Medieval Warfare

Fast Play Rules

by Terry Gore


This is our latest project aimed at getting more new players involved in wargaming. The Fast Play rules are simpler than the normal Medieval Warfare rules, containing fewer design elements and involving many fewer figures. The games are meant to last from one to two hours at most allowing for several games to be played in an evening. This is great for campaigns!

We eliminated the Strategic Movement segment of Medieval Warfare to provide a faster battle. Set up is further on as well. The first move does not require any orders, simulating in simple form the Strategic Move, but without the actual mechanism. There is only one general per side, so orders are at a premium. We allow each side to have two orders independent of the general's, thus allowing some action even if the general is involved in a close action or is killed.

The missile fire ranges have been cut from three to two and close combat has been simplified as well.

There are no 'Special Formations' in Fast Play; no wedges, shieldwalls, etc. putting all armies on a more or less even footing.

For more information, or to download the Fast Play rules, go to the rules discussion group or email me.


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© Copyright 2001 by Terry Gore
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