by David Sweet
One of the historical miniatures wargaming events held at the SIMCON XV convention in March 1993 at the University of Rochester was an ancients tournament under the WRG 7th Edition rules. The tournament was hosted by SAGA and umpired by Scott Holder, and doubled as a NASAMW qualifying round. There were four rounds held over a Saturday and Sunday and 20 players. It was round-robin style with a somewhat complicated scoring formula. In each game, a player would receive 0-5 points depending on such items as enemy destroyed and margin of victory. Each player then received a percentage of the total points of the player's round opponents, the theory being that the player deserved credit for fighting tough opponents (as shown by those opponents' points). The winner was (SAGA editor) Terry Gore who scored 44.7 tournament points with his Italo-Normans [Ed. See, Phil? That DBA game was no quirk!]. Second place was Vic Fitzpatrick with Saka; third was Jamie Fish with Anglo-Irish; fourth was Sean- Patrick Scott with Medieval Prussians. I took fifth with my Medieval Ethiopians (WRG List 101, Abyssinian). Other armies included Golden Horde, Knights of St. John, Carthaginians, Anglo- Normans, Kingdom of Vijayanagar (Medieval southern India), Seleucids, Chin Chinese (200 B.C.), Tibetans, Prefeudal Scots (1000 A.D.), Alexandrian Imperial, Seljuk Turks, Palmyrans, Marian Romans, Burgundian Ordonnance and Illyrians. Each player was allowed to pick a 1600 point army under the WRG troop-cost-point system, from one of the approved army lists. My Ethiopians were all Irregulars, which generally under WRG makes them harder to maneuver than Regulars, but sometimes provides advantages in hand-to-hand combat. I had 4 units of good morale Irr B cavalry w/JLS &Sh--1 small unit of extra heavy cavalry (EHC), 1 small unit of heavy cavalry (HC), and two medium size units of light cavalry (LC). The mainstay of my infantry were three fanatic Irr A light medium infantry (LMI) units with JLS/Sh. I also had some Irr C foot--3 more units of LMI JLS/Sh, 2 units of light infantry (LI) with JLS/Sh and 1 lone unit of LI archers. WRG requires a player to pay points for command for units
and for "commands" of units led by generals. I had been having some
command control problems with my Irregulars, so for my Giyogis Hayle
("Strength in St. George") EHC, Takuela ("Jackels") Irr A LMI, and
Sellus Hayle ("The Trinity is my Strength") Irr A LMI, I replaced
the normal unit command with a Sub-General in the unit. This gave me
more flexibility, but left somewhat fewer points available for
fighting troops, and made the units somewhat dependent on the
character of the Sub-Generals--in WRG you dice, 50% of the time, you
receive a "Bold" [Ed. I especially appreciate Dave's use
of historical names for his units. Isn't that so much better than
"the yellow archers" or "unit 3"? It shows the research which Dave
has done with his armies...and I, for one applaud him for it]
First Game
My first opponent was Alan Isabelle with Marian Romans of
about
the 1st century B.C. This variant was allowed some elephants;
otherwise he had many legionaries, which in WRG are good fighters
with heavy throwing weapon (HTW), and some supports of lighter
troops and cavalry. He organized them into over 20 small units,
making them more maneuverable, but also somewhat easier to destroy,
and increasing the number of possible waver (morale) tests, which
in WRG are taken by units.
Terrain dicing left most of the field open except for
basically 2 woods on my half of the field on the east flank. Alan
suspected (correctly) that I had hidden units in the woods (allowed
in WRG with a "force march" cost in fatigue) and concentrated in the
western 2/3. My units, which were Irr C LMI, came out and with LI
support began a slow sweep around his flank. He pulled out reserves
to meet this--including his CiC, who was in a bodyguard cavalry unit-
-and eventually destroyed an LMI and an LI unit, but was thus
distracted from elsewhere. On the far west, where the Ethiopian
cavalry were concentrated, the small, third Badel Sabraq ("Sun in
Victory") Irr A LMI impetuously charged and routed I of the 2 Roman
elephant units, causing at least one legionary unit to fail a waver
test and fall to the intermediate morale state of "shaken"--it never
saw action.
A Thracian LMI auxiliary of the Romans charged Badel Sabraq
in the flank and destroyed the Ethiopians, but the Roman flank was
strained. Alan brought up his (only) Sub-General, commanding a
substantial portion of the army, in a bodyguard unit of Irr A German
cavalry, and charged my Abrigima (a geographical district) HC.
However, I rolled better, and Abrigima routed the Germans and
general. Not only did this cause multiple waver tests, shaking or
even routing other Romans, but WRG also sometimes requires a general
to issue messages (prompts) to take desirable actions, and one of
the Roman generals was gone and the other tied up at the far end.
The Ethiopians pressed their advantage, and with the help of Roman-
routing efforts by Sellus Hayle and the Irr C LMI unit Seqalt (a
geographical district) in the east center, ended up with 378.5 game
pts. lost to 950 Roman. This translated to a 5-2 victory in basic
tournament points.
Second Game
My next opponent was Sean-Patrick Scott, the eventual
fourth place finisher. His Medieval Prussians were somewhat
similar to the Ethiopians in troop types, with some LC, HC, and
LI, and many LMI. However, a large proportion of his LMI were
archers, who, as more concentrated than LI archers, were both more
deadly in and more vulnerable to missile fire. Also, while the
Prussians had only somewhat fewer Irr A troops, the Ethiopians
were in entire units, whereas many of the Prussian Irr A were
spread out with a few per unit, giving them some, but not all of
the melee and morale advantages.
The terrain ended up with woods on both sides of both
flanks, with some brush on the Prussian side, and an open center.
He decided to force march 2 LI JLS units to the front center, where
they moved up and temporarily pinned my center units from coming up
quickly.
This did not turn out well. On the east, lacking more LI,
he sent up a small unit of LMI to scout the Ethiopian woods and ran
into the 36-strong (maximum size) Irr C LMI unit Zan Amora ("Lord
of the Vultures") [Great name!]. Missile fire damaged the Prussians, who
had at least some Irr A, and they charged Zan Amora and actually
drove the Ethiopians back, but WRG calculates casualties per figure
(CPF) in a unit. The smaller Prussians took so much damage they were
.. exhausted", which automatically made them shaken, whereas Zan
Amora was barely touched. They regrouped, charged, and destroyed the
small unit.
A nearby Prussian LMI bow unit, of medium size, failed its
waver test and fell to shaken upon seeing this. Zan Amora charged
and routed them. Generally, thereafter, the Prussians followed a
pattern whereby they failed a substantial number (though not all)
of their morale tests and usually rolled worse than the Ethiopians
in melee, which is not a successful formula. The Ethiopians ended
up with 261 points lost to 681 Prussian, which translated into a 5-
2 victory.
Third Game
My third opponent was Vic Fitzpatrick, the eventual second
place finisher. His Saka came from 100 B.C. when they controlled
northern India. Thus he added some elephants and light foot to the
usual tribal horse archers and some backup HC and EHC. All of the
Saka cavalry could fight in 'wedge', a formation allowed only to
certain WRG armies and conferring a melee advantage. However, most
of his cavalry were not considered by the army list to be trained
to fight alongside elephants, which meant he had to keep a certain
minimum distance or his cavalry would be "disordered" by his own
elephants, reducing their effectiveness.
In fact, the elephants never saw action in this battle. The
Ethiopians had very good terrain dice, ending up, on their side,
with two large woods in the center and west center, and a steep
rocky hill in the far east, all of which became crammed with
Ethiopians. There was a small gap in the far west and a larger gap
in the east between the hill and woods.
The battle was lost by the eastern Ethiopian Sub-General,
who commanded Badel Sabraq and an LI unit on the hill, both LC
units, and the Abrigima HC, that is, most everyone who could
reasonably be expected to catch the enemy horse archers. The general
rolled 11 unreliable" as character. On turn 1, he rolled "1",
disobeyed his orders, and went into mandatory WAIT orders which,
among other things, meant that no unit in that command could charge
unless taking at least 2CPF from ordinary shooting in one turn. WRG
in effect allows a corrective attempt by the CiC every other turn.
The Sub-General rolled a 1 on turn three and a 1 on turn 5! By
the time he finally obeyed on turn 7, the Saka had skillfully
exploited this, charging and routing one LC unit, driving the other
off the board, and routing one Abrigima, which had failed a waver
test and fallen to shaken. Also, on far west, a Saka HC unit charged
and destroyed in turn both Ethiopian units trying to block the gap--
the Qasta Neheb ("Bow, Sting or Arrow of the Bee")--Li foot archers,
and the Saqalt LMI.
The Ethiopians finally got some points at the end when
Takuela, with a very good die roll (as Irr A, they got an extra
plus 2 in melee when rolling a net plus), routed a Saka EHC unit
that had charged them; and Badel Sabraq, when its orders
eventually changed, routed an LI unit. The Ethiopians ended up
with 473.5 game points lost to 191.5 Saka, which translated into a
basic 5-1 tournament point victory for the Saka (the Ethiopians
fell just short of destroying 201, which in tournament terms would
have helped them).
Incidently, as I mentioned to Vic Fitzpatrick during the
game, my Sub-General change described above was, with respect to the Irr
A, partly based on a suggestion from him after a prior game in
which he had beaten the Ethiopians (with a different army list). In
this game, it was the "conventional" cavalry wing Sub-General who
caused the trouble--the unit Sub-Generals might have protected them
from attempting useless charges against the horse archers, and
becoming surrounded and destroyed--though that would not have
affected the ultimate tournament point result.
Final Game
My final opponent was Jamie Fish, the eventual third place
finisher. His Anglo-Irish represented the Medieval English army in
Ireland. He had a few Irish LC, with JLS and no shield, some
English HC with lance and medium cavalry (MC) with lance and no
shield, and a variety of infantry. There were Reg C Welsh
longbowmen LMI, whose front rank carried a two-handed cutting
weapon (2HCW>. In addition, there were Irr LMI with 2HCW or JLS/Sh
and some LI with JLS/Sh.
Among the many pieces of terrain which resulted from the
dicing were 4 large woods in the west and west center, half on
each side of the line. The east center and east was more open, and
that is where the main effort of each side ended up.
The Anglo-Irish tried a flank march in the east. Under WRG,
the troops are assumed to be proceeding off table and may or may
not arrive, depending on a die roll every turn beginning with turn
2. The Anglo-Irish never showed up, costing him half points value
of the marchers. However, these turned out to be only a small,
inexpensive LI unit, while the Ethiopians were caused considerable
worry.
The west turned into a sideshow because the Ethiopians,
rather than hide troops in the woods at a fatigue cost, tried to
bring them up with theoretically longer "march moves". Under WRG,
however, the marchers--the 3 Irr C LMI units--had to roll for
"deviation" (losing their way) in the woods, rolled a number of
6's, and generally drifted east. Finally, they switched to ordinary
"Tactical" moves to head in the right direction. The Anglo-Irish
had become so bored that they came out of hiding in their own
woods. On the last turn, contact was made. Saqalt failed a waver
test from being shot at, and was charged and routed. However, Zan
Amore. and an Anglo-Irish LMI unit charged each other, and Zan
Amora, with much better dice, destroyed the LMI on the spot.
Meanwhile, in the open east, the Ethiopian LC units Gojjam
(a geographical district) and Sawaryana Warmat ("Carriers of
Spears") and two Irish LC units charged each other. The Irish were
theoretically weaker, but rolled better. Sawaryana Warmat drew on
the first round, managed to rout the foe on the next turn, and
spent the rest of the game gradually falling back from the
additional enemy units it had attracted. Gojjam, on the other hand,
was routed on the first turn, and as it left the field, caused the
EHC Giyorgis Hayle, in reserve, to take a waver test. They failed.
Even though the EHC could have been rallied by their general had
they managed to stay on the board an entire turn, because all units
in the 1-unit command had become shaken, the command (that is, the
unit) was forced to change to RETREAT orders. The EHC, being in the
back, marched off the board in one turn, from which, as shaken,
they could not return.
The second game turn also saw in the east the start of a
combat between two Ethiopian JLS LI units and a large Irish LI
unit. With help from some slightly better dice and the later
intervention of some Welsh longbowmen, the Anglo-Irish destroyed both units. The
Abrigima HC partly restored the situation by routing the Irish LI
and, in a complicated charge and countercharge, the victorious
Irish LC. In turn, however, tired Abrigima was eventually caught
and routed by an English HC unit.
Probably the decisive combat came just east of the woods.
Another Welsh longbow unit, having routed the Qasta Heheb LI
archers, continued and made a "converted charge" (converting their
original pursuit into a charge on another unit) into the Irr A LMI
Takuela, who were forced to receive that type of charge standing
still. Takuela started out well by rolling a plus 3 on the net plus-
minus dice, which, together with the plus 2 Irr A bonus, actually
threw back the Welsh, who, with their 2HCW, had to fight shieldless
in the second and succeeding rounds, a great disadvantage for LMI.
On the next turn, Takuela rolled a net minus 4 but still pushed the
enemy back. In the third round, however, the last turn of the game,
the Welsh were joined by parts of two other units, Takuela rolled a
net minus 3 and was destroyed.
Overall, the Ethiopians lost 781.5 points to 196.5 Anglo-
Irish. This translated into a 5-1 win in basic tournament points
for the Anglo-Irish (the Ethiopians just missed 201 again!)
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