OPEN THE BOX,
STAKE THE BUNNY!

Quick previews from The Big C!

by Big Chuck

Reinforce the Right (Decision S&T) Nothing new or exciting here. Still no reason for the French to launch Plan 17, and no chance to achieve the real surprise which the Germans achieved. Non-Chaotic gaming with all the advantages and disadvantages. Neat mechanism to handle entrenching. Cavalry effect on slowing down advances heavily criticised.

La Revolution Francaise (Azure Wish) Azure Wish's usual splendid artwork and heavily overengineered rule book. The game requires the French faction players (called "Currents" which does not survive first impact with translation) to keep France going while bashing each other. You pass laws, execute people and fight wars. Ghastly foreigners (and Royalist filth) move on a pre-determined basis. It would work for other periods (writes Our Man in the Stands with A Design Brief for The War Of The Three Henries). Looks frankly unplayable unless you have (a) Good players who can read (double-strike for a lot of people), and (b) make their decisions quickly. Anyone for a game by e-mail?

Fall of Rome (Decision S&T) Jolly counters, tidier map and still a good solitaire idea for those who feel only the imperium suits their personality. Major change that strikes me is the combat system. Romans can get maximum whack with only five legions, but you need many more barbarians to do this. Persians and sundry others get intermediate status. BUT no odds are used, so your five legions may wipe out any number of opponents without loss. Joe Miranda reckons this simulates the ability of good troops, sadly the converse works 50 barbarians may wipe out ten legions. Very stupid indeed.

Iena (Clash of Arms) Big big game without too many counters. You move across a half billiard table of maps trying to keep your armies in command and in position. French and Prussians have different command structures. When they meet the combat is simple, infantry take losses and storm things, artillery kill things and Cavalry charge and guard flanks. French infantry being in articulated formations may use ground cover, but Prussians do not unless accompanied by fusilier battalions to meet the French tirailleurs. Interesting game concept without the baggage. A number of small battle scenarios that allow you to do individual battles. A bit short in the Chaos perhaps (would you do the things the Prussians did and if not why not) but solid stuff indeed to which I hope to return.


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© Copyright 1997 by Charles and Teresa Vasey.
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