The Necrology of Vampires

Details, Details

by Spike Y. Jones
Illustrated by Stacey Drum

As they slowly crept through the back-alleys of the sprawling city, Thoren Silvermist silently ran through the list of special precautions taken against their prey.

Those carrying holy symbols displayed them prominently on their breasts, and those who didn't at least had polished mirrors hanging on thongs from their necks. Everyone wore their strongest armour, even the monk, Izmishka and Malshazzit the Mage wearing thick leather neck-guards, so that no monster would find it easy to pierce their skins. And everyone carried a mallet and wooden stake, in case it came to that. Every care had been taken to ensure the party's safety and success.

Until two cadaverously pale arms reached from an unnoticed gap between buildings, clasping Izmishka briefly on his robe-shrouded shoulders, and a shrill voice cried out "Tag, you're it". The monk crumpled into the muck, Thoren Silvermist, swashbuckler supreme, turned to the Dungeon Master and yelled "That's not how it worked in the books!"

"Or in the movies," added the lifeless monk at his feet.

Details may vary from source to source, one saying that they fear garlic, another claiming rosebushes. One will assert that they can fly, another will aver that they can fly only when in the form of a bat, while a third alleges that they merely melt into mist and drift on the breeze. But on one point the sources (except the AD&D rulebooks) are agreed, the only thing which they all have in common, and which makes them the "most dreaded" of all undead, is that vampires "live" to drain the life-blood of their victims.

Most other undead despatch their prey in more direct ways, usually by draining life-energy levels instead of blood. The vampire, unfortunately, is too weakly linked to the Negative Material Plane to follow this modus operandi. Like ghouls which are condemned to eat the flesh of rotting corpses for all time, vampires are forced to feed on the living in order to maintain their own existence.

    "The vampire we're hunting was sighted attacking a tinker last month less than a mile from here," Thoren reminded Izmishka and the rest for a third time, "He's in his mid-thirties, has his hair short and slicked back, and dresses with a sartorial flair on par with my own debonair self."

    "That's not what that barmaid called your clothing last night," chuckled Adanadhel Woodstar in the front ranks.

    "Alms for the poor?" called a piteous voice from the gutters.

    "I wish the Prince would do something about these wretches," hissed Shade Bravin.

    "Yes, but the old gaffer sure had a taste for fine clothing before he became a mendicant," Thoren opined as the party passed the beggar, "I wouldn't have been ashamed to wear some of that stuff myself if it was in better condition."

    And two cadaverously pale, lace and brocade-clad arms reached from behind towards Izmishka...

The appearance of a vampire is as varied as the appearance of the living. They can be tall or short, coming as they do from any human or demi-human race, even passing for living beings under the right conditions. But to those who study vampires, certain differences can be used to discern the quick from the dead such as a pallor to a vampire's skin (which disappears temporarily when replaced by a rosy flush after a feeding), unnaturally white and perfect teeth (including new- grown replacements for any teeth lost during the vampire's mortal life), and a deceptively youthful and healthy countenance.

This "ageless vitality" is not a constant thing, but is a mirror of their feeding habits. For every day a vampire goes without fresh blood it will appear to age as much as five years towards antiquity. As it grows "older" it also grows weaker, losing one hit die for each apparent age class (for the race it was when alive) above the level of mature (one-third Base Max age) that it normally passes for.

Thus, a vampire who had once been an elf would normally appear to be 115 years old, but for every day without feeding, it would appear to age 5 years (the fastest rate), so that 12 days bloodless would make it appear Middle Aged (at 175 years), at which point it would lose one hit die to become 7+3 HD.

    "Look!" cried Woodstar, directing their attention to a figure darting through a nearby alley, "Isn't that the same old geezer who tried to waylay Izmishka?"

    "Nah, it couldn't be," asserted Malshazzit the Mage, "He was at least a hundred years old and could hardly shuffle about, let alone run like that guy there."

    "Yeah," Shade Bravin added, "he may dress like Thoren, but one fop looks just like the next in a crowd."

When a blood-starved vampire finally does feed, it rapidly regains its "youth". Even if only a few ounces of blood cross its lips, the vampire will immediately shed years at the rate of one year per minute, so that an ex-hurnan vampire who took months (at a rate of one year per day) to reach an age above the maximum age of 90 years (venerable) would return to its mature age of 30 years in 60 minutes plus one minute per year above 90, regaining the three hit dice it lost as it crosses each age boundary.

This rapid return of strength to the vampire also provides part of the explanation for the belief that they regenerate wounds given them in combat. In actual fact, when wounded they bleed for only a few moments before the wounds seal themselves, as the vampire's body can ill-afford to lose its hard-gained blood. This makes it appear that the wounds have fully healed, but the vampire has still suffered a loss of hit points as a result. As they are not living creatures and cannot regain lost points by resting, nor can they draw on the energy of the Negative Material Plane to heal, vampires regain lost hit points in the act of feeding.

For every hit point of blood drained from a victim, one hit point of damage previously done to the vampire is restored. In fact, if badly wounded, vampires will often attempt to escape and restore themselves by attacking other, less hostile, victims.

    "Thoren? Can I take off this collar? I'm not used to wearing one of these things and it's really itching. And I think the garlic necklace has gone rancid."

    "No, Izmishka. It's your best protection against a vampire. He'll have to bite through the stock to get to the arteries in your neck and even if the vampire can pierce the leather, he won't want to with that garlic on it."

This drawing of blood is always accomplished in one, gruesome, way; by impaling a victim with the vampire's fang- like canine teeth to produce two holes in their flesh, followed by ravenously sucking on this wound.

The exact location of this wound is not important to the vampire, but the neck is a common target because it is often left poorly protected by armour, because of the plentitude of blood vessels in that area, and because the vampire needn't bend over or assume an awkward posture to attack the neck.

A successful bite (made at +4 to hit as an attack on a prone victim if the victim is charmed, at -4 to hit if the victim is still struggling) does only a single point of damage because of the almost needle sharpness of the teeth, but each round following the initial attack, if the vampire maintains its grip (by rolling a successful to hit roll again), it can drain blood equal to three hit points from the victim.

From beneath the stone archway a mysterious figure emerged, adjusting his robes to cover a strange bruise on his shoulder that he'd not noticed before.

    "Izmishka, where have you been? We sent you into that courtyard to search for the vampire almost half an hour ago?"

    "Vampire?" the monk responded with a dazed expression on his pale face, "What vampire?"

While a vampire could use this attack form during melee, it is unlikely to, preferring to rely on its phenomenal strength and other combat capabilities.

Blood draining is usually performed on helpless victims (often of the vampire's birth race, but not exclusively so) as this allows the vampire to feast uninterrupted. To ensure the docility of its victims, the vampire uses its special charming ability.

While a single look at the vampire's eyes can cause the victim to be charmed, a vampire concentrating on the effect can hypnotize a victim into immobility if the victim fags another save vs. spell after the initial charming.

If this second saving throw is failed by more than five, the victim will even forget the entire incident afterwards, denying any evidence shown to him or her, including bite marks left on their body.

Vampires will only rarely drain a victim completely of blood for three reasons: first, it reduces the number of "cattle" (for this is their view of the living) available to them; second, it increases the chance that they will be hunted down as mysteriously blood- drained bodies proliferate; and third, it increases the number of vampires in a region, all of them competing for the same food supply.

If a vampire's victim is successfully hypnotized into forgetting the attack, a vampire is quite likely to repeat its attack at intervals as it would judge the victim to be particularly susceptible to hypnotism. If these repeated assaults go on, the victim may begin to exhibit symptoms similar to those of the vampire itself.

The victim might avoid direct sunlight or the sight of mirrors. He or she will refuse to eat garlic and will begin to take on the pallor of the undead. Dogs, horses and other animals sensitive to the scent of vampires will begin to take a disliking to the victim while he or she will slowly adopt a nocturnal lifestyle, sleeping only fitfully during the day and living for the onset of night.

Even if a vampire ceases its attacks on such a victim, there is a chance that the victim will succumb to other causes of death in such a weakened state, in which case, they would still rise to be reborn a vampire if the proper precautions are not taken. Thus, it is only a desperate vampire that win continue its attacks to this extreme.

    "Y'know," Malshazzit said, broaching the silence that hung over them all since Iimishka's latest accident, 'I've heard of some vampires that aren't evil; good vampires, that hunt other ones. Maybe we could get one of those guys to help us."

    "And where'd you hear that?" jeered Woodstar, "From the same guy that sold you the "guaranteed genuine" fireball scroll for 1 gp?"

While most fatal victims of undead attacks become undead themselves, automatically adopting the morality and "unlifestyle" of their slayer, this is not the case with the victims of vampires. Because of the vampire's weak link to the Negative Plane, when newly-risen, vampires aren't rapaciously evil until they first drink the blood of a living creature.

Upon rising a vampire is ravenously hungry for blood but a particularly strongwilled victim may be able to resist this urge for some time. Drinking the blood of nonhumanoid animals being slaughtered for meat can temporarily stave off their hunger pangs, but eventually a vampire will either give in to the blood lust or slowly age into the dust of final death.

    "We've got 'im cornered," Shade said quietly. "I blocked off all of the other exits and sealed the windows shut. The only way that monster'll get out of that house is through us."

    "Okay, I'll just take the time to cast a small spell to abjure us against his evil."

    "No time for that, Malshazzit, we must act now if we hope to surprise him. "

    And as the door crushed inward, the young man sitting at the table, apparently unarmed, turned to face them. "Hey you guys, get outta here!"

    "Not a chance, blood-sucker," Shade said, advancing with his long blade drawn, "we've had more than enough of your stalking and setting traps for us."

    "But I didn't do that, it was the vampire. I'm only the Game Master."

    "Let me have the first crack at him," Izmishka said, a strangely wicked smile on his face.


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