La Guerre

Q&A

by Kevin Zucker

Q) From: Peter Landry
A): Christopher Moeller

Two friends and I Just finished a 3 player game of LGE. We had a blast! I've played Empire in Arms three times and there is no comparison in my humble opinion. LGE to me has the feel of the period to a 'T' while EIA I think doesn't come close. I can't get enough of this game! Thanks for all the great fun! I have a few questions on LGE.

Q) Why doesn't the 6.1 build cost chart have a row for the cost of one infantry division @ $2?

    A) That's an omission. Builds cost 5% extra per province

Q) Do NPCs get to roll on the random events table? If not in a 7 player game there would be 7 rolls per season while in a 3 player game only 3 rolls. Seems there should be rolls for all major powers to us. We played with only player countries rolling.

    A) Only PCs roll events.

Q) In the 1805 scenario are England and France considered at war? Or Austria and Russia also?

    A) Nobody is at war in 1805.

Q) What happens when on approach to battle both opposing sides with multinational/allied armies roll for operational Edge? Do neither receive it or does the battle get split into smaller battles?

    A) Oof ... I have no idea, I've never seen it happen! I'd say they'd cancel each other out, and both sides would choose one of the lesser options.

Q) We had a few exceptionally unique events. One where Naples went into revolt. In the meantime, France had her hands full with England, Spain, Prussia and Austria! (Russia was random evented into peace while England made lots of allies! Russia failed every attempt to make or break an alliance with a NPC!) The next year another random event, again Naples revolted! We removed her ghost divisions and gave her her short lived independence back.

    A) The diplomatic stuff is really more than half the fun of the game. Are you using the new Peace Party Rule? It works as follows:

      4.74 Peace Party

      When a peace party event is rolled, the affected nation will suffer penalties until the event is "resolved." If unresolved during a Winter turn, the affected player will lose 2d10 gold for that year, plus 5 victory points (due to internal chaos, unrest, draconian measures to maintain control against opposition, etc...) This continues, every Winter, until the event is resolved.

      Resolution

      1. Permenant Resolution: The peace party event ends permenantly (or until it's rolled again on the event table) by being at peace for one entire campaign season.

      2. Temporary Resolution: If any of the following occur prior to a Winter turn, the penalties outlined above do not occur. However, the peace party event remains in affect for subsequent winter turns (until permenantly resolved).

        a) capture of an enemy capital (enemy capitals which are occupied when the peace party event is rolled count as "captured" for this rule)
        b) defeat of a major field army (5+ corps)
        c) defeat of a large enemy fleet (2+ fleets)


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