by Kevin Zucker
From: MOELLERC@aol.com Kiev, Mozyr and Brest can all trace 18 hexes to a map edge supply source (rather than 9, which is just the distance from one depot to another). That means they're all within dispatch distance. [Chris has given us a diagram at NapoleonGames.com: Ed.] That leaves the "missing" depot at Lida which leaves hanging the depot at Grodno. [Ed. I think the existence of a depot at Lida has to be assumed, even though it is not mentioned in any sources, because Grodno was a major base in 1807; Bennigsen's LOC went there.] Set up the Novogrod garrison counter in Lida, W1825, at start. In the same way that vedettes can't interfere with Pursuit or Retreat, they shouldn't be able to interfere with Forced Marches. As it stands, a vedette on a road can hold up an enemy's ability to forced march (a line of vedettes, placed properly during movement, can prevent all interference from force marching enemy units). from: Joe Youst We have played it three times and love the game! Well, the first time we played it wrong, but we wanted to re-start immediately. We made two changes: Cavalry enters a ZOC at a cost of 1/2 MP. Inf stays at 1 MP to enter a ZOC. Vedettes cannot take advantage of a citadel or fortified town. Back to OSG News September 2001 Table of Contents Back to OSG News List of Issues Back to Master Magazine List © Copyright 2001 by Operational Studies Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |