Four Lost Battles

1813 Quad Wargames

by Kevin Zucker

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VIEW THE GAME MANUSCRIPT

New Historical Notes for 4LB ... http://www.napoleongames.com/FourLostBattles_HistNotes.html

Early draft of the rules ...
http://talk.consimworld.com/WebX?233@1.a6uRanVx6nr.2113299@.ee6cd4c/947!enclosure=.1dd08e59

and the Cards ...
http://talk.consimworld.com/WebX?233@1.a6uRanVx6nr.2113299@.ee6cd4c/947!enclosure=.1dd08e5a

A Portion of the Countermix, showing how we calculated unit strengths...
http://talk.consimworld.com/WebX?233@1.a6uRanVx6nr.2113299@.ee6cd4c/954!enclosure=.1dd0951d

GAME DESCRIPTION

Four Lost Battles is an update of the classic NLB/NAL system, introducing Hidden Movement, Baggage Trains, Pontoon and Bridge Trains, and other rules from the "Days" Series. Set at the same scale as Napoleon's Last Battles -480 meters per hex and one hour turns- the game retains the Command System of Commanders and Corps "Officers."

The two decks of 48 cards which are used to activate Alternative Reinforcements and other modifications to the Reinforcement schedule.

All Cavalry except Vedettes may make a cavalry charge, resolved on the Cavalry Charge Table

One SP equals between 350 and 800 men. Infantry and cavalry were evaluated on a sliding scale, from 350 men per point for the Garde Impériale, to 800 men per point for the Landwehr and trained militia; the "good" infan-try were around 500. Anything 600 or above would be poor quality. Cavalry are all rated between 400 and 500 to the strength point.

Combined Arms: An attacking force with infantry, cavalry and artillery gains a combat odds shift.

Initiative: Used to determine whether or not Officers and Units may move when they are not In Command.

Leaders: Commanders and Officers, including their staffs, necessary to link all parts of the army to its Chain of Command.

March Order: A March Order allows a Force to move during the Friendly Command Movement Segment regardless of Command Range.

The printed Movement Allowance on the unit counter represents the "normal" Movement Allowance for units of that type. However, the actual Movement Allowance will vary.

Repulse: When moving forces attempt to displace enemy units out of their path.

Road March: In order to benefit from road terrain costs a unit must be in "Road March." Units in Road March may not stack.

Supply Line: A Line of up to [16] connected hexes from a Combat Unit to a Baggage Train, thence along road or trail hexes to a printed supply source.

Train Units: Artillery, Pontoon Trains and Baggage Trains pay double the normal terrain movement costs during Thunderstorm and Mud.

Units Awaiting Reorganization box [UAR box]: A holding area for combat units which have been eliminated in combat, including those currently recovered and eligible for reorganization.

Vedettes: Vedettes provide your scouting and screening abilities. Light Cavalry units can be broken-down into a number of Vedettes.

Operational Studies Group phone or fax 1(410)367-4004
PO Box 50207 Baltimore, MD 21211 U.S.A.
http://www.NapoleonGames.com
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