Chariot Transports

Ancient Warfare

By Terry Gore


With the Historicon tournament coming up, I thought I'd clarify the use of chariot transport and chariot transport charges in AW. Let's start with chariot transports.

Chariot Transports

Any veteran LCh stand may carry one stand of close or loose order warband Wb(F) foot. The normal configurations for this would be a four or six stand unit of LCh carrying four or six stands of Wb(F) foot as below:

]-1-[ ]-1-[ ]-1-[ or ]-1-[ ]-1-[
]-1-[ ]-1-[ ]-1-[ ]-1-[ ]-1-[
xxxx xxxx xxxx xxxx xxxx
xxxx xxxx xxxx xxxx xxxx

or

]-1-[ ]-1-[ ]-1-[ ]-1-[
xxxx xxxx xxxx xxxx

    ]-1-[ represents a LCh stand and xxxx represents a stand of close order Wb(F).

1. If starting the turn already loaded up on chariots, the warband foot use the LCh movement rate (for large bases, 12" tactical or 18" strategic) while being transported.

2. Foot cannot move during the turn in which they are loading up or jumping off the chariots, they are simply placed either in front or behind the transporting LCh unit.

3. LCh starting a turn already in physical contact with the warband foot may load them up and still move up to 1/2 of their allowed normal movement rate (6" for tactical or 9" for strategic using large stands).

4. LCh already transporting foot may move 6" or charge and unload (see next section for Charging Transports).

5. Warband foot may not load up, move and jump off in the same turn.

Chariot Transport Charges

LCh may also declare charges against eligible enemy targets and use the warband foot to do the actual fighting. This is a very powerful tactic to use with Celtic LCh and warband armies.

1. Any LCh transporting unit may charge any enemy within normal charge range.

2. Transported warband foot must jump of and do the fighting, not the LCh transports.

3. LCh charges may only move up to 1/2 the allowed charge distances, no further, when the warband jumps off to fight.

4. If failing to make contact with any enemy units, the LCh transports but not the warband foot are disordered for charging and failing to contact.

5. If contact is made, place the jumping off warband foot in actual contact with the enemy unit and place the LCh transports directly behind them with bases touching.

    a. Warband foot will get the charge combat 1/2 d6 die roll as charging.

    b. LCh to their rear and in contact will also count as a second or a third rank for Close Combat depth modifier.

If losing a close combat, warband foot load up and retreat. The retreat move is 1/2 the normal LCH retreat move, not full.

The warband foot will be disordered from losing the close combat, but not from retreating (they are aboard the LCh, which to not pick up a disorder for retreating.)

Enemy must pursue if required to do so.

If winning the close combat, follow up normally. If the enemy unit routs, the warband must pursue on foot.

The LCh have a choice of remaining with the foot after the inittial round of close combat, continuing to provide support and the close combat depth modifier, or receive new orders to Retreat or Deploy and go off on their own.

This is all in the rules, but I thought I'd remind everyone of how it works.


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© Copyright 2003 by Terry Gore
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