Medieval Warfare

Rules Questions and Answers

Q: by the players
A: by Terry Gore


1) Could you please explain what happens when a Unit leaves the wargames table. Is it lost? Can it return?

This is a good question and I did not really cover it well in the 1st edition of the rules. In subsequent editions, the following will be included:

Pg. 6. D) 2) add "or Routing."

3) Delete "...or having left under Retirement orders." and replace with "...non-Routing Units having left the table and not returned."

Pg. 12. Add:

J) Units Leaving the Table: Any Units which leave the wargames table and are not Routing off may attempt to return.

    1) Units which leave the table in Rout are considered lost.
    2) Units leaving the table in any other circumstance may attempt to return. Roll a d6 at the beginning of each subsequent turn.
    a) Troops which left while Retiring or Pursuing return on a roll of '6'.
    b) Any others return on a roll of '5' or '6'.
    3) Returning troops must come back on within 9" of where the center of their Unit left the board.
    4) Place returning Units on the edge of the board. Unless Fanatics, they must receive orders to do other than Halt.

2) I am a bit confused over the multiple unit combats. What happens when two units have a split decision?

Bruce an I have developed the following ruling for Ancient Warfare. In our playtests for MW, this problem simply did not crop up (much as the 2-4" vrs. the 2.1- 4" missile fire question). In any event, we have been finding many more multiple unit combats in the new rules. Consequently, we will use this ruling as well in subsequent editions of MW. It is as follows:

Page 20. D)Multiple Unit Combats: When a Unit is fighting two or more enemy units, it rolls one die only and counts that roll vrs. each of the enemy rolls. The Combat Results are as follows.

1) A Unit which wins both Close Combats:

    a. Pushes back and follows up or pursues the enemy Units (unless underDefend Orders).
    b. You should not pursue a fleeing enemy while still in contact with one you are pushing back. Use reason. Remember, if you physically split your Unit, it becomes Fragmented. Follow-up/Pursue to your best advantage, not to your detriment!

2) A Unit wins one Close Combat and loses another:

    a. Push back the Unit you defeated and be pushed back by the Unit that defeated you.
    b. Count as following up the Unit you defeated.
    c. Count your entire Unit as Disordered.

3) The nomenclature could be simplified. Why not try more familiar terms for the troops in the rules? Why not, indeed! The following changes for troop definitions on page 2 will now be used:

    FAK become AK (Fully Armored Knight is now Armored Knight)
    FAC become AC (Fully Armored Cavalry now Armored Cavalry)
    FMK become MK (Fully Mailed Knight now Mailed Knight)
    PMC become HC (Partially Mailed Cavalry now Heavy Cavalry)
    FAI become AI (Fully Armored Infantry become Armored Infantry)
    PMI become HI (Partially Mailed Infantry become Heavy Infantry).

As you have questions and suggestions for Medieval Warfare, please e-mail us at 061815@msn.com or write me. There are still a dozen sets left which I would like to sell before the Foundry assumes the production and publication of their print run of the rules.

Other Medieval Warfare Rules Questions and Answers (Saga #64)


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© Copyright 1998 by Terry Gore
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