Big Chuck reports from the Powder Room
The Three Days of Gettysburg (Richard Berg for GMT): Usual split between salivators and those who reckon it is unplayable in any normal situation. Big colourful game, bit too much for some. Summary: Not for the evening session. Marengo (Dave Powell for The Gamers): Stronger vote from the solitaire lobby, generally far too much work to be fun. Poorly resprayed-ACW. System badly in need of colonic irrigation. Summary: It is a smaller battle but still not lightly to be attempted. The King's War (The Mighty Whitey for Clash of Arms): Map generally enjoyed, counters rather too cluttered. English proving difficult with those for whom it is a second language. System quick in outline but requiring a lot of thought. Campaign game far too long (but spookily enough being played). Summary: Play the scenarios only. Empire of The Rising Sun (Bruce Harper for TAHGC): Third Reich in the Pacific - much awaited and seems popular with the Third Reichers, lots to argue and discuss. Summary: Get it if you have the prequel. The Battle for Dresden (New England Simulations): Jolly pretty but way too simple for the Napoleonic fan, the balance should be the non-historical player who can accept this, but even they seem to object to the underlying Zucker system. But underneath it all, they do love the Emperor. Summary: I think not. Back to Perfidious Albion #92 Table of Contents Back to Perfidious Albion List of Issues Back to MagWeb Master Magazine List © Copyright 1996 by Charles and Teresa Vasey. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |