For Those Who Skulk
The genre of fantasy gives free rein to the
imagination. If a GM allows magic in his world,
then the possibilities for adventure are vast.
Wouldn't the same practices used by the
apprentices of wizards and enchantresses be
picked up by a more unethical, if not larcenous
crowd? Given the temptations that even a little
magic can send a person, wouldn't there be petty
mages who seek to use their abilities to purloin the
riches they believe are so well-deserved?
It is not the purpose of this article to hint
at all the ways a bit of magic and a deft hand can
achieve greatness in the field of thievery. Rather,
this piece discusses how one of the more common
conventions in fantasy games, the animal familiar,
can enable a person to earn more than their fair
share of coin. By granting a familiar, those who
tread lightly through the shadows will have a most
worthwhile companion.
Consider the traditional roles that the
familiar plays: cohort, guard, messenger, scout.
The thief by nature is a solitary soul. Even though
he may belong to a guild or band, he is truly alone
at heart. Who can he trust with his secrets and
illgotten gains? Who will watch his back at night or
while out on a mission? Another thief? The
idea brings only a sick grin. But a familiar - a
faithful animal bonded not only with the soul of
the thief but also his heart - is a companion who
will never betray. On nights when there is no one
else about to safely gloat to about that last grand
heist, the familiar will listen and rejoice with the
master. During lonely hours when it seems the
world has a bounty on that little cutpurse's head,
her cat will sympathize with her emotions and give
solace.
While mages may stereotypically need a
guardian, since most tend to be physically weak or
unskilled at melee, a rogue can also be dependent
upon his familiar to watch his back. There are
many beggars in the streets of a city. It would be
ridiculous to imagine that all are well protected
against petty theft or the cruelties of the city
watch and young drunkards.
But a mangy dog that curls its lip and snarls
may keep that poor slumbering soul safe another
night. Even that new buccaneer that has yet to
prove himself on the high seas needs a warden.
His crewmates might have some fun while he
sleeps, if not for that godawful parrot who
squawks out a warning just before a dagger falls.
A thief also needs the services of a good
messenger. Does that fence across town have need
of the silver candlesticks that the burglar has
found in the estate? Without a familiar to speed
the request, he risks carrying excess baggage
without truly knowing if he can get any fair coin.
What do the beggars across the city have to
say, or the rumormongers at the wells, or the bar
maids? That dog that begs for scraps may just
keep its ears open for someone else. What
happens when the thief is caught and tossed into
the dungeon? He can rely upon his rat companion
to send word to the guild that in return for bribing
the guards, his hidden cache of loot will be
revealed to them.
Then there is the role of scout or spy. This
is especially crucial to those brigands and outlaws
who ply their trade along the highways and
wilderness. Is there a fat carriage bearing wealthy
travelers ahead? Has the forest been emptied of
game? Do the king's men stalk the woods in search
of rogues? That squirrel the other brigands laughed
at may well save one particular scoundrel's hide.
In the city, a familiar can offer much as a scout.
That cat peering into a window
at night can tell if the house is occupied. Any
strange scents in the estate? That acute nose will
find poison or hidden guards before the thief does
by happenstance. At the crucial meetings of the
smithy's guild, the rat hiding in the corner will
bring back news of the new shipment of dwarven
steel. Above all else, the familiar can act as an
alarm, alerting the thief much faster than a human
of the presence of the city watch or some stray
eye.
Acquisition
Before going further, we should address
how a rogue acquires a familiar. The easiest way
is to possess some magical ability. This can range
from a suddenly tapped latent talent to a
practiced multior dual-classed profession. Then
all that is necessary is the casting of a summoning
spell.
But to those who don't have the knack,
there are other ways that can justify the binding
of a familiar. Perhaps the thief worships a deity
that may reward the character with an animal
companion. Or the guild may be in the habit of
hiring the services of a mage, who during play
may grant a familiar to one of its members in
return for some mysterious service.
Finally - and this is my favorite way -
perhaps a rogue and a unique animal just cross
paths along the way to adventure and soon
develop a friendship. The bond between them
grows until it has become quite magical. Rather
than be the typical master-servant relationship
that most familiars undergo, they are two close
companions who share similar interests and care
for each other's well-being.
So what sort of animal will come to the thief
(or the mage seeking a larcenous career)? Rather
than rolling on some table, the DM should choose
a native animal from the local environment, one
which the rogue may naturally encounter. It would
no do to have an alley cat helping the career of a
corsair, nor would a raccoon like the rather quiet
life of a urban fence.
Below are a listing of vocations and
suggestions for the sort of familiar that would
make a good companion; by no means is this list
complete.
BRIGANDS AND OUTLAWS
These rogues rarely step foot inside a city,
and then only to sell their loot and buy supplies
and luxury items. There are many different sorts
of these scoundrels, ranging from desert raiders to
highwaymen. The GM should first consider the
terrain before choosing the appropriate animal.
Hawk: This raptor is an excellent
choice for a cruel, martial sort of outlaw. It lends a
sense of physical threat to a thiefs image. Those
who would set themselves up as brigand lords
would be wise to bear a hawk upon a leather
gauntlet.
Raccoon: This animal is
sometimes known as the bandit of the forest.
Indeed, it even wears a black mask. The raccoon
has a curious and mischievous nature, a good
companion to those outlaws of a less evil bent.
Weasel: For thieves who are the
epitome of sneaky, the weasel can offer a vicious
streak amid their sly ways. In ancient times,
though, the weasel was considered extremely wise;
perhaps its wisdom was simply a knack for never
getting caught.
BURGLARS AND CUTPURSES
These thieves stalk the city, whether it be
the insides of houses and buildings or amid the
alley, ways. Again the local terrain should be taken
into consideration, since a community near a
swamp would have a different host of animals
than one in a desert.
Bat: This is a rare but useful
familiar. On quiet leathery wings, the bat can fly
about the city, act. ing as a swift and silent
messenger. Simple folk are sure to find its
appearance almost infernal, thus an asset in
frightening away unwanted folk from a site about
to be burgled.
Cat: An obvious companion for
any thief, but especially for a 'cat burglar.' Perhaps
more than any other familiar, a feline can range in
emotions from crafty to noble. Thus, a GM can
use one to complement or provide a foil to any
character's personality.
BEGGARS AND SWINDLERS
These are the not your average thieves, but
folk that use pity or chicanery to earn their coin.
A beggar's familiar must be hardy enough to
survive the rigors of such a Poor life, while a
swindler will tend to attract a more mischievous
animal. Either profession may be rural or urban
based.
Dog: A pariae dog is the natural
companion to a beggar. The animal provokes a
note of sympathy from passers-by, as well as
giving protection and friendship to the rogue. In
the real world, dogs are often paired with the
destitute; the animal being the only one loyal to
any master suffering hard times.
Rat: Here is a companion that
will act as a scavenger of foodstuffs, scraps of
clothing, trinkets and most importantly
information. The rat is often overlooked but can
be privy to a dizzying number of secrets -
revealing all to aid its master.
Squirrel: Known for their
chattering and quick movements, a squirrel offers
the wandering swindler both an ear to every
scheme and a companion interested in hoarding
possessions.
Though this animal is usually only
encountered in wilderness and rural settings, it
could easily adapt itself to the environs of its
human confidant.
SMUGGLERS AND FENCES
These men both deal in the traffic of
wanted goods, though smugglers tend to see more
'action' than sedentary fences..To be successful in either endeavor requires keen wits, and a familiar should also express this trait.
Owl: The classic wizard's
familiar can also be portrayed as the companion
to a fence. The knowledge of the owl in tabulating
records, falsifying documents, and appraising
goods is considerable. He lends a spooky air to
the fence or smuggler, an aura of intimidation that
will be an edge when dealing with clients.
Raven: The raven is well known
as a collector of shiny objects. The talent here is
in the caching of possessions, as well as offering
the possibility of a messenger than can actually
speak a few words of the common tongue.
Toad: While not one of the more
attractive familiars, the toad should not to be
overlooked. Steadfast yet silent, the toad
bespeaks a solemnity of hidden wisdom. The toad
will know the best routes along waterways for
boats and skiffs to travel, can explore coves for
his master, and find safe water and food in a
swamp.
In addition to all the benefits mentioned
above, there is one more use that familiars can
provide. By association with the animal, a rogue
soon learns to refine certain skills that it
exemplifies.
This amounts to a small gain in attempted
rolls. To gain a 5% bonus on the roll, one must
have been in the company of the familiar for a
number of months equal to at least three months.
After a year, that bonus rises to 10%.
Should the familiar and its master part
company for any reason, the bonus is slowly lost
as the finer points of the skill fade from memory.
The chart on page 25 shows which animals may
provide what gains (by no means is this complete,
and an imaginative GM or player can certainly
provide more instances).
Please note that in this article familiars are
presented with more intelligence and perception
than normal. In my defense, I can only say that as
a mage or rogue grows in confidence and ability, so
to should their faithful companion, until the two
can practically converse by whispering in each
others' ears. Theirs is a bond that runs far deeper
than most share; a dependence and caring for the
well-being of each other.
Given that, it is not hard to project of bit of
personality into a familiar. That cat can be a bit
surly at times, especially when robbing the houses
of the smelly lower class. The squirrel may
con.tantly yearn to see the crowded marketplaces
of the city. And the dog may decide that he should
have a direct say in his master's traveling
confederates. Remember that fantasy knows only
the boundaries of the imagination.
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© Copyright 1996 by Alderac Entertainment Group
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