Chapter 2 Turn 12

GM Status Report

by Abram Paradies

GM Status Report:

Cher raise VT to 16. add a double bladed hum with iron wood handle. add one kai-shri and five emaril tipped arrows. please let me know when you want to use the kai-hum with both hands. 55 LP 5 QP

Rollvag raise DX to 16. add a fine KoriKai sword. add one kai-shri and five emaril tipped arrows. please let me know when you want to use the KoriKai with both hands. 50 LP 3 QP

Tato raise VT to 18. add a fine KoriKai sword. add one kai-shri and five emaril tipped arrows. please let me know when you want to use the KoriKai with both hands. 15 LP 1 QP

Note: You all made great probability rolls -- living out doors must have been good for your health.

Also: Using a sword and one half two-handed does more damage. The greater the strength, the higher the damage scored. However, two-handedness will hit slightly less often than one handedness AS coordination and mobility of the opponent increases and AS both these factors decrease for the attacker. Finally, two-handed fighting significantly increases the chance of a critical hit AS the armor of the opponent decreases. This is because the sword "bites deep."

To Chapter 2 Turn 13


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© Copyright 1999 by Abram Paradies.

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