Stopping Charging Knights

Command Control

By Terry Gore


There has been a concern voiced off the list re: how foot can stop a charge by knights. If you have units armed with long spears, halberds or pikes, the mounted charge will take a - d6 modifier, pretty much taking out its charge bonus. It could even put the charge into negative modifier territory. Even then, the mounted unit has a chance, slim it's true, but especially if in wedge or conrois, of being able to beat the foot unit. How can you as the foot commander best ensure that your unit will have a decent chance against the charging cavalry?

First and foremost, you have to deny him some of his charge impetus. This is done by making certain your foot are in shieldwall ( a -1 modifier to the attacking unit) and have Defend orders (another -1 modifier to the charger). Usually, you will have more figures per stand (if your foot are in close order or loose trained order) for a + 1 modifier for you. Add to this the fact that if spear-armed you get to fight with two ranks and if long spear, 2 1/2 ranks, or if pike, 3 ranks deep. This should give you more stands that count in combat than the enemy mounted unit, unless he is in wedge.

One other factor in your favor...your unit should have a width bonus on the cavalry unless he is using large units.

Being uphill is always a good idea. The enemy takes another big - 2 for charging a Superior Tactical Position. If you are behind an obstacle, he will not go after you as he gets no charge bonus and will end up being disordered, so that is a moot point

In the final result, let's say the mounted unit does beat your foot. All is not lost. If he was in wedge or conrois, he now will flatten out into a disordered line. You will also be disordered, but will retain your shieldwall formation, but lose your Defend orders and any uphill or superior tactical position advantage...these only count for the initial round. You will probably still have width and perhaps depth as well if he elects to expand his unit frontage when following up. He loses his charge impetus...no charge roll on subsequent rounds, so you have a fair chance to at least 'lock' or beat him next round even if you lost the first round.

Finally, do not hesitate to put a unit in position to threaten his mounted unit's flank. If he opts to retreat from the fight, he will pick up another disorder and be fragmented, effectively taking his mounted unit out of the battle for two turns while he recovers. This simulates the horses being 'blown' or exhausted from their charge and subsequent combat.


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© Copyright 2001 by Terry Gore
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