by Kevin Zucker
The 80 hex LOC limit in the Campaigns of Napoleon series represents the distance at which the entire wagon load must be devoted to fodder for the team hauling the wagon. It's the point at which the horses have consumed a load equal to what they have pulled. However, that is not an absolute limit in moving supplies, and it can be surpassed (at great cost). If you have a second wagon accompany the first for 20 hexes, the second wagon will have enough fodder for the trip out and back (half a load), and will be able to contribute one-quarter of its load to the first wagon's team and then leave a quarter load to build a depot at the 20-hex point. By this means the first wagon will extend its distance to 100 hexes, but you have used 1.5 wagons to add the extension. Since the French had too few wagons they had to rely on fodder siezed locally. Keeping a store of fodder at each depot is the key to the whole operation. Undoubtedly an ever-increasing number of wagons will be devoted to collecting fodder as they have to travel farther afield to find it. Thus, as the campaign wears-on, the capacity to garner new APs plummets. At that point there will be a minmimum number of APs available at the 80-hex limit (about 1 AP on a die roll of 1 on a d6). In HTK that 80 hex distance (@ 2 mi/hex) converts to 16 hexes (@ 10 mi/hex). Back to OSG News December 2000 Table of Contents Back to OSG News List of Issues Back to Master Magazine List © Copyright 2000 by Operational Studies Group. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |