ways. If they have
guild ties, they can pursue these. If they are
nobles, they can ask other nobles where they buy
help for the mansion. They can offer to sell one of
their own characters to the Muster and then fol.
low him. In any case, they will have to be careful.
The Church has labeled slavery a grave sin, and
anyone suspected of trafficking in slaves may well
have to face the Inquisition.
Still, the characters should eventually find
out where the Muster keeps its slaves. Much of
what lies outside the Hub has been destroyed by
either natural or man-made disasters, but some
buildings still stand. The Muster has converted
one of these (a former slaughterhouse which
processed tons of meat each month) into pens for
its slaves. Special landers visit the planet once a
month, making official landings at the spaceport,
paying the required bribes, and then flying to the
warehouse at night to pick up and drop off cargo
before returning to space.
The Muster took Tibitha to these slave
pens, where she now waits, chained to 15 other
slaves. Most of them are unfortunates from the
badlands who the Chainers caught as they made
their way to the Hub. The pens house a total of 90
slaves right now, and the next lander is not due for
two weeks.
When characters arrive at the slave pens,
they should not have too much difficulty arranging
a meeting with Manager Jessup Lukesta, the jovial
head of slaver operations on Pandemonium. If they
want to buy a slave, he will be more than happy to
arrange the sale, offering the characters wine, food
and other pleasures.
He will take them to the slave pens, where
his attitude immediately changes. His friendly
demeanor disappears, and he begins beating the
slaves to get them out of his way as he leads the
characters to Tibitha. He will remain friendly and
deferential to the characters, but brutal to the
slaves. He will show Tibitha to the characters, but
will not let them speak to her.
Then he will lead them back to his office
and once more become the soul of gentility. The
only problem with the sale, he tells the characters,
is that the Muster never sells a slave on the same
planet she was captured. No matter how much the
characters offer, he refuses to break this rule. The
only way to make him change his mind is to bring
pressure to beat or guarantee that they will
immediately take her off planet.
Attacking him should not work too well -
the slave pens are guarded by a dozen high quality
Muster mercenaries, and others come here
regularly with their prizes.
On the other hand, threatening Church or
noble intervention will turn his blood cold. Players
may think of other threats to earn his compliance,
but eventually they should get him to agree to a
sale (at least 20 firebirds, though he will try to
start the bidding at 50). This is when Canon Ague
Menophlox bursts in.
Canon Aque Menophlox
This drama is not just about freeing Tibitha
from slavery. Other forces also want to get their
hands on the penitent priest. Foremost among
them are the leaders of the Cathedral. They want
Tibitha back. Maybe they are afraid that she will
reveal too much, or else they fear for her soul, but
in any case they have sent out Canon Ague, one of
their most trusted followers. A talented
hunter who often stalks the badlands to bring back
fresh meat for the Cathedral, he tracked Tibitha
through the wilds and into the city. He will track
her to the Muster shortly after the characters do.
Once there he may start a bidding war for her, but
he is backed by the full authority of the Church.
The characters cannot outbid him. The trouble is,
he does not have the cash on him and Manager
Lukesta wants money up front.
Ague will convince Lukesta to delay the
auction for an hour while he hurries to get more
money. By now the character should realize that
they cannot raise more money than he can. Their
best bet is to prevent him from coming back
within that hour. Lukesta is such a stickler for
rules that he will sell Tibitha to the characters if
Ague is even one minute late.
Characters can ambush Ague in the
badlands, hold him up in the city, keep him from
meeting with Church officials to get cash or try
anything else their devious minds can think of.
Whatever they do to him, they should not kill
him, as this is certain to upset the Church.
Tiblitha's Story
Tibitha grew up on Madoc, surrounded by
some of the finest technology in the Known
Worlds, but found the Pancreator at the end of the
Emperor Wars. She has devoted herself to the
Church, and after several years spent in seclusion,
was assigned to the Pandemonium cathedral. The
entire structure is being built and maintained by
penitent priests, and Tibitha. found herself
working in the building's upper reaches. Other,
more senior priests worked in its depths, and
Tibitha began to hear strange stories of what they
were doing there.
A week ago, while trying to find some
missing tools, Tibitha went down to the lower store rooms.
One door, usually kept locked, was ajar, and
Tibitha looked here. Here she found mounds of
heretical technology - Second Republic artifacts
whose very existence would put their possessor's
soul at risk. Horrified, she concluded that
something must be very wrong in the Cathedral.
For proof she took the nearest item at hand, a
psychic tracking collar, and stealthily made her
way toward the hub.
She has been unable to contact any Church
leaders not connected to the Cathedral, however,
and needed money to get a message off planet. She
finally sold the band and had the money, but then
the Muster got her. In exchange for being rescued,
she will give the characters her undying gratitude,
information on where the high tech goodies are
stashed, and a request that they help her tell other
Church leaders what is happening. How much
other Church leaders might care is up to the
gamemaster.
Other Complications
Gamemasters should feel free to add
whatever other bits of nastiness they want to this
drama. Both Graaf, Pandemonium's crime lord,
and Count Enis Sharn, Pandemonium's noble lord,
would be interested in exact proof of what the
Cathedral is up to and may have their own people
on the case.
The League would most assuredly want
access to this stuff, plus it might be a way to
embarrass the Church. Whatever, the case, it
should give characters the opportunity for plenty
of future dramas.
Characters
Gamemasters should use the Traits of the
Hazat soldiers in the Precious Cargo drama in the
main rulebook for combatamb like the Muster
slavers, though he might want to give some of
them stunners instead of more lethal weapons.
The traits for the Scraver investigators work for
most of the other characters.
Canon Ague
Rank/Class: Canon
Quote: "The Bishop isn't going
to like this."
Description: A tall, slender man with a
long mustache and dark, sunken eyes. He wears
plain brown clothing and talks simply and
succinctly.
Body: Strength 6, Dexterity 8, Endurance 7
Mind: Wits 7, Perception 7, Tech 5
Spirit: Extrovert 2, Introvert 4, Passion 2,
Calm 5, Faith 5, Ego 2, Human 4, Alien 1
Natural skills: Charm 5, Dodge 7, Fight 6,
Impress 6, Melee 6, Observe 8, Shoot 8, Sneak 7
Vigor 7
Learned skills: Beast Lore 5, Etiquette 2
Inquiry 6, Remedy 4, Ride 5, Search 5, Socia
(Debate) 3, Stoic Body 4, Stoic Mind 3
Streetwise 3, Survival 8, Tracking 7
Wyrd: 5
Weapon: Assault rifle, rapier
Martial Arts: Martial Fist, Martial Kick
Martial Hold, Block
Fencing: Parry, Thrust, Slash
Armor: Standard shield, leather jerkin
Vitality: -10/-8/-6/-4/-2/ 0/0/0/0/0/0/0
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