by Abram Paradies
GM Status Report:Cher raise VT to 16. add a double bladed hum with iron wood handle. add one kai-shri and five emaril tipped arrows. please let me know when you want to use the kai-hum with both hands. 55 LP 5 QP Rollvag raise DX to 16. add a fine KoriKai sword. add one kai-shri and five emaril tipped arrows. please let me know when you want to use the KoriKai with both hands. 50 LP 3 QP Tato raise VT to 18. add a fine KoriKai sword. add one kai-shri and five emaril tipped arrows. please let me know when you want to use the KoriKai with both hands. 15 LP 1 QP Note: You all made great probability rolls -- living out doors must have been good for your health. Also: Using a sword and one half two-handed does more damage. The greater the strength, the higher the damage scored. However, two-handedness will hit slightly less often than one handedness AS coordination and mobility of the opponent increases and AS both these factors decrease for the attacker. Finally, two-handed fighting significantly increases the chance of a critical hit AS the armor of the opponent decreases. This is because the sword "bites deep." Back to Arveta Table of Contents Back to Arveta List of Issues Back to MagWeb Master Magazine List © Copyright 1999 by Abram Paradies. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |