The Groans of the Britons

Warfare in the Age of Arthur

by Gary Comardo


Note: This article is a reprint from an early Saga and was published --and now republished-- in its all-caps format. --RL

THE SEA-MEN'S ARMY FEARED NOT THE FLOOD.
BLOOD WOLVES WADED WEST THROUGH PANTA.
CLEAR THROUGH THE CURRENT'S CRYSTAL WATER
BORE THEY THEIR LINDEN SHIELDS TO THE STRAND." [1]

THIS IS INTENDED TO BE A SIMPLE, FAST PLAYING GAME THAT WILL CAPTURE THE FLAVOR OF DARK AGES WARFARE IN BRITAIN. THIS WAS A FASCINATING PERIOD IN HISTORY, NOT BECAUSE OF ANY ADVANCES IN THE ART OF WAR BUT BECAUSE OF THE HEROIC RESISTANCE OF A DOOMED CIVILIZATION AGAINST A CRUDE BUT VIGOROUS FOE. MY INTERPRETATION OF BATTLE IN THIS PERIOD IS THAT THERE WAS LITTLE MANEOUVRE OR COMBINED ARMS TACTICS. VICTORY WENT TO THE STRONGEST ARM AND HEAVIEST SHIELDWALL. I HAVE EMPHASIZED LEADERSHIP AS BANDS OF ARMED MEN SEEMED TO HAVE COALESCED AROUND INDIVIDUAL LEADERS RATHER THAN ANY ARTIFICIAL ORGANIZATION. INDIVIDUALLY MOUNTED FIGURES ARE REQUIRED BUT THEY MAY BE PLACED LOOSE ON MOVE STANDS FOR CONVENIENCE.

"TO AETIUS, THRICE CONSUL, THE GROANS OF THE BRITONS: THE BARBARIANS DRIVE US TO THE SEA, THE SEA DRIVES US TO THE BARBARIANS: BETWEEN THESE TWO METHODS WE ARE EITHER MASSACRED OR DROWNED." [2]

CHIEFTAINS INSTEAD OF UNITS, AN ARMY IS COMPOSED OF CHIEFTAINS AND THEIR FOLLOWERS. EACH CHIEFTAIN HAS A CARD FROM AN ORDINARY DECK ASSOCIATED WITH HIM. HIS BAND MOVES WHEN HIS CARD IS DRAWN. EACH ARMY WILL CHOOSE A COMMANDER FROM AMONG IT'S CHIEFTAINS. EACH CHIEFTAIN HAS AN ABILITY FACTOR=TO 1D6. ANY CHIEFTAIN WITHIN 24" OF THE ARMY COMMANDER CAN ALWAYS MOVE. OUTSIDE THAT RANGE, HE MUST- ROLL LOWER THAN HIS MILITARY ABILITY ON 1D6 EACH TURN TO MOVE. FAILURE ALL014S HIM TO CHANGE FORMATION OR FACING BUT NOT TO MOVE. EACH CHIEF MUST STAND IN THE MIDDLE OF THE FRONT RANK OF HIS BAND. EACH CHIEF HAS A PERSONAL STANDARD. FOR ADDITIONAL COLOR, PERSONALITIES CAN BE DEVISED FOR EACH LEADER. THE NUMBER OF WARRIORS THAT EACH LEADER CAN RAISE FOR A PARTICULAR CAMPAIGN=HIS ABILITY X 3D6.25% OF EACH BAND SHOULD BE PROFESSIONAL WRRRIORS, THE REST PEASANT SPEARMEN. ALL HORSEMEN MUST BE PROFESSIONALS.

MOVEMENT

AS EACH CHIEFTAIN'S CARD COMES UP, HIS BAND MOVES. MOVE DISTANCE=2D6 FOR FOOT AND 4D6 FOR HORSE IN CLOSE ORDER. ADD 1D6 IF IN OPEN ORDER (MINIMUM 1" BETWEEN FOOTMEN AND 2" BETWEEN HORSEMEN). CHANGING FROM ONE TO THE OTHER CONSTITUTES A FORMATION CHANGE. FORMATIONS UP TO 10 MEN ACROSS MOVE FULL SPEED. SUBTRACT 1" FOR EVERY ADDITIONAL 3 MEN ACROSS. ROUND UP. THE FIGURES OF A BAND NEED NOT ALL BE IN THE SAME FORMATION OR EVEN THE SAME BODY BUT NONE MAY BE MORE THAN 12" FROM THEIR STANDARD. THE FRONTAGES OF ANY SUB GROUPS OF' A BAND MOVING IN THE SAME DIRECTION ARE TOTALLED VJHEN CALCULATING MOVEMENT REDUCTIONS. IF A CHIEFTAIN IS SLAIN, HIS BAND MISSES IT'S NEXT MOVE AND A SUCCESSOR IS CREATED. 1D6 IS ROLLED FOR HIS ABILITY AND I IS SUBTRACTED FROM THE RESULT. FOR THE REST OF THE CAMPAIGN THE DIE ROLL STANDS WITHOUT THE MINUS. IF THE REPLACEMENT ROLLS A I BEFORE THE DEDUCTION THAT BAND QUITS THE FIELD AND GOES HOME FOR THE YEAR.

INSTEAD OF MOVING, A BAND OF FOOT MAY CHOOSE TO CHANGE EITHER FACING OR FORMATION. HORSE MAY MOVE AND CHANGE FACING OR FORMATION, OR CHANGE FACING AND FORMATION WITHOUT MOVING.

TERRAIN MAY BE SELECTED BY ANY MUTUALLY ACCEPTABLE METHOD. TERRAIN EFFECTS ON MOVEMENT AND COMBAT SHOULD BE DEFINED BY MUTUAL AGREEMENT.

"HE THAT LAVISHED RINGS IN LARGESSE)
WHEN THE FIGHTS RED RAIN DROPS FELL,
BRIGHT OF FACE WITH HEART STRINGS HEARTY,
HOGNI'S FATHER MET HIS FATE;
THEN HIS BROW WITH HELMET SHROUDING,
BEARING BATTLE-SHIELD HE SPAKE,
I WILL DIE THE PROP OF BATTLE,
SOONER DIE THAN YIELD AN INCH,
YES,SOONER DIE THAN YIELD AN INCH." [3]

MELEE

ONLY FIGURES IN BASE CONTACT OR OVERLAPPING BY 1 FIGURE CAN TAKE PART. EACH COMBATANT (OR 2 IN CASE OF AN OVERLAP) ROLLS 1D6. +1 IS ADDED FOR EACH OF THE FOLLOWING:

    PROFESSIONAL WARRIOR
    CHIEFTAIN
    FLANK OR REAR ATTACK
    STANDARD BEARER
    HORSEMAN

IF FIGHTING AN ARCHER, EVEN IF HE HAS OTHER ARMS
TWO MEN FIGHTING ONE. MORE THAN TWO TO ONE COUNTS AS TWO TO ONE.

THESE ARE CUMULATIVE SO A CHIEFTAIN ALSO BEING A PROFESSIONAL WOULD GET A +2.

THE OPPOSING DIE ROLLS ARE COMPARED.

  • A TOTAL 1 GREATER DRIVES AN OPPONENT BACK UP TO 3" UNLESS THERE IS A RANK BEHIND HIM PREVENTING HIM FROM WITHDRAWING.
  • A TOTAL OF 2 GREATER KILLS or WOUNDS THE OPPONENT.
  • IF TWO MEN FIGHT ONE AND LOSE, ONLY ONE IS DRIVEN BACK OR KILLED, WINNER'S CHOICE.

    WHEN TWO BANDS CLASH INDIVIDUAL FIGURES THAT WIN THEIR MELEE CAN MOVE INTO THE SPOT FORMERLY OCCUPIED BY THEIR OPPONENT UNLESS THERE IS A MAN DIRECTLY BEHIND THE FALLEN WARRIOR THAT CAN STEP INTO HIS PLACE. AT THE END OF EACH ROUND OF MELEE DECIDE WHICH SIDE WAS DRIVEN BACK BY TOTALING IT'S SURVIVORS AND THE NUMBER OF OPPONENTS SLAIN OR DRIVEN BACK DURING THE ROUND. IF ONE SIDE IS 25% GREATER IT DRIVES IT'S OPPONENT BACK. 0N THE TURN THAT CONTACT IS MADE, NEITHER SIDE CAN CHANGE FORMATION. ON SUBSEQUENT TURNS EACH CAN MOVE UNENGAGED FIGURES UP TO 6".

    ANY TURN THAT A BAND TAKES CASUALTIES TOTALING FIT LEAST 10% OF IT"S ORIGINAL STRENGTH IT MUST CHECK MORALE.

      -1 FOR EACH 10" LOST DURING THE BATTLE
      -1 IF LEADER KILLED OR WOUNDED.
      -1 IF OMENS WERE BAD (SEE SECTION ON RELIGION)
      +1 IF OMENS, WERE GOOD.
      -1 IF DRIVEN BACK
      -1 FOR EVERY TWO BREAKTHROUGHS (CAVALRY OR FOOT CUTTING THROUGH)

    IF A UNIT BREAKS, IT ADDS 1D6 TO ITS MOVE. FLEES DIRECTLY TO THE SAFEST SPOT IT CAN FIND AT THE OWNING PLAYERS CHOICE. IF ATTACKED, IT CAN NOT DEFEND ITSELF UNTIL IT RALLIES.

    TO RALLY THE LEADER OF THE BAND PICKS A SPOT AND STANDS STILL. AT THE END OF EACH TURN. HE ROLLS 1D6. IF THE ROLL IS LOWER THAN HIS ABILITY HIS MEN REJOIN HIM. ONE STATIONARY TURN DURING WHICH THEY CAN DEFEND THEMSELVES PUTS THEM BACK IN FIGHTING SHAPE. IF THE CHIEFTAIN IS DEAD HIS BAND CAN ONLY BE RALLIED BY THE ARMY COMMANDER.

    IF THE STANDARD IS LOST -1 ON THE RALLY ROLL.
    IF THE OMENS WERE BAD -1.

    SPECIAL HORSEMAN RULES

    WHEN HORSEMEN CHARGE FROM AT LEAST 8" THEY STAND A CHANCE OF RIDING DOWN FOOT SOLDIERS. IF THEIR TARGET IS IN OPEN ORDER OR IS NO MORE THAN THREE RANKS DEEP IT IS ELEGIBLE FOR THIS KIND OF ABUSE. EACH HORSEMAN ROLLS 1D6. IF THE TARGET UNIT IS IN OPEN ORDER 1-3 RIDES DOWN THE FIRST MAN CONTACTED, PUSHES ASIDE ANOTHER. CONTACTED AND CONTINUES STRAIGHT FORWARD TO THE END OF HIS MOVE.
    IF THE TARGET UNIT IS IN CLOSE ORDER AND 1 RANK DEEP SEE ABOVE.
    IF THE TARGET UNIT IS MORE THAN ONE RANK DEEP SUBTRACT 1 FROM THE HORSEMAN'S CHANCE OF BURSTING THROUGH FOR EVERY ADDITIONAL RANK OF THE TARGET UNIT LIP TO THREE RANKS. HORSEMEN WHO FAIL TO BURST THROUGH CAN STILL MELEE NORMALLY.

    HORSEMEN CHARGED BY FOOT MAY IMMEDIATELY MAKE A 2d6" MOVE DIRECTLY AWAY 2D6 INCHES INMEDIATLY AND IN ADDITION TO ANY MOVEMENT DONE BY CARD DRAW. THEY ONLY FIGHT THE FOOTMEN IF THEY ARE CAUGHT. ONLY BRITONS AND PICTS CAN HAVE HORSEMEN. ONLY BRITISH HORSE CAN USE THE BREAKTHROUGH RULE. NO MORE THAN ONE MAN IN TWENTY CAN BE MOUNTED (ROUNDED IN THE PLAYERS FAVOR). ALL HORSEMEN PRESENT FIT A BATTLE MUST BE CONCENTRATED IN NO MORE THAN ONE UNIT FOR EACH 200 WARRIORS PRESENT. A LEADER IS APPOINTED FOR EACH HORSE UNIT FROM AMONG THOSE PRESENT AND NEW LEADERS ARE CREATED TO TAKE THEIR PLACE TEMPORARILY.

    MISSILE FIRE

    ONLY BRITONS AND PICTS CAN USE ARCHERY. NO MORE THAN ONE IN TEN BRITONS AND ONE IN FIVE PICTS CAN BE BOW ARMED.

    EACH ARCHER ROLLS 1D6 AND ADD THE FOLLOWING MODIFIERS:

      +1 TARGET CLOSE ORDER
      +1 TARGET IS PEASANT SPEARMAN
      -1 ARCHER MOVING
      -1 TARGET MOVED OVER 9"
      -1 INDIRECT FIRE

    RANGE IS 12"
    6 KILLS. IF THE FIRER WISHES, HE MAY FIRE IN GROUPS OF 2 OR 3 BOWMEN FIRING AS ONE BUT ADDING +1 OR +2 TO THE RESULT.

    RELIGION

    THE DEFENDERS OF BRITAIN WERE LARGELY CHRISTIAN WHILE THE ATTACKERS WERE PAGANS.EACH SIDE BELIEVED THAT THEIR MORTAL STRUGGLE WAS MIRRORED BY A TEST OF STRENGTH BETWEEN THE RESPECTIVE GODS. EACH SIDE MADE GREAT EFFORTS TO ENLIST THE AID OF IT'S GOD. AMONG THE CHRISTIANS THIS TOOK THE FORM OF FINANCIAL SUPPORT FOR CHURCHES, MONASTERIES ETC. AMONG THE PAGANS, SACRIFICES WERE MADE AND SHAMANS SACRED GROVES AND THE LlKE WERE SUPPORTED. NO DARK AGE WARGAME WOULD BE COMPLETE WITHOUT AT LEAST THE POSSIBILITY OF THE COMBATANTS BEING INFLUENCED BY THE SUPERNATURAL. BEFORE EACH BATTLE EACH OPPOSING COMMANDER MAY REDUCE THE SIZE OF EACH OF HIS BANDS BY 10% INCLUDING ALL TROOP TYPES IN THE REDUCTION. A ROLL OF 1 ON A D6 INDICATES THE ENEMY BELIEVES IT ENJOYS DIVINE FAVOR. A REDUCTION OF 20% WILL GIVE SUCCESS ON A ROLL OF 1 OR 2, AND 'SO ON UP TO A MAXIMUM OF 50% FAILURE TO ATTEMPT TO WIN DI'vINE FAVOR BRINGS DIVINE DISPLEASURE ON A ROLL OF 1.

    STRATEGIC MOVEMENT

    BRITAIN IS DIVIDED INTO TEN REGIONS. EACH REGION HAS IT'S OWN CHEIFTAIN AND WARRIOR BAND AND STRONGHOLD. MOVEMENT IS BY AREA.

      1) TO ENTER AN AREA COSTS ONE
      2) TO PILLAGE AN AREA COSTS ONE
      3) TO SETTLE AN AREA COSTS TWO
      4) TO BESIEGE A STRONGHOLD COSTS TWO

    THE BARBARIANS CAN'T DO 2 UNTIL THE BRITONS ARE DRIVEN FROM THE FIELD.

    THEY CAN'T DO #3 UNTIL THE BRITONS ARE DRIVEN FROM THE FIELD AND STRONGHOLD OF A REGION.

    THEY CAN'T DO #4 UNTIL THE BRITONS ARE DRIVEN FROM THE FIELD.

    EACH BARBARIAN BAND RETURNS HOME WHEN ITS MOVEMENT IS EXHAUSTED. THEY DISAPPEAR AUTOMATICALLY REGARDLESS OF LOCATION. EXCEPTION: WHEN MOVING WITH THE ARMY COMMANDER, ALL BANDS MOVE AT HIS SPEED. IF THEY START WITH HIM, THEY STAY WITH HIM FOR THE YEAR.

    THE BARBARIANS CONSIST OF 7 SAXON BANDS, 2 ANGLE BANDS, 1 JUTE BAND, 1 SCOTS-IRISH BAND, AND 1 PICTISH BAND. THE BRITONS CONSIST OF 10 BANDS, ONE FROM EACH DISTRICT.

    ANGLES, SAXONS, AND JUTES ALL START IN GERMANY EACH YEAR UNTIL THEY SETTLE IN BRITAIN AFTER WHICH OHE DA1411 MAY :3"TART IN EACH SETTLED BRITISH DISTRICT. WHEN SAILING FROM GERMANY THEY MAY LAND IN EBORICUM, SAXON SHORE, ICENORUM, LONDONIUM, and VINDOLANDIA.

    SCOTS-IRISH MAY LAND IN RHEGED, GWYNNED, DUMNONIA, DYFED. THEY MAY NOT SETTLE AND MUST RETURN TO IRELAND AT THE END OF EACH YEAR.

    PICTS MAY "LAND" IN RHEGED AND EBORICUN. THEY MAY NOT SETTLE AND MUST RETURN TO SCOTLAND AT THE END OF EACH YEAR.

    THE GAME STARTS IN 440 A.D. ROLL 1D6 TO DECIDE WHAT YEAR THE FIRST INCURESIONS TAKE PLACE. AFTER EACH CAMPAIGN, ROLL AGAIN TO SEE WHEN THE NEXT ATTACK OCCURS.

    DURING EACH YEAR THAT AN ATTACK TAKES PLACE THE ANGLO-SAXONS (BUT NOT SCOTS-IRISH AND PICTS) CHOOSE A WAR LEADER. EACH LEADER ROLLS 1D6 AND ADDS IT TO HIS ABILITY. THE PRESENT LEADER ADDS 1 AUTOMATICALLY. +1 FOR EVERY VICTORY HE EVER WON AND -1 FOR EACH DEFEAT HE EVER SUFFERED. THE HIGH TOTAL IS LEADER FOR THAT YEAR. IF A LEADER HAS BEEN ACTIVE FOR 20 YEARS AND THE ROLL IS ROLL IS A 6, HE DIES OF NATURAL CAUSES (A RARE EVENT) AND A NEW LEADER IS CREATED.

    THE WAR LEADER ADDS 1D6 TO HIS ABILITY. ALL LEADERS OF THE SAME RACE DID THE SAME. ANY WHOSE TOTAL IS LOWER THAN THE TOP MAN JOIN HIM. ANY WHOSE TOTALS ARE HIGHER STAY HOME AND FIGHT ONLY IF THEIR DISTRICT IS ENTERED BY AN ENEMY. THOSE WHOSE TOTAL EQUALS THAT OF THE WAR LEADER ROLL ANOTHER DIE.

      1-2: THEY STAY HONE AND SULK
      3-4: THEY JOIN THE OTHER SIDE
      5,6 THEY CAMPAIGN AGAINST THE ENEMY ON THEIR OWN. THEY MAY NOT ENTER ANY AREA 0CCUPIED BY PART OF THE MAIN ARMY. DETACHMENTS CAN BE MADE FROM THE ARMY BUT THE DETACHMENT HAS TO ROLL AGAINST ITS LEADER'S ABILITY. IF IT FAILS, IT RETURNS HOME.

    STRATEGIC MOVEMENT IS BY CARD DRAW JUST LIKE TACTICAL MOVEMENT. EXCEPTION: ALL BANDS UNDER THE DIRECT COMMAND OF A WAR LEADER MOVE WHEN HIS CARD IS DRAWN. WHEN ALL LEADERS HAVE EXHAUSTED THEIR MOVEMENT THE CAMPAIGN YEAR IS OVER. EACH BRITISH BAND RETURNS TO IT'S DISTRICT AND ANY BARBARIANS WHO HAVE NOT SETTLED AUTOMATICALLY RETURN HOME.

    EACH BRITISH DISTRICT PILLAGED ADDS 40 WARRIORS TO THE NEXT BARBARIAN WAVE. IF PILLAGED BY A SINGLE BAND THAT BAND ONLY BENEFITS. IF BY A MULTI BAND ARMY,THE ADDITION IS SPREAD EQUALLY AMONG THE BANDS. A DISTRICT MAY ONLY BE PILLAGED EVERY TEN YEARS.

    DEFENDERS MAY WITHDRAW TO All ADJACENT FRIENDLY REGION TO AVOID COMBAT. AFTER A DEFEAT THEY MUST EITHER WITHDRAW OR GO INTO THEIR STRONGHOLD. BANDS THAT WITHDRAW FROM, AN AREA BEFORE COMBAT FORFEIT ANY MOVEMENT FOR THAT TURN.

    BRITONS MAY NOT ATTACK ENEMY HOMELANDS ALTHOUGH THEY MAY TRY TO RECAPTURE REGIONS OF BRITAIN SETTLED BY BARBARIANS. THE NUMBER. OF BARBARIAN BANDS REMAINS CONSTANT AT 12. THE NUMBER OF BRITISH BANDS DEPENDS ON THE NUMBER OF AREAS HELD BY THEM AT THE START OF EACH YEAR. THE GAME ENDS IN 600 A.D. OR WHEN THE BRITISH ARE ELIMINATED, WHICHEVER COMES FIRST.

    A FINAL NOTE ON LEADERS. ANY LEADER STRUCK DOWN IN COMBAT ROLLS 1D6.

      1-2: HE IS KILLED AND HIS REPLACEMENT IS CREATED IMMEDIATLY.
      3-6: HE IS WOUNDED. A TEMPORARY LEADER IS CREATED. IF THE WOUNDED LEADER'S UNIT IS BROKEN BUT HIS SIDE WINS THE BATTLE, HE IS CAPTURED. IF HlS UNIT IS BROKEN AND THE BATTLE IS LOST HE IS AUTOMATICALLY CAPTURED. CAPTURED PAGAN LEADERS CAN BE BAPTISED AND RELEASED,THIS COUNTING AS A RELIGOUS CONTRIBUTION OF 10%.

    "HEAREST THOU ROVER WHAT THIS PEOPLE SAITH? THEY WILL GIVE YOU IN TRIBUTE SPEARS AND DEADLY DARTS, AND OLD SWORDS...HERE STANDS AN EARL NOT MEAN WITH HIS COMPANY, WHO WILL DEFEND THIS LAND, AETHERED'S HOME, MY PRINCES FOLK AND FIELD. THE HEATHEN SHALL FALL IN THE WAR. TOO SHAMEFUL IT SEEM'D TO ME THAT YE SHOULD DO ABROAD WITH OUR TRIBUTE, UNFOUGHT WITH, NOW THAT WE HAVE COME SO FAR INTO OUR LAND. NOT SO LIGHTLY SHALL YE COME BY THE TREASURE: POINT AND EDGE SHALL FIRST MAKE ATONEMENT, GRIM WAR PLAY, BEFORE WE PAY TRIBUTE." [1]

    QUOTES

    [1] THE BATTLE OF MALDON: ANGLO-SAXON POEM
    [2]FROM A LETTER WRITTEN BY THE SUB ROMAN BRITISH TO THE IMPERIAL AUTHORITIES AS RECORDED BY GUILDAS.
    [3] FROM AN ICELANDIC POEM "BURNT NJAL"

    TABLES

    TO ASSAULT A STRONGHOLD
    DIE
    ROLL
    ODDS
    1-12-13-14-15-16-1
    AAAABC
    AAABCC
    AABCCD
    ADCCDD
    BCCDDD
    CCDDDD

    A= ATTACKER LOSES 1/2 DEFENDER'S STRENGTH, DEFENDER LOSES NOTHING.
    B=ATTACK FAILS, NO LOSSES EITHER SIDE.
    C=ATTACKER AND DEFENDER EACH LOSE 1/2 DEFENDERS STRENGTH.
    D=DEFENDER WIPED OUT. ATTACKER LOSES EQUAL NUMBER.

    ASSAULTS COST NO MOVEMENT POINTS AND CAN BE LAUNCHED AS OFTEN AS THE ATTACKER LIKES IN A SINGLE TURN. ASSAULTS CAN NOT TAKE PLACE UNTIL THE BRITONS IN THE REGION HAVE BEEN DRIVEN FROM THE OPEN FIELD.

    TO BESIEGE A STRONGHOLD: FOR EACH -2 FROM MOVE ALLOWANCE. ROLL 1D6.

      1: STRONGHOLD FALLS DEFENDERS ELIMINATED
      2: DEFENDERS SALLY WHEN STORES RUN OUT. ROLL AGAIH
        1-2 THEY ESCAPE TO ADJACENT FRIENDLY AREA
        3--6 FIGHT A FIELD BATTLE.

      3-6: DEFENDERS WITHSTAND THE SIEGE.

    NOTE: STRONGHOLDS CAN ONLY BE USED BY THE BRITISH, AND EACH BRITISH AREA HA ONE. IF CAPTURED BY BARBARIANS AND THE AREA LATER RECAPTURED BY THE BRITISH, IT IS RESTORED. WHEN DEFENDING STRONGHOLDS IN DUMNONIA AND DYFED THE BRITISH PLAYER CAN ALTER ANY DIE ROLL BY ONE.

    CHIEFTAIN'S DOMINANT TRAIT

    THIS IS OPTIONAL BUT I FIND I ENJOY THE GAME MORE IF THE CHARACTERS ARE FLESHED OUT A LITTLE. ROLLL 1D6:

      1: PIOUS IF CHRISTAN; SUPERSTITIOUS F PAGAN.
      2: JOVIAL
      3: SINISTER
      4 GRIM
      5 MARTIAL AND HEROIC
      6: EXCEPTIONAL SIZE AND STRENGTH

    A ROLL OF 1 FOR AN ARMY LEADER COUNTS AS AN AUTOMATIC FREE 10% RELIGIOUS C0NTRIBUTION. A ROLL OF 5 BY ANY CHIEFTAIN IMPROVES BAND MORALE BY +1.
    A ROLL OF 6 GIVES A CHIEFTAINS PERSONAL FIGURE A +1 IN MELEE.

    PROMOTION

    A RECORD SHOULD BE KEPT OF EACH CHIEFTAINS PROGRESS (FOR AS LONG AS HE LIVES!)

    +1/2 FOR EACH VICTORY HE PARTICIPATED IN.
    +1/2 IF HIS BAND IS SETTLED IN A REGION OF BRITAIN.
    + 1/2 IF IN CHARGE OF A FORCE OF ONE OR MORE BANDS PILLAGING A REGION.
    +1/2 FOR EACH ENEMY CHIEFTAIN KILLED IN BATTLE WITH HIS OWN HAND.
    -1/2 FOR EACH DEFEAT
    -1/2 FOR EACH FAILED ASSAULT ON A STRONGHOLD
    -1/2 FOR EACH FAILED SIEGE TURN

    AT THE END OF EACH YEAR, THE NET PLUS OR MINUS MODIFIERS ARE ADDED TO HIS ABILITY NUMBER.

    A NOTE ON SOME GOOD DARK AGES NAMES
    WE WANT OUR CHIEFTAIN TO HAVE THE RIGHT "FEEL". USING THE RIGHT NAME CAN HELP.

      BRITONS: VORTIGERN, AMBROSIOUS, UTHER, GORLOIS, URI EN, LOT, KAY, COEL, RIOCATUS, MORIEIN, ARTHUR, ECTOR

    SAXONS

      HEINGST, HORSA, OFFA, CEDRIC, INE BEOWULF, FRODA, HNAF, INGELD, SIEGMUND, WULF, WIGLAF


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