In the Witengemot

Raphia Replay

With Tom Welch


I set up and ran the battle of Rafia (Seleucids and Ptolemaics) using Ancient Warfare and tried a command and control restriction. I placed troops for each side in their respective subordinate commands and battle lines on the historical terrain. I then gave the players the latitude to deploy their troops within their section of the battle line. There was a CinC and 4 subordinates per side historically so I put in a special scenario rule that the subcommanders could only issue commands to troops in their own command (the CinC was free to give orders to anyone). This more accurately reflects some of the difficulties in command and control and actually sped up play in our game (we had 7 players so the CinCs also had a subcommander to run and a couple of players had multiple sub commands). It became critical to keep your command together since most leaders only had about half the commands needed to move their troops and could ill afford spending 2 for a single unit.

The CinCs were besieged by their subordinates for extra command points. In the end the Ptolemaics lost because their CinC did not move to the threatened flank (he was busy using almost all of his commands to help his central subordinate command). The lack of command points caused the flank to collapse as it was overwhelmed It was a near run thing though as the well controlled central phalanxes had broken through a section of the Seleucid line just prior to Seleucid elephants catching them. It was a fun and competitive battle.


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© Copyright 2001 by Terry Gore
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