Last Days of The Grande Armee

by Kevin Zucker

In the latest "Operations" Magazine from the Gamers you will find an interview conducted by Dave Demko, the magazine's editor, on the subject of our brand-new, one-map, one *evening* Waterloo!

A file of all the questions we have received on "Last Days of the Grande Armee" along with Designer's Notes, is now on Web Grognards

Since we issued the above on June 8th, we received the following note ...

    "The French player in our 'Last Days' battle wonders about the capabilities of the "Wing Commanders" e.g. Ney. With their bracketed [1] command rating they can put one officer and one unit in command and nothing else?

    I've just been reading Peter P Perla's (see page 5) thoughtful critique of 1806 in Paper Wars #30 - I assume that the system is almost exactly the same as Last Days... and it certainly makes me want to go out and buy it (which I shall, tomorrow!).

    I think I remember seeing some details on ADC2 modules for OSG games? If so, how much are they? Is anyone doing one for Last Days?"

    - Matthew Hayes

Command is mainly good for Forced Marching [and advancing after combat]. Look at Ney's performance on the 15th and 16th; he completely lost track of I Corps. Of course, he had exactly one staff officer, but that's his fault! I mean; steal them from your division commanders ... but Ney was a division commander at heart, did well as Corps commander. That's all he was up to. Grouchy has a Command Rating of [2] but even that may be generous. He was a cavalry commander, who did not excel at pursuits. He failed to make his Forced March toward the sound of the guns at Waterloo.

Last Days's System is almost identical to 1806, and those rules which are new are marked "NEW" in the LDGA folder.

There are no Aide-de-camp modules available or under development for OSG games that I am aware of. However, there is a 6 Days of Glory module available from Clash of Arms ($10 or so).


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