By Perry Gray
HotLead is a convention in Stratford, Ontario, Canada that is scheduled for the last weekend of March every year. It has been held for a decade in Stratford, and keeps growing. This year, I decided to run a demonstration game of Victorian Warfare using the club’s large collection of 15mm ACW figures. The scenario was based upon the Battle of Perrysville, KY of 8 October 1862. Rather than cover the entire action, I chose to focus on the fighting between the US First Corps (McCook) and CSA Division of Cheatham. This took place on the Union left/Confederate right. Cheatam’s command was ordered to secure Doctor’s Creek, while McCook was to hold Doctor’s Creek. The aim of both sides was to control a source of water as the climate was unseasonably hot. UnionFirst Army Corps (USA) Major General Alexander McCook THIRD DIVISION: Brigadier General Lovell H. Rousseau 9th Brigade: Col. Leonard Harris
2nd Ohio - Lt. Col. John Kell 33rd Ohio - Lt. Col. Oscar F. Moore 94th Ohio - Col. Joseph Frizell 10th Wisconsin - Col. Alfred R. Chapin Indiana Light Artillery, 5th Battery - Capt. Peter Simonson 17th Brigade: Col. William H. Lytle (wounded)
88th Indiana - Col. George Humphrey 15th Kentucky - Col. Curran Pope 3rd Ohio - Col. John Beatty 10th Ohio - Lt. Col. Joseph Burke Michigan Light Artillery, 1st Battery - Capt. Cyrus Loomis 28th Brigade: Col. John C. Starkweather
79th Pennsylvania - Col. Henry Hambright 1st Wisconsin - Lt. Col. George Bingham 21st Wisconsin - Col. Benjamin Sweet Indiana Light Artillery, 4th Battery - Capt. Asabel Bush Kentucky Light Artillery, Battery A - Capt. David Stone TENTH DIVISION: Brig. Gen. James S. Jackson (killed) 33rd Brigade: Brig. Gen. William R. Terrill (killed)
123rd Illinois - Col. James Monroe 105th Ohio - Col. Albert Hall Parson's Battery - Capt. Charles Parsons 34th Brigade: Col. George Webster (killed)
50th Ohio - Lt. Col. Silas Strickland 98th Ohio - Lt. Col. Christian Poorman 121st Ohio - Col. William Reid Indiana Light Artillery, 19th Battery - Capt. Samuel Harris ConfederatesFIRST DIVISION (CSA): Major General Benjamin F. Cheatham 1st Brigade: Brig. Gen. Daniel S. Donelson
15th Tennessee - Col. R.C. Tyler 16th Tennessee - Col. John Savage 38th Tennessee - Col. John Carter 51st Tennessee - Col. John Chester Capt. William Carnes Tennessee Battery 2nd Brigade: Brig. Gen. Alexander P. Stewart
5th Tennessee - Col. Calvin Venable 24th Tennessee - Col. H.L. Bratton 31st Tennessee - Col. Egbert Tansil 33rd Tennessee - Col. Warner Jones Capt. John Sanford's Mississippi Battery 3rd Brigade: Brig. Gen. George E. Maney
1st Tennessee - Col. Hume R. Field 6th Tennessee - Col. George E. Porter 9th Tennessee - Lt. Col. John W. Buford 27th Tennessee - Lt. Col. William Frierson Lt. William Turner's Mississippi Battery 4th Brigade: Col. Preston Smith
13th Tennessee - Col. A.J. Vaughn 47th Tennessee - Col. Munson Hill 154th Senior Tennessee - Col. Michael Magevney 9th Texas - Col. W.H. Young Capt. J. Martin's Florida Light Artillery All of the regiments mentioned above were represented on the tabletop, which basically cleaned out the total collection of figures. I had studied photographs and maps of the battle and tried to make the terrain as representative as possible. The table was quite cluttered by the time I finished placing the terrain and figures. All of the above mentioned units were involved and each regiment or battalion was represented by about three to four stands of figures. A single model of the actual artillery guns with which the battery was equipped represented artillery batteries. The overall size of the battlefield was about 5’ by 7’ with commands for three players per side. Each player had a copy of the quick reference sheet, which provides the salient points of VW (movement, commands, morale, shooting and combat). Everyone had their own measuring tape (visible in the photographs draped over the back the chairs). I even had two separate collections of dice, one for each side (least anyone quibble of the influence of the dice). I had asked for and received a time slot of four hours. I expected that the review of rules and planning by each side would take 30 minutes or more. This meant the game could be played in about three hours including after battle comments. One of the most difficult aspects was trying to make everything conform to the VW rules. I do not find this an easy task, as some actions seem to be quicker than others. Another is the players’ understanding of the battle and the rules. Some might know about the battle, although few knew about the rules. One solution to the technical problems is to have the game master random die roll periodically. This may be a true action or a false action just to keep everyone on their toes. I had playtested the scenario once, although this was done with experienced opponents. I had no guarantee that the convention game would develop smoothly. Games like war seem to suffer from "no plan survives contact with the enemy". It is always interesting to watch how the players interpret their orders and plan their actions. I like this aspect of the game as it can often result in some unusual battle plans. Regardless of whether or not each side as an overall commander (there were indeed two commanders), it can often be a free-for-all as the players attempt to realise their own plans. This is particularly true if the players are all strangers and have no knowledge of the rules. Back to Sabretache # 2 Table of Contents Back to Sabretache List of Issues Back to MagWeb Master Magazine List © Copyright 2003 by Terry Gore This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |