by Terry Gore
'Weaponry: Pike in AW fight 4 ranks deep and Long Spear fights three ranks deep. In MW, pike is 3 ranks and LSp is 2 1/2 ranks. MW also has Halberds and Handguns as well as Gunpowder Artillery, not found in AW'. Is the rationale here that the pikes themselves became shorter in later years, or that you're not trying as hard in MW to encourage (as) deep formations for pike blocks?
'Generals: Generals in AW have five different leadership ratings with a better order giving ability than in MW, which has only four ratings, at a slightly worse ability.' What's the rationale behind this difference?
'Special Formations: These are very different in each rules set. In MW, you have Shieldwall and Schiltron. Schiltron is the same as Squares in AW. Shieldwall, while similar to AW's Locked Shields, is different in that Locked shields drift 1" to the right each turn they move. Shieldwalls may not charge or countercharge while units in Locked Shields may, though not in a frenzied state and at only 1/2 speed!' Dumb question: what's the real-life difference between Shieldwall and Locked Shields?
'Wedge is more effective in MW than in AW, giving you two ranks vrs. 1 1/2 ranks fighting. Rationale?
'Arrow Barrages for archers are used in MW but not in AW.' Not knowing what the "arrow barrages" rule really is, this is likely another dumb question ... but, um, why wouldn't "arrow barrages" be allowed in AW?
'Ranges vary some in both rules sets for missile fire.' Same reason as mounted bow differences -- different (i.e. better in MW) technology?
'Axes count as a +3 factor in MW and 1 1/2 ranks can fight. In AW, they only have a factor of 2 and fight with front rank only.' Does "axe" mean something different in MW, then? Perhaps moving into the longer poleax-type weapons?
'Optional Rules: These vary with MW having Uncontrolled Mounted Charge and the Mounted Break though move not found in AW.' Why isn't breakthrough (if it is what I think it is -- similar to Warrior's idea of breakthrough) in AW? Heavy or scythed chariots seem prime candidates for such a maneuver (for good or ill). And uncontrolled mounted charge ... again, not having MW I don't know exactly what this is, but I presume it's making it even harder to control those impetuous knights. Wouldn't such a rule be applicable to some AW army units as well?
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