1. Last month I described an English Civil War game in which I used comparative die rolls between the opposing units. Thus, if the firing unit's modified die roll was greater than that of the target, a hit would be scored. This 'two opposing-throws' procedure was applied to firing, melee, rally and morale. And in the same issue, I lambasted the rules VOLLEY AND BAYONET for using 'old fashioned' savings throws after a hit was scored. Garry Haggarty wrote: "I know you never liked the ancient saving throw technology, but isn't a comparative dice roll a saving throw by another name?" What can I say? The man is right. What's interesting is that while I was ginning up the ECW system, somewhere along the way, in the back of my mind, there occurred the thought that there was something not-quite-right with the "two opposing throws" procedure. But I ignored it, of course, because of the universal rule: if I do A, it's OK, but if you do it, it's not so OK. But having been shown the light by Garry, I must now renounce the entire procedure. Comparative throws are out... 2. Due to an overwhelming response (the sound of one man shouting) by the PW membership, we will schedule a flea-market at our October meeting on October 18th. Bring all your goodies to the meeting, and make sure that PW gets 10 percent of your input. Back to PW Review September 1996 Table of Contents Back to PW Review List of Issues Back to MagWeb Master Magazine List Copyright © 1996 Wally Simon This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |