Glutter of Ravens:

Warfare in the Age of Arthur

By Daniel Mersey


Glutter of Ravens: Warfare in the Age of Arthur is a set of rules and an "army guide" exclusively for battles in Britain between AD400 and AD700. It is published by Outpost Wargame Services (available in the US from Brookhurst Hobbies), and was written by me – so this isn't a real review, just an article to tell you about it!

To my mind the most important aspect of Glutter is the fact that it combines everything you need to start wargaming in the period (bar the figures & table, of course). I've always wanted a complete guide to be produced for the periods I wanted to game in, so that I don't have to wade through tonnes of heavy-going historical texts to know that my scenario is vaguely accurate. Flower of Chivalry also did this, but I can't think of too many others (not for ancients or medievals at least...). Glutter has about 30 pages of historical information and 5 colour plates (yes, I got my crayons out!). The historical information is mostly about the Britons' style of fighting, size and composition of their armies, and equipment – I've dealt with the period's chronology in a succinct timeline, which gives you the most important information in an easy way.

The rules emphasise the warlord's ability to control and inspire his army (which may consist of only his small, loyal bodyguard, or a larger less motivated army including peasant levies and allied warbands). Individual warbands are rated on their Aggression, Formation and Strength - all of which will change as the game progresses. An army usually consists of between five and fifteen stands (although rules for larger games are provided), and battles can be fought on a tabletop from 2'x2' upwards. Army lists are included for several British armies (which vary according to date and kingdom), and for their Saxon, Irish, and Pictish allies and enemies.

The rules are 22 pages long, and both I and the publishers have worked on some rules examples to amplify the finer points. One thing which I think is less common in American games is the use of a roster sheet, but you will have to get your pen and paper out for Glutter; don't worry though, as there's no mind-numbing mathematics involved – as long as you can count down from 10 to 1 you'll be fine!

So far, I've had some very positive responses to the book (including a favourable review in Wargames Illustrated's Dec. 1998 issue, when the reviewer described Glutter as "...a great introduction for newcomers, or a mine of useful sources for old hands."). All I can say now is that I hope the good comments keep coming...

If you have any queries, feel free to e-mail me at the address below; if you have any questions about price/availability, get in touch with the genial men at Outpost Wargame Services via eya@outpost.prestel.co.uk
danielmersey@yahoo.com danielmersey@yahoo.com


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© Copyright 1999 by Terry Gore
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