American Indian Wars By Ken Van Pelt
http://groups.yahoo.com/group/TheAmericanIndianWars
The following documents are from the file section of a new wargame interaction that I have created. We are using a Yahoo groups site as the touchstone for an internet wargame environment that can host any number of players all on the same side of the conflict and fighting against a programmed adversary in a colonial American West campaign game. Take a look at the front page of the site and then read these documents for a flavor of the game.
Commander’s Journal of troop locations and dispositions.
Reports for Washington.
Date:
Location: (with coordinates from the map.)
Troops present from the command:
Disposition:
Map Pin # / Cavalry troops/Infantry troops/ wagons numbered
Signature of commanding officer
Campaign Map Pin Divisions of Command
Each department may subdivide commands to the limit of supply wagons that are in play. Every map pin represents troops present from your command. Every troop in your command must be related to a map pin in the game – even garrison troops at a fort or depot. Each separate command and map pin must include one supply wagon in addition to the other elements from the table of organization. Therefore you may have up to eight map pins in play at a time (this is equal to the number of starting wagons that you have).
The Chain of Command:
Commander in Chief – The president of the United States
Department of the Missouri – Phillip Sheridan (NPC)
Players:
Division of the Dakota - commanding the 1st US Cavalry and the 5th Infantry. Doug Martin
Division of the Platte – commanding the 7th Cavalry and the 6th Infantry Carl Lathrop
Division of the Missouri – commanding the 2nd US Cavalry and the 7th Infantry Rory Bezecny
Division of the Arkansas – commanding the 3rd US Cavalry and the 8th Infantry Jon Mark Haworth
Intrepid Western Adventurers and commercial interest of the West The Kansas Pacific Railroad Co.
Captained by Terry Carr and Matt Williams
Campaign Game Sequence
Each turn consists of:
- Map movement for the command elements that the US army players control. This is accomplished by writing to me through email the current location and number of troops represented by a map pin and telling me the destination of their march. I will keep a map pin on the gamemaster version of the map.
- Card drawn check for new encounters. Each new area entered by a command element will generate a card drawn from the encounter deck. You will be notified of encounters and your reaction will be either gamed out or role played through the email.
- Indian Offensive attacks. Each command element will roll to check for aggressive Indian attacks against their position. The gamemaster will roll and report to the players if they are under attack. Roll 1D6 and the result of a “6” is an attack. Roll on the tribe generator chart and attack the position with this tribe.
- Resolve US/Indian contacts. Contacts that were generated by a card drawn or an offensive attack are played as games on the miniatures table. Reports to the gamemaster will be recorded and reports to the players should be recorded in their journal.
- Record Keeping. Records on your Table of Organization should always reflect current strength in the game. Losses due to battle and other means are kept track of by the players.
- Record Keeping. Records for the unit history are kept by the players and the gamemaster.
- Record one-half of a months time in game terms. Each turn will be one half of a month refered to by the players and game master as early and late. An example would be “ the 2nd Cavalry marched to Ft. Smith in early June. The battle with the Arapaho occurred in late August.”
Indian Break Point
Indians in combat will not fight to the last stand of troops. They have a “break point” that will result in them tiring of the fight and retiring from the field. They do not attack without concern for their safety and well being. We represent this in the game with a number that represents the number of stands lost before the Indians quit the current battle. After a tribal force is generated from the random chart for every twelve stands of troops roll 2d6 and add this number. When the Indian force has lost this number of troops they will quit the battle and retire.
Following the battle the Indian force if defeated will try to move to a new location.
Roll 1D6 and consult this chart:
1 means the Indian force will move north
2 means the Indian force will move east
3 move south
4 move west
5 The direction of their tribal homeland. N,S beats E,W.
6 They will stand and fight. Reroll on the tribe chart –6 and add the new troops in and reroll the break point number.
Table of Organization and Equipment
Tor the Expedition into the Western Plains and Indian Territory
1866-1876 Missouri Department
Division of the:_____________
Colonel: ____________________
Lieutenant Col.: ______________
Major; _____________________
1st Battalion: Map Pin Number#___
A: Captain: 00000
B: Captain: 00000
C: Captain: 00000
Major; _____________________
2nd Battalion: Map Pin Number#___
D: Captain: 00000
E: Captain: 00000
F: Captain: 00000
Major; _____________________
3rd Battalion Map Pin Number#___
G: Captain: 00000
H: Captain: 00000
I: Captain: 00000
HQ/ Scouts /K: Captain: 00000
Each Company TOE will include a Captain, 2 Lieutenants, 1 First Sergeant, 5 Sergeants, 4 Corporals, 2 Trumpeters, 2 Farriers, 1 Saddler / Wagoneer, 50-100 enlisted privates.
&
Infantry Regiment _________
CO: ___________________
A Company: Map Pin Number#___
00000 00000 00000 00000
B Company: Map Pin Number#___
00000 00000 00000 00000
C Company: Map Pin Number#___
00000 00000 00000 00000
D Company: Map Pin Number#___
00000 00000 00000 00000
E Company: Map Pin Number#___
Gattling gun battery 00000
Rifled Artillery: 00000
Supply Wagons
Team 1 Map Pin Number#___
ooooo
Team 2 Map Pin Number#___
ooooo
Team 3 Map Pin Number#___
ooooo
Team 4 Map Pin Number#___
ooooo
Team 5 Map Pin Number#___
ooooo
Team 6 Map Pin Number#___
ooooo
Team 7 Map Pin Number#___
ooooo
Team 8 Map Pin Number#___
Ooooo
Calendar of Events and Unit History:
1866
67
68
69
70
71
72
73
74
Washington, D.C. Commander in Chief Department of the Army
Dated: __________________
You are hereby commanded to fulfill the following orders and tasks in service to your country.
Commands :
- Seek Chief ____________ and secure a treaty with his people and establish relations with an Indian agent near where you find the Chief and his tribe.
- Pursue and capture Chief _______ and any hostile Indian’s in his company. Bring the Chief to the nearest army post for trial and incarceration.
- Pursue and harass the _________ tribe of Indians. Find their current camp and incarcerate the tribe into the nearest Indian agency.
- Locate and destroy the _______tribe village. Incarcerate any Indian survivors found in the vicinity.
- Garrison and secure ______Fort in _______area. Until relieved.
- Protect Kansas Pacific Railroad crew located at ______. Patrol area and keep the construction companies secure.
- Protect telegraph wire crew and company located at __________. Patrol area and keep the construction companies secure.
- Escort wagon train under captain __________. They are leaving ___________ and need escort to __________.
- You will subordinate your command to Colonel _____________ and endeavor to assist him in fulfilling his mission.
The Current Disposition of Forces:
Date: _________________
Commander: ____________________
Map Pin # Portion of the force present at this location. Mission Notes:
1
2
3
4
5
6
7
8
Rules: American Indian Wars Expedition into the Western Plains and Indian Territory 1866-1876 Missouri Division
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