by Dave Armer
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With these basic differences I have set out to create a set of guidelines by which wargamers may enjoy either campaign or set- piece battles with their existing figure basing. Anyone who possesses Vikings Saxon, Welch, Norman or a host of other Western infantry figures can fight fairly large battles with a minimum of additional work to create a fleet. A minimum number of single based figures is also an objective of those rules, I've been amused in the past when I've seen rules for the sea suggest single figure basing. That's just what I always wasted to do... take my tabletop 25mm Vikings and glue them all on individual bases for a sea battle and then rebase them all back for my next tabletop encounter 45 mintes later in the campaign...or move 1250 points of infantry around on single bases! Be that as it may I shall begin to outline a method for sea encounters of the Scandinavian, English, and European, Dark Ages type. I still have considerable research to do before I attempt to address the methods of Eastern armies.
Clinker-built and double prowed, the Norse style vessels proved light and fast, drawing very little to provide easy access to shallow waters. Of the seven types of vessals, we will initially use, we can further divide these into three classes. The first in the Longship or Dragonship. These are the fast sleek canoe-like Viking warships. Length to width ratio was from 4 to 1 to a rare maximum of 7 to 1. These vessels were common is the coastal waters of Scandinavia but less common on long raids, Muck more common in English or European waters was the Karfi or Raider class. Tkese vessals, although shorter and wider in general, were much more seaworthy and reliable than the true Loagship. The last class is the short, almost round Kaupskip cargo vessel used mainly for transport. These three classes of vessel are by so Reams an exhastive study of Western shipbuilding In the Dark Ages. However the use of just seven types depicts the differing sizes of vessel very realistically without a maze of complications. Before we outline the pre-game set-up each player must first equip him/herself with the appropriate number of SHIP BASES to represent his vessals. In future issues I will outline methods that can be used to create-very realistic ship models conforming to the SHIP BASE method. For now it is best to use simple cardboard SHIP BASES like the one I've enclosed with this Issue. Each type of vessel has a maximum size (length/width) listed below along with its crew sizes for three levels of efficiency and a HULL FACTOR. HULL FACTOR Each of the seven types of vessel have been assigned a number (l.2.3. or 4). The higher the number the stronger and higher the vessel. A 4 rated hull will have both a strength and height advantage over a 1, 2, or 3 rated hull. SEVEN BASIC VESSALS FOR WARGAMING (25mm)A) The Dragonships and Longships (4 types)
b. Minimum Crew- 10 to 13 figures c. Normal Crew- 14 to 19 fig. d. Battle Crew- 20 to 32 fig. e. Rare vessel, only Kings of great power would possess a vessel of this size: 120 to 150 fact long.
b. Minimum Crew- 8 to 11 fig* c. Normal Crew- 12 to 17 fig. d. Battle Crew- 18 to 28 fig. e. A powerful Jarl or lesser King might own a vessel such as this: 90 to 120 feet long. About 35 banks of oars
b. Minimum Crew- 6 to 9 figs c. Normal Crew- 10 to 15 fig. d. Battle Crew- 16 to 22 figs. e. This is a common type of vessel that jarls and men of influence and wealth might command: 70 to 90 foot long. A twenty bencher (40 oars).
b. Minimum Crew- 3 to 5 fig, c. Normal Crew- 6 to 9 fig. d. Battle Crew- 10 to 15 fig, e. This is a small Longship and may be commanded by a huscarl and crewed by mostly unaraoured none 50 to 70 feet long with as few as 20 oars. B) The Karfi Raiders ( 2 types )
b. Minimum Crew- 4 to 7 figs c. Normal Crew- 8 to 12 fig. d. Battle Crew- 13 to 24 figs e. Manned similar to the large Longship (Snekja) the Karfis are wider, slower and less manuverable but far more seaworthy than longships. These vessels were the common and predominant raiding vessels: 70 to 90 feet long, a twenty bencher.
b. Mininum Crew- 2 to 4 figs c. Normal Crew- 5 to 9 figs d. Battle Crew- 10 to 16 figs e. Similar to the Skuta longship in crew. 50 to 70 feet long. C) Transport vessels (1 type)
b. Mixiaux Crew- 1 fig c. Normal crew- 2 to 4 figs d. Battle Crew- 5 to 25 figs e. Short almost round type of vessel the Kaupship almost never moved with oars just waiting if there was no wind for sails. Very seaworthy but very poor speed and mauverability. To make your SHIP BASES make a pattern first with paper. Out a rectangle to the length and width desired and then fold in half and then into quarters. Cut one curved side to unfold in the shape of a ship. Use this pattern to cut your first SHIP out of cardboard and use this first ship as a template for others of that size and shape. Crews
NORMAL CREW- To attain normal speed and manuverability, a vessel will have to have at least this number of crew. BATTLE CREW- With this crew level, a vessel has maximum efficiency in all areas of melee and maneuvering, along with reserve strength. After your SHIP-BASES are prepared you need to make an OAR SWEEP BASE for each vessel. This is a simple matter of cutting a rectangle of light paper to the proscribed size for each vessel and placing it under the SHIP BASE whenever oars are in use. When moving the vessel, place the tips of your thumb and second finger one ach side of your vessel so your fingertips contact both the SHIP BASE and OAR SWEEP BASE. Both will move together easily and the area that is needed for each ship type's oars will be clearly marked.
1) King's Dragon
b. Oar banks run 10.5" deep. c. OAR SWEEP BASE 5" wide 2) Dragon Ship
b. Oar banks rux 8.5" deep c. OAR SWEEP BASE 5" wide* 3) Snekja Large Longship
b. Oar banks run 5" deep c. OAR SWEEP.BASE 4.5" wide 4) Skuta Longship
b. Oar banks run 3.5" deep c. OAR SWEEP BASE 4" wide 5)Large Karfi Raider
b. Oar banks run 5" deep c. OAR SWEEP BASE 5" wide 6) Small Karfi Raider
b. Oar banks run 4" teepe c. OAR SWEEP BASE 5" wide 7) Kaupship Cargo Vessel
b. Oar banks run 1.5" deep c. OAR SWEEP BASE 7" wide Once the SHIP BASE and OAR SWEEP BASE are complete, three points of importance must be marked on the SHIP BASE. A line should be drawn across the SHIP BASE to mark:
b. the mid-point of the vessel c. This point has a separate place on each vessel type. During movement, all miniatures involved in movement must be placed nehind this line. All figures eligible to use DISTANCE WEAPONS or preparing to engage in a BATTLE CONTACT this period must be placed forward of this line. This line is known as the TRANSPORT CREW LINE. 3) TRANSPORT CREW LINE placement. (Ships correspond to above numbers)
2) 7" from stern 3) 6" from stern 4) 4" from stern 5) 5" from stern 6) 4" from stern 7) 2" from stern At this point we have our vessel capacity and dimensions established. The next step is game set up.
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