Pusan Perimeter

What I Did With My Weekends

Reviewed by Alan Sharif


Brian Train for Schutze Games

Pusan Perimeter simulates the UN defence of Pusan, and the area to the North and West. Each game turn represents three days and although no dates are given id say these cover the period from early August to mid September, 1950, in a total of 14 turns. The small map only features one terrain type in each hex whilst rivers follow hex sides exactly. Whilst not particularly atmospheric this did not prevent me from finding it pleasing to the eye and, more importantly, is both functional and clear. A very short rules book and 120 double-sided unit counters make up the set. Units range from cadre to division size and, as with many DTPs, require mounting by the purchaser.

The sequence of play is straightforward with each player receiving reinforcements and replacements before movement, combat and a second movement phase. Movement is standard; combat is odds based with shifts for air power and armour amongst other things. Step losses and retreats result. The North Koreans can attempt infiltration, moving through enemy zones of control, but only at regimental strength leaving them vulnerable to attack by the UN player, if he can find any spare reserves for the task that is. Victory is based on step losses and geographical locations.

Historically, the North Koreans assaults thinly stretched the UN’s forces but, using the benefit of interior lines, the UN managed to contain them until the Inchon landings made further attempts pointless. My playing of this game has reflected the actual events very well. The UN player is constantly under pressure and will need to make tactical withdraws to shorten his lines on occasions. Meanwhile, the North Koreans seem on the verge of a breakthrough on every turn but often it does not quite come off.

Any gripes about this title are of a minor nature. I found the odd error on reading the rules or examining the components, nothing that will prevent play. All questions were speedily answered via email. The stacking rules allow up to three units, regiments brigades or divisions, in a hex. As three regiments will take up much less space than three divisions this looks like small fudge in the interests of simplicity. As such its something I can live with.

Pusan Perimeter is not going to win any prizes for innovation. The concepts contained within its design are familiar and there is little an experienced gamer will not have seen elsewhere. That said, this is a solid, well balanced, and enjoyable game. Both sides get to attack and each side has its own feel. It is well worth a closer look and a bargain at $7. If you have any interest in the topic or period I would suggest you purchase this title. Boulder games should be able to supply you with a copy.


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