News and Notes

Rules Picks and Pans

by Wally Simon

1. Over the past years, I've looked at quite a number of different sets of published rules. In truth, most of them fell short of perfection, failing to achieve either a Simon "Wow!" and "Gee!" Indeed, some of them have evoked the response: "Why were they published?"

Below, in no particular order, is a listing of a number of rules I've examined, plus my comments, plus the 'success' the rules have achieved in the wargaming world.

RulesCommentsSuccess?
(Ancients) WRG 6th and 7thToo much pseudo-historical nitty-gritty disguised as historical accuracy. I never liked it.Won the hearts of ancients gamers in the US and in the UK.
(Ancients) DBAVery clever little 12-token 'chess type' game, but passed off as an historical simulation. Quite popular.
DBM/DBR (Ancients, and renaissance). An expansion of the DBA concepts which went too far.Won the hearts of wargamers all over the world.
(19th century) VOLLEY & BAYONETA simple game, yet despite its simplicity, too many holes in the published version.Occasionally, you'll see a game presented at a convention.
(ACW) FIRE & FURYDon't like it because of the chartsWon the hearts of ACW players all over the world.
(ACW) BROTHER AGAINST BROTHERSilly, slick looking game which shouldn't have been published.Seems to be played at conventions.
(Napoleonic) IN THE GRAND MANNERUses 'big units' in the manner of COLUMN, LINE & SQUARE.Played by a few devotees who have amassed 'big units'. Otherwise, an ordinary game.
(WWII) CROSSFIREExcellent set of rules, presenting a new concept in skirmish gaming. Hasn't caught on yet. Occasionally, a game is presented at a convention.
(Napoleonic) NAPOLEON'S BATTLESBland approach to Napoleonic warfare. Tries to make up for its blandness by presenting a plethora of pseudo-precise national characteristics' charts.Quite popular.
(WWII) SPEARHEADNot too different from other similar scale WWII rules sets.Quite popular
(WWII) COMMAND DECISION The pits of WW II gaming. Too much! Too much!Extremely popular.
(All eras) PIQUETIncorporates some very clever gaming ploys. To the players, it can be quite boring (but they won't admit it). To the onlooker, it's definitely boring. Being pushed to the fullest by the author.
(Wild West) DESPERADOCard-sequenced skirmish game. Author, however, selected the worst possible method of ginning up a movement sequence.Occasionally presented at a convention.
(British colonial) SWORD & THE FLAMEof the first of the card-sequence games. A wee bit out-dated by now.Occasionally, you'll still see a game presented at a convention.
(ACW) JOHNNY REBTried this when it first came out, but when the author couldn't decipher his own artillery rules, I gave up.At least one game seems to be presented at each convention.
(ARW [AWI]) PATRIOTS AND LOYALISTSCard-governed sequence which incorporates some rather neat gaming systems.Author pushes it at HMGS conventions, but it hasn't caught on.
(WW II) CANADIANS IN WWIIVery 'grand-scale' game. Multi-phase procedure makes for an interesting sequence.Hasn't caught on.
(Franco-Pruss) THEY DIED FOR GLORYA simple game, but I never liked it. And I'm not sure why. Occasionally, a game is presented at conventions.
(Medieval) DAY OF BATTLEExpansion of the author's earlier medieval rules, which, to my mind, were better.Author pushes it, but it hasn't caught on.
(ECW) FOR GOD, KING AND COUNTRYBooklet contains too few rules, not enough explanatory material.Hasn't caught on.
(ACW) ON TO RICHMONDOne of the first card sequence games. For a small one-on-one game, it's interesting. More than 4 players, it's boring.Rarely see the game played. 99 percent of its devotees went to FIRE AND FURY.
(Medieval) REVENGEWay too many charts, making it unnecesarily complicated.Never see it played.

You'll note that, most times, the Simon "Kiss of Death" seems to raise the popularity level of a given set of rules. In other words, if I don't like it, it's sure to be a success.


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© Copyright 1999 Wally Simon
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