by the readers
The playtesters made the following changes in an attempt to help the Germans: Units will be allowed to move ZOC to ZOC. Leader unit Command Range cannot be traced through enemy ZOC. Armored Infantry can move into Forest hexes. Forts will negate Artillery Concentration when in Towns and Combined Arms
at all times, this will distinguish Leaders from Forts. 1. Comment - I am pleased that you guys are not attacking Monschau early in
the game.
2. Extend the benefit of a 1-4 die roll for the 150th Panzer to 17 AM as
well as 16 PM.
3. The change of allowing Armored Infantry into Forest hexes seen as
positive.
4. There does not seem like much Peiper can do with the free movement
through ZOC change made.
5. 5th Panzer Army broke out 17 PM into Bastogne and Houffalize.
6. Elimination of a US unit is what led to the breakout. This should not
happen often.
7. Tank units not being able to retreat across non-bridged rivers a good
thing.
8. German units not being automatically in supply the first few turns a bad
thing.
9. 10th Armored should have the possibility to have all units entering at
road D, ie. toward Martelange.
10. Strategic Movement entry costs should be rounded down rather than up. -
Randy
11. Exploitation will be difficult due to having the 'clear the road' and
this is a good thing.
12. Need a section of the rules for River Crossing.
13. US re-took Bastogne 18 AM, but the Houffalize road was still open
toward the west.
14. Need to explicitly state that Tank and Armored Cav cannot cross
unbridged rivers. There is a conflict between this and the Advance After
Combat rules.
15. The US 4th Infantry held in the southeastern corner.
16. Stacking during Advance After Combat may be needed to generate a viable
Campaign Game scenario.
The overall impression of the game was favorable.
I will return to this game again.
I liked the Road Rules, but the Victory Conditions will have to be adjusted.
The Terrain Defense level system worked well and is simple.
The Tournament Scenario will need to be playtested extensively to come up
with good Victory Conditions.
Additional Comments: I am worried about the mis-use of the Defensive Reaction Phase. Could a German player use it as an Exploitation Phase early in the Game? I can just see Tommy G. doing something like this! I wonder if the US 17th Para Div. is going to be too much if the Germans get near the Meuse. They were in the area at time, and I'm sure they would have been released had the Germans actually crossed. This may get to be a play balance and/or countersheet decision. Back to OSG News November 2001 Table of Contents Back to OSG News List of Issues Back to Master Magazine List © Copyright 2001 by Operational Studies Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |