Medieval Warfare

QRS Sheet Rules Changes

by Terry Gore


Page 1: Orders

Ferocious Charges; change "…engagement range…" to "…normal tactical range…"

Deploy; add after "Trained units if good order…" …"(and not being charged or in close combat)…"

After all of the items that can be changed there is the subtitle:

"Trained units". That has to be changed to "Trained infantry units"

Under that is Sidestep…. And "Fall Back 2"… which has to be changed to

"Fall back 2" (1" for small bases; 1 1/2" for medium bases)…"

Page 2: Movement is fine.

Page 3: Morale

Under Dice Roll Modifiers, change "-1 Each strength point lost…" to "…Each stand lost"

Also add "-3 Routed."

Under Causes of Disorder, second cause add "or loose order infantry" after skirmish infantry.

Under Morale Test Results, "If Charging" has to be changed to

"If currently Charging and Testing".

Page 4: Missile Fire and Close Combat

Fragmented firing units has to be changed to get "1/2 of front rank" firing.

Under Missile Fire Modifiers, after

+1 Firing unit has a strength of 4** and

-1 Firing unit has a strength of 2**

add another asterisk so it looks like this ** (above).

Add a line under *Ignore these factors for artillery or handgunners".

It will read "**Ignore these factors for Artillery".

Change Missile Fire Tables to reflect the percentage Hit Number: 5 (50%) 3 (30%) and 1 (10%) instead of the current 6, 8 10.

Under Close Combat modifiers, give Ferocious troops pushing back or pursuing opponents a separate +2 modifier.


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© Copyright 2004 by Terry Gore
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