Preserving the Finest. Abandoning all Else.
Building a Stronger Society on the ashes of Today.
"I tell yah, " Hard Corpse said leaning back
in his chair until it groaned under his weight, "I ain't
never seen nothing like this." He took another swig
of Estro-gin, then set the bottle down hard.
"There were two of them, boosters both... I
guess Deathmonger and me were just in the wrong
place at the wrong time. We spotted them sneaking
out of the second story of the Bureau of Vital
Statistics. One had a thin, black courier tube slung
across his back. Death thought it might contain
something interesting, something we could sell -
whipped out his MegaGat and began firing. Put a
bullet in the first one's skull, but the second slipped
back inside and began ripping.
"I don't know what kind of gun that was - a
bulky, brickish thing by its looks, but it tossed
enough ammo our way to keep us hopping from
cover to cover. After a few seconds, I got bored with
the scene, yanked out my grenade launcher and
took out the whole wall. Me and Death went over to
stake our claim. Death lifted the auto-pistol from
the first corpse and showed it to me.
"'Custom job, ain't got no marks,' he said,
then pointed it dawn an alley and squeezed the
trigger. Next thing I know, I'm tossed across the
street, half deaf and scorched from the explosion.
When I looked back, Deathmonger lay sprawled in
the opposite gutter the right half of his body
missing. I figure the gun had some sort of booby
trap, but like I said, I ain't never seen nothing like
it."
Thin Red Line was one of the first
generation of boosted soldiers. At the age of
nineteen, a latent genetic deficiency manifested,
impairing her body's ability to replace lost cells. An
otherwise degenerative, incurable disease made her
the ideal candidate for Allied Mayhem's genetic
experiments. Red hesitantly volunteered, seeing the
procedure as her only chance to live a somewhat-
normal life.
While her thin frame limited her usefulness
as front-line infantry, her naturally quick wit and
nimbleness suggested other possibilities. Vastly
increasing her intelligence and perceptive abilities,
Allied Mayhem turned her into a highly effective
intelligence agent.
In return, Thin Red Line spent two tours
hopping from one hot spot to another. Once in
country she would begin evaluating the society's
stability - carefully noting any weak spots or
keystone elements. AMI execs. then used this
information to plan appropriate covert actions.
Thanks to Red, many countries fell into chaos after
a single, surgically precise attack.
As her tours passed, Red became an expert in
entropy, chaos and social disorder. Her predictions
became increasingly accurate - almost precognitive.
She intuitively knew where a society was headed,
what forces drove it and what held it together.
Then ten years ago, Thin Red Line mustered
out. She planned to return to the States, hoping to
build a civilian life, but her years in the military
continued to haunt her. Her experience-hardened
instincts found the signs of deterioration and
collapse spreading throughout her own country.
For months, she examined every detail of
American society, studying the growing trends
toward violence and apathy. After checking and
rechecking her results, she came to one
inescapable conclusion - the United States had
less than twenty-five years of life remaining. The
Great Collapse, as Red named it, was
unavoidable. We had crossed a threshold and
cannot go back.
But AMI trained Thin Red Line to find
opportunities in any situation. The great collapse
was not the end, merely a change. A new society
would arise from the ashes. If she prepared
hoarded resources, archived human knowledge
perhaps she could shape that society.
To this end, she created Team Phoenix: A
secret intelligence organization dedicated to
gathering and preserving the best aspects of her
world. Team Phoenix focused on hoarding
technology, information and resources to rebuild
a better, stronger society. Since the Great
Collapse is inevitable, Thin Red did not concern
herself with improving or maintaining current
condition. In fact, many Team Phoenix projects
directly contribute to the worsening of the world.
Officially, Team Phoenix proposes the
creation of a government in which boosted, non-
boosted and pre-frontals have the same rights and
responsibilities. Not that all are created equal -
clearly some people's abilities (natural or
otherwise) far exceed others. Still, everyone will
have their place in the new society, and they will
all be treated equally under the law.
Unfortunately the organization's emphasis
on boosted vets has cast a shadow on those
ideals. Most of the leadership is boosted, and
many of Team Phoenix's operatives openly
believe in the supremacy of the Homo Superior.
Some even sympathize with movements like
Eugenix. In addition, Thin Red Line plans to
create an army of boosted operatives once the
Great Collapse begins. Several prominent non-
boosted members have accused Thin Red Line of
organizing a Homo Superior coup. Of these
people, most remain loyal - hoping for their own
genetic enhancement.
Team Phoenix Organization
Team Phoenix consists of four main
branches: administrative, data/resource, research
and operative. The administrative branch directs
the actions of the organization as a whole.
Data/resource maintains and stockpiles
technology and information. Research develops
new technologies, and the operatives act as
security, field agents and black marketeers.
Historically, admin and D&R have been the most
powerful branches of Team Phoenix; however, a
growing emphasis on research has allowed that
branch to usurp D&R's position.
The operative branch remains the weakest
of the four, despite its direct involvement with
outside events; however, its proposed expansion
during the early days of the great collapse will
cause it to overshadow the other three.
Team Phoenix organizes all its branches
into cells of one to twenty members, seven being
the average. Cells act individually or communally,
depending on the security needs of the area. For
example, new operative cells often report to a
single individual whose identity remains
concealed, while most research cells work with
multiple partners across the world. This flexibility
allows each branch and region to adapt the basic
structure to their exact needs.
Individual cells report to either a local
admin. cell, or a regional base. Regional bases form
the center of operations for the admin branch.
Headed by a regional director, they are the
worldwide hubs for gathering and disseminating
information, technology, equipment and other
resources.
Thin Red Line controls the South-West
Coastal Region (consisting of most of California,
some of Nevada and a bit of Arizona).
Technically, all other regions are subordinate to
South-West Coastal; however, each region
maintains a large amount of autonomy. Thin Red's
control over the whole organization has shrunk to
monitoring the network of information between
regional bases, thus keeping apprised of Team
Phoenix's actions on a global scale. She reports the
status of the organization, issues long-term goals
and organizes occasional, multi-region operations.
Other than Thin Red's limited directorship,
Team Phoenix has no true center - most decisions
grow out of the communal effort of all regional
directors. This guarantees that Team Phoenix will
survive the destruction of any one regional base.
Similarly yet separate, the D&R branch
maintains hidden data/resource caches, scattered
across the United States. While D&R readily
provides needed information and equipment, they
keep the locations of their caches secret. Each
D&R head, the leader of one cache, will know the
location of a few other caches. No one knows
them all.
Six years ago, D&R issued standing orders
that all Team Phoenix operatives must record their
missions for future reference (using a program like
Pueblo Commando). This information has become
the mainstay of the D&R branch. Hundreds of
data technicians sift through these recordings,
compile the most vital information and make it
available to the regional bases. This
gives most cells access to database programs that
lists vital information on boosted and important,
non-boosted people in their area (similar to
Pablo's Snitch, but with a 30-50% chance to
recognize people).
Finally, operatives and researchers work
strictly at the cell level under the supervision of
their local admin base or cell. Still, these two
branches are not without representation, as ex-
researchers and operatives make up the bulk of
the admin. branch.
Thinking Globally
Despite its original, American focus, Team
Phoenix has grown into an international
organization. While the bulk of its cells still
operates in North America, a number now exist in
Central and South America, Europe and Asia.
Over the last ten years, Red's original theory has
expanded to include the world as a whole. Even if
the other countries survive their own problems,
the destruction of the United States will surely
signal their downfall. When the US collapses, it
will drag the North American Confederation with
it. This will destabilize world trade and trigger the
fall of the Far East Collective and the European
Common Market.
Team Phoenix Technology
While originally specializing in information
gathering and storage technology, Team Phoenix's
research has spread into other areas. As the
organization grew, Thin Red Line hired scientists
and acquired entire businesses to ensure the
technical knowledge necessary for her vision.
Today, Team Phoenix's research branch focuses
on three main areas: genetech, computers and
"wet wiring".
Each regional base maintains their own
collection of genetic engineers, with labs rivaling
those of the military corporations; however, a
special emphasis in Slumberland and
reconditioning makes Team Phoenix's creations
less susceptible to Magnetic Feedback Trauma (in
game terms, they spend $7,000,000 on
reconditioning, giving a counselor skill of 14).
Currently, Team Phoenix produces very few
boosters, due to the risk of discovery. Full-scale
production will begin during the early stages of
the Great Collapse.
Team Phoenix also experiments on boosting
animals. Besides producing enhanced guardians,
this research also stretches the bounds of genetic
surgery. Several labs currently experiment on
extending the genetic alterations to the subject's
"germ" line (the genetic traits that pass to the
subject's children). Others have begun enhancing
fetal animals. The fetal research has shown
promising results on dogs. It sim. plifies the
genetic surgery, eliminates the need for
Slumberland reconditioning and automatically
alters the subject's germ line.
Unfortunately, fetal alterations do not allow
the surgeon to tailor the enhancements to the
subject's natural abilities.
In computers, Team Phoenix engineers and
programmers continue to outpace commercial
products--partially due to their habits of
wholesale plagiarization. They take the best
stuff on the market, tear it apart, clean it up and
piece it all together. Team Phoenix also maintains
many impressive machines - most boasting five
or more bio,drives.
Each phoenix regional base has at least four
computers, and many cells have at least one.
Computer engineers have built even larger data.
base compilers for the D&R branch.
Finally, with their usual willingness to
ignore the law, Team Phoenix continues to
improve wetwiring techniques. By wet-wiring
rats, mice and other urban creatures (in
combination with the more-traditional hawks and
eagles), they have developed thousands of
nonhuman spies. Fear of discovery limits their
potential use, but many cells keep five to ten wet-
wired rodents as information gatherers.
Team Phoenix Industry
Team Phoenix's research facilities have not
remained limited to the strictly scientific. To
fund the organization, Team Phoenix has
converted many o t it research cells into legal and
illegal industries. One of their most profitable
(and most controversial) is the sale of black
market arms.
Besides providing stolen military hardware
to the general public, Team Phoenix makes and
markets its own weaponry. About five years ago,
Thin Red Line bought Hardcore Munitions
Experts, a gun company focusing on bleeding-
edge technology and made-to-order weaponry.
Hardcore continues to make money for Team
Phoenix, but more importantly - it gives Team
Phoenix unparalleled (and unregistered) weapons.
Hardcore's top-of-the-line material is only
available to Team Phoenix operatives. To ensure
their technological edge, they equip these guns
with a dead-switch, guaranteeing the weapon will
explode before falling into someone else's hands.
This allows Team Phoenix operatives to enter any
combat zone, comfortable in the knowledge that
their heat, is the hottest around.
Other Phoenix industries range from
designer pharmaceuticals and entertainment to real
estate and agriculture. Their diversification
guarantees sufficient funds to keep the
organization running, while providing a broad
foundation for their new society.
Phoenix Setbacks
Over its ten-year history, Team Phoenix
has had its share of setbacks and disasters. The
two most infamous are the X-wheat dust bowl
and the grand rampage.
X grains are a Team Phoenix creation -
grains genetically engineered to produce all
nutrients necessary for a balanced diet.
Furthermore, their hearty nature allows them to
grow in all but the poorest soil. X-grain
distribution throughout the third world could
drastically cut or even eliminate hunger and
malnutrition. While Team Phoenix has perfected
several varieties of X-grains, they continue to
withhold distribution until after the Great
Collapse. These grains will become another
bargaining chip to insure loyalty and security in
Thin Red's new society.
Four years ago, during the field testing of X-
wheat 4.3A, the plant so aggressively drew
nutrients from the soil that it left a 100-acre (and
spreading) patch of sterile dirt. The resulting dust
bowl eventually caught the attention of the
USDAGAP (United States Department of
Agriculture - Genetically Altered Produce).
Their analysis of the organic traces left in the
soil quickly verified the presence of unstable,
genetically altered plants. Further investigations
threatened to uncover the existence of Team
Phoenix. The Midwest Region scrambled to cover
its tracks, an operation later known as the
Scapegoat Maneuvers. Their operatives planted a
false trail that led the USDA-GAP investigators
to an innocent research group working on nitrogen-
binding bacteria. The resulting arrests briefly
caught the attention of the worldwide media, then
slipped back into obscurity.
The second setback occurred when a Phoenix-
built Homo-Superior suffered severe Magnetic
Feedback Trauma inside Chicago's thirty-story
hyper-mall. After the local police subdued him
(involving an estimated loss of 176 lives, five
police officers and $13,453,200 n damages), the
coroner tried to identify the responsible military
corporation by analyzing the Homo-Superior's
genetic signature - discovering that the signature
matched no known enhancement labs.
Fear of an unknown and unregulated
enhancement lab prompted an investigation by
the FBI. Though the investigation has gone
nowhere, it continues to this day.
Use In Your Game
Team Phoenix has many potential uses in
your Underground game. For example, Team
Phoenix could recruit the characters as a new
operative cell-working nearblind, receiving orders
and reporting to a single, mysterious source.
Alternately, they could become staff members in
a large, regional base. Here they would have
greater access to information and equipment.
Finally, Team Phoenix can make a very powerful,
well-organized antagonist.
All three examples provide interesting
opportunities for roleplaying. Team Phoenix is a
morally gray organization: its goals may be
worthy of praise, but many of its current actions
seem self-serving, antisocial or morally corrupt.
Whether the characters join or oppose Team
Phoenix, they should be confronted with both
aspects of the organization: forced to decide the
truth for themselves.
Various Stats
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© Copyright 1996 by Alderac Entertainment Group
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