Editors Comments

1. Last month I described an English Civil War game in which I used comparative die rolls between the opposing units. Thus, if the firing unit's modified die roll was greater than that of the target, a hit would be scored. This 'two opposing-throws' procedure was applied to firing, melee, rally and morale.

And in the same issue, I lambasted the rules VOLLEY AND BAYONET for using 'old fashioned' savings throws after a hit was scored.

Garry Haggarty wrote: "I know you never liked the ancient saving throw technology, but isn't a comparative dice roll a saving throw by another name?"

What can I say? The man is right. What's interesting is that while I was ginning up the ECW system, somewhere along the way, in the back of my mind, there occurred the thought that there was something not-quite-right with the "two opposing throws" procedure. But I ignored it, of course, because of the universal rule: if I do A, it's OK, but if you do it, it's not so OK.

But having been shown the light by Garry, I must now renounce the entire procedure. Comparative throws are out...

2. Due to an overwhelming response (the sound of one man shouting) by the PW membership, we will schedule a flea-market at our October meeting on October 18th. Bring all your goodies to the meeting, and make sure that PW gets 10 percent of your input.


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Copyright © 1996 Wally Simon
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