By Kenneth Van Pelt
Lion's Den Wargames Playtest Version The game is controlled by the Huntsman. He moves the pack across the terrain for the field to follow. The pack advances inches per pip on the turn of a card from a prepared deck. Face cards are worth 10 inches, plus allow another card to be drawn. Red cards allow a 45 degree turn/drift to the left. Black cards allow the same type of turn to the right.Every twelve inches a "marker" hound will be placed. The field must pass within 1D6 of these markers to remain in the hunt. The Ace of spades in the pack deck will bring out the fox "Reynaurd". This is when scoring is recorded. Reynaurd is placed fifteen inches in front of the last pack marker for one turn. The huntsman will place Reynaurd and then move the pack (by turning another pack card). If the pack is able to reach Reynaurd he is trapped and the hunt ends. Total the hunters scores and determine who has won. Scoring upon Reynaurd is as follows: Riders will receive one point for being within 36" of the fox and another point for being within 24". They receive two points if they are within 36" and Reynaurd is trapped and another two points for being the first rider to reach the trapped fox. The field is dealt 55 cards. They advance inches per pip on the discard of one or two cards. Red/Black as above. Face cards are worth up to ten inches and are used to pass obstacles without a test. If used to pass an obstacle they are equal to zero inches. One hunter is the master of hounds. Anyone who falls behind the hunt master by more than three marker hounds is out of the hunt. The master is dealt eight cards at the start. Passing an obstacle by test cut the deck and win you may advance one card. Game sequence: 1. Draw a Hound Pack Card. Huntsman moves pack accordingly. 2. Players all discard one or two cards if obstacle is to be passed, then draw from the field deck. 3. Resolve obstacles that require a test. 4. If "Reynaurd" appears score as needed. 5. Repeat sequence. Game Equipment: One hunter on horseback for each player. A set of foxhounds to mark the course of the hunt. ( I use four hounds on a one by one base.) Two regular decks of playing cards for the field deck. One deck of cards with the following numbers removed:Aces except spades, 2, 3, 4, 5's. This is the pack deck. A miniature wargames terrain. On my six by eight table I run the game across the long end and then players pick up there pieces and begin again at the original end. There should be three or four obstacles to deal with on the table. I reccomend a stone wall, downed trees, a stream and a ditch. Wooded berm and a ditch. Wooded areas and roads can cross the area also. Back to Table of Contents Penny Whistle #26 Back to Penny Whistle List of Issues Back to MagWeb Master Magazine List © Copyright 1997 by Lion's Den Publications. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |