by Kevin Zucker
We've reached 200 orders and moving ahead. Please help us keep this title on track! WE STILL NEED 40 PRE-ORDERS on our way to 250 before we can publish! If you have been meaning to send in your order for Bonaparte, or any of the
other pre-advanced games, please send your order now and take advantage of
the 25% Discount! Go right to ... The counters require the longest lead time and are about to go off to the
artist. This involved creating new-style Leader Ratings.
We asked for house rules and suggestions for the new edition, and the following is a selection of comments we received, which are of certain value.
Steve Groves suggested incorporating hospital rules a la 1807 into the game.
This idea has possibilities. The recovery rate would be far lower for the
French than in 1807, but it could be a useful addition.
Steve also reminded us, "The French maintained a flotilla of armed galleys
or gunboats on Lake Garda and apparently moved Guieu's brigade (2,700 men)
by boat between SALO and TORBOLE on or about 2nd September 1796."
Simply put, we could allow the French to move up to 3 SPs between any two
ports on Garda that they control. We will bring in the
embarkation/debarkation rules from 1807: The Eagles Turn East.
Nicola Prandoni made the following observations:
I think there is a problem in almost all the games of this series:
the strongest army starts pursuing the weaker one, in an endless run!
That's because both armies really march pretty concentrated, and so the
strength doesn't change much just by running, as APs and attrition are
the same for both, and both need to move their Center of Ops.
Only NAB is different, because the coalition army tends to move in a lot
of small columns because of attrition problems; so retreating really
strengthen the allies by concentrating the army, and pursuing a
retreating French is really stretching the coalition army so much to
really change the strength ratio (at the forefront) in French favor.
What I believe is that even the much more free French army had a huge
"tail" to protect the communications, and that meant that every so many
miles a garrison had to be left behind, thus weakening the pursuer and,
vice-versa, strengthening the retreating army through regrouping those
garrisons in the main army.
This is partly what the Attrition rules are supposed to show. What we need
to solve this is a bit higher attrition for the French.
I understand you're much more synthetic than me (very mechanicistic - can
you say that?), but I think just elevating the attrition/replacement
ratio, isn't enough to recreate the sort of energy than ebbs and flows
into an army like his own breath of life, like a flooding tide or a
biorithm.
"Synthetic" and "mechanistic" are two very good words. I like your idea of
the ebb and flow, and this effect is exactly what I was *trying* to achieve
with the first edition.
I think you should, at least, ask to pay two APs every time the Center of
Ops moves away from the supply source (or the supply source distance is
getting more distant for whatever reason), and recovering those two APs
every time the Center of Ops moves closer a full move to the supply
source.
Is it unreasonable?
Nicola made great contributions to 1807, and has many good ideas for Bonaparte.
From Dave Schubert, developer:
Observations from a recent playtest:
Our Baltimore playtests use the new 'standard' rules with the original BiI
exclusive rules (Dispatch distance, 200s, etc.)
Forage rules directly imported from 1807 don't work in BiI. The nature of
the two campaigns is very different: Northern Italy had an abundance of food,
Poland was barren. Our current line of thought is to go back to a modified
version of the original forage rules:
Observations from Mark Owens
(responses provided by Dave Schubert):
The centers of operation can be set up anywhere. We'll add scenario
info to the next BiI exclusive rules update. I'm toying with the idea of
including "suggested" CoO locations--more as a way to ease beginners into
the system. "Beginners" meaning folks who may have years of wargame
experience but never played a CoN game. There are so many concepts in this
system not found in other games, it can be overwhelming--even for
experienced gamers.
A suggested position which might be the 'presumed' historical
location would be a grand idea, even for experienced players! It would
add to any 'study' getting done with the scenarios.
Looking over the Castiglione scenario, it looks like historically the
main action was over in four turns (July 29-30, July 31-Aug 1,
Aug 2-Aug.3, Aug 4-Aug 5), with the Austrians retreating back to Trent
in the remainder of the time, though the FR were exhausted and
unable/unwilling to pursue aggressively. With the Center of Operations
placed at the crossroad with the Primary road, Quosdanovich can reach
Salo (and a little beyond) while still tracing to the CoO (28 MPs). If
FR forces are interposed between Marshall Q. and Wuermser, then I don't
think we can completely forbid foraging for the Austrians as Q. did
advance beyond the limits indicated above (though not very
successfully). Perhaps the Austrians could use a 'concentrated' mode
foraging like I was proposing for the FR forces, where the force could
draw forage from only the hex it occupies? With a more severe attrition
effect for Austrians with an inadequate line on the march attrition
chart, the Austrians would be discouraged from moving very far, very
fast in this situation and certainly wouldn't want to be disconnected
from the LOC for very long, but would not prevent moving off the end of
the LOC for short term gain such as attacking the rear of FR forces
defending against Wuermser.
The leader ratings will be listed on the counters. I like the idea of an
indicator on units that don't exert a ZOC (vedettes, forage mode,
demoralized, etc).
Comments from Dick Vohlers:
My biggest question has to do with the fact that the revised
edition will contain only the East map. I believe Kevin said
something about an expansion kit that would contain the other
two maps. But what about the 1800-specific rules, and the
rules that apply to areas on the other two maps? Should those
rules be in the BiI rules as published? Or will players get
another rule book with the expansion? That would mean players
would have 3 booklets (Standard, Exclusive, and Expansion)
that they'd have to cross-reference. Could be rather confusing.
The answer here would be to publish a "complete" exclusive rules folder for
1800, recapitulating everything that applies from the "Quadrilateral"
Exclusive rules that we are working on now, as Mark Owens explains:
Those are very good points. Now that I've begun to dig into the game
again, I'm envsioning OSG highlighting the 1800 scenario as the
centerpiece for the 'expansion' because I had previously quite forgotten
that the 1800 scenario centers on the W & C maps. If this is the case
(Kevin? David?), then I think a case could be made for
a) a separate 'exclusive' rules set for the 1800 (Marengo) scenario(s).
b) concentrating the 1796-97 rules in the 'eastern' current project.
So, the enclosures might be :
BiI: 'In Search of a Reputation' Marengo Campaign (PLUS 1796) Standard Rules BiI Exclusive Rules Scenario Book, scenarios 1-III, and 1800 |