Last Days of the Grande Armee

Rules Q&A

by Napodano Alessandro

Hi Kevin, I’m playing Last Days of the Grande Armee. I need some clarifications about the rules...

1) Chateaux (11.6): I can't figure out how to handle a situation in which there is an infantry unit inside and other units in the same hex but outside the chateaux. For example 20 sp (infantry + cavalry + artillery) attack a chateaux hex in which there are 2 units: a 4 sp infantry and a 2 sp artillery. What happens?

    A) the 4 SP infantry receives the strength benefit of the chateau.

So it's possible to use 2 different column-odds to resolve a combat - 2/1 against the Infantry in the Chateaux and a 4/1 (combined) against the unit outside. Am I correct?

    A) No. One combined attack on the hex.

2) What is the movement allowance of a vedette ? As cavalry or faster?

    A) Hmmm. What is printed on the counter?

3) On the counter -9- but there is the initiative chit. Cavalry may move 4, 5 or 6. Given the initiative chit rule, what is the movement allowances of the vedettes and of the leaders?

    A) 9 MP

So, Kevin, the vedettes and leaders movement allowances are not influenced by the initiative chit. Am I correct?

    A) That is correct.

4) I would like to know why the stacking limits are not by Corps. In my games I noticed that to avoid to take losses only with one Corps (there are a lot of Exchange result!) I often tend to mix units from different Corps in the same hex/stack. From an historical point of view, why do you have place no limit to such stacks?

    A) I think the game will show that if you mix the forces of different corps in the same hex, then it will complicate command control.

5) If a unit starts the turn stacked with another unit/units, may it use road march immediately or must first exit the hex in which it starts?

    A) First it must exit. It must not be stacked to use road march.

6) Why doesn't the game end on 18 evening (or night)?

    A) There is no magic in June 18th; no reason why the campaign had to end on that day. On the other hand, there is no reason to delay the onset of the large battle, lest the French become lazy. I thought that by adding two turns a French victory would be more likely. Would you agree?

I don't Kevin if with 2 more turns a French victory would be more likely because the Allied have another chance to recover from the losses from the previous day battle.

My point is that anyway the Prussian can surely be cut from their LOC. In my games the Prussian can't stand the French onslaught and they slowly retreat north. If the French pursuit them hard their only hope is to cross the Dyle.

But if there is also a June 19th turn they probably be all demoralizated.

I'm actually playing as the Coalition, I fear to not cross the Dyle. Now we're at 16th evening turn. The French have pushed hard against the Prussian. The I° Corps is demoralized. I hope to recover it on 17th morning. Please note that the French almost haven't attacked the Anglo-Allies. I have to think what to do with the Anglo-Allies. I'll see.

Situation: Anglo-Prussian 6 pts French 3 pts
Losses 31 A-P 15 F

If you want I'll keep you inform about the next turns (I usually play on Thursday afternoon).

    A) Keep us Posted!


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