by Kevin Zucker
Reporting on a game played during the recent Southern California La Guerre fest, Hank Meyer wrote, "Russia surrendered to Austria/France after having won a decisive victory over their combined forces in the field. The odds / probabilities of these random surrenders seem far to high." We set out to revise these rules so the result would be less of a shock, and would cleave to history a little better. When the peace party event occurs, the player's diplomats are forced by the peace party to offer the following terms to their current enemies. These are similar to surrender terms, only less harsh. Enforced peace is the same, but VP and Gold costs are reduced, and you don't have to give troops. There is only one 'group' of terms, not three. Peace Party Terms 1) Enforced peace between parties for one year.
The peace party event requires you to offer this group of terms to your current enemies. Your enemies have a chance to confer amongst themselves before giving their reply. The 'leader' among your enemies [the player who has achieved the highest percentage of his National Victory] would then have to (1) accept or (2) reject those terms, or he could (3) ask for some other terms. If he choses (3), your response would be either (a) to enter into negotiations or (b) offer again the specified terms above. If you chose (b), then your enemy either has to accept or reject. If he rejects the offer, then the war continues (peace party resigns). If you choose (a) and you fail to reach a mutually acceptable peace agreement, then you must again offer (b) and your enemy would either have to accept or reject. As revised above, the peace party event now merely starts you on the path to peace. Back to OSG News May 2000 Table of Contents Back to OSG News List of Issues Back to Master Magazine List © Copyright 2000 by Operational Studies Group. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |