By Jeff Wiltrout
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During a recent Saturday at the Simon household, four of us sat down to try a new set of rules. Unlike most sets, this particular one was not written by Wally. Instead, Jack Culverson was the author. At once it was easily apparent that Jack had gamed with Wally on many occasions. The infamous 70% rule was included in the rules, and each commander had a certain number of points to use to assist his troops in various ways. They could help bolster morale, add benefits into melee, help the mailmen deliver letters in the snow, etc. Every point was useful. The unique feature in Jack's rules was in the use of his increment cards. Each division commander was rated either aggressive, bold, average, poor, or cowardly. The increment card gave each commander type a number of increments from 1 to 4.
Aggressive Commanders tended to have more increments and fewer "-"s than lower rated commanders. For a cowardly commander, 9 of 20 cards had a minus. For poor commanders, it was 7. I happened to have a poor commander in charge of one of my brigades and thus could assume that 35% of the time he would be retreating from the action. My other brigade commander, the brave Col. Hubig, was rated bold. My opponents' commanders were all rated bold or better. The division commanders were rated on the same scale, but they did not affect the movement of the brigades. Colonel Brillbuster, the man in charge of my division, was rated average. It was a highly exceptional average rating, though. Jack informed us that each hill held was worth 2 victory points, Freemont and Newtown were also worth 2 victory points, but Millersville was worth 5. Halfway between Millersville and Freemont were some woods. Commander Figlia told me to "hold the line from the woods to the town." As I was standing to the left of the woods, I looked for a town and saw Freemont. As a result, Brillbuster issued orders to both Col. Hubig and Col. Poore to hold the line from Freemont to the woods until General Figlia's attack turned the line. Col. Hubig was to hold the vital town of Freemont, while Col. Poore held the juncture between Figlia's and my men.
"Defending the line between the town and the woods." "I meant the woods and THAT town." "Oh. "I thought you meant this town." "I did NOT mean THAT town, I meant THAT town." "Oh." At this point in time, the Confederate guns started to rain shot and shell on my troops. As a result, I could not hear Tony informing me which town was what. The 13th Delaware was receiving fire from Wally's Texan battery. Arbie's Zouaves were coming under fire from Fred's Mississippi guns on the hill. My guns were returning fire on both the Texans and the Mississippians. The 13th was forced to fall back from the line, but Arbie's Zouaves held. Wally's Texans surged forward toward the gap in the Union line. The Texans took heavy fire from my guns; fortunately they screened their own guns. One Texas regiment broke early, and another came within canister range of both guns, as well as rifle range of the 9th Delaware. This unit disappeared in the smoke. The third Texan regiment charged the 66th Connecticut holding the woods, and were repulsed by a short range volley.
At this point, the voice of the umpire called across the table declaring a Union victory. Tony's two brigades were joined by an oversized brigade commanded by Brian DeWitt. Together they defeated Wally's lone brigade holding that side of the field. Commander Figlia thought that it was an easy victory. Tell it to Arbie's Zouaves. Back to PW Review March 1994 Table of Contents Back to PW Review List of Issues Back to MagWeb Master Magazine List © Copyright 1994 Wally Simon This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |