2-01 Bloody 110th 1. Add the 38th PzJg Bn (all) to the Historical Order of Arrival to the other units arriving at 0200, 17 Dec 44. The 273 Flak did not enter the map is correct and it should not be on the Order of Arrival 2. Only one German Bridge may be built during the game. If a bridge allows the use of Area, 3 and 4, the player need not wait to reduce Hosingen before using Area 3 when the bridge is up. Hosingen only makes units wait which are trying to enter Areas 4 or 5. 3. 2 PG Regimental troops, 2x Gw38(t), enter with 2/2 PC in the Historical Order of Arrival. 4. One 38th Pioneer Platoon was printed without a morale. It has the same morale as the others in its company (5.) 2-02 Objective: Schmidt 1. Teaching Scenario #4, Forward Observer, ignore the portion of the U.S. Victory Condition that calls for occupation of all of Vossenack. 2. Scenario 3: Ignore the German 150mm Artfflery ammo supply. It is not needed. 3. Scenario 5: Under German Artillery Batteries Available, 1/843 should instead be the 1/4/89. 4. The German Fus/275th should have morale boxes for each company, 1 through 4, instead of just one box for the battalion. 5. D/86 Chem Mortars should not be on the Order of Arrival-it sets up at start. 6. American Variable Reinforcement Schedule result number 5 should include C Company, 20th Engineers. 2-03 Omaha Counters: 1. The Panzer Lehr Mk V's should have a defense of 4 and movement of 18. 2. One mortar platoon in each of 4/1/915 and M/3/116 is incorrect on the back --they should read A A 4. 3. An MG section in H/2/18 is incorrect on the back-should read A A 5. 4. The M3 in D/745 with A A 6 on the back should read the same as the other M3's 5. One of the Recon platoons in the 1st ID Recon Company is listed as A B on the back, should be A A. Rules: 1. Scenario 9 lists Panzer Lehr's artillery as 105mm, it should be 150mm and the ammo for the Germans should also be this type. 2. Add the following to the German Variable Reinforcement Table in scenario 1: The dice roll result of 5-6 on the Reinforcement Table should read 1/352PJ or 2/352 PJ. The German player has his choice of one of these units-if one is already in play, he gets the other on a later roll of 5 or 6. 3. Pill Boxes am never considered dug in for terrain effects. All the Pill Boxes on maps A and B are used when determining the survival roll modifier. Pill Boxes do not get the benefit of "being stacked with infantry" on the AT Ron Table-unless an actual infantry unit is present in the pill box's hex. 4. Fortified Zone effects and other terrain effects are cumulative. The net modifier for terrain on a pill box in the open should be 0. Note that PB's are not considered AT Guns for terrain effects-they act like immobile tanks. 5. Artillery vs. Rocket Pits on the Artillery vs. Point Target Table: Rocket pits; am assumed to have a defense rating of more than 2 and no modifier is applied for the reason of "weak defense." 6. LCT(R) fires whose center hex drifts off-map or into the sea are lost and of no effect. There is no effect for the "edge" of a rocket fire which a player might argue is still on the beach. If it goes out to sea, it is all lost. Let's keep it simple. 7. PB squads are considered dug in-in the hex their Pill Box was located -if they are in fire mode. If they move from that hex, they lose that status. 8. The Shingle modifier (-2) is in addition to the normal terrain effects of the hex the target is in - i.e. open 9. AT Rolls against Pill Boxes at ranges one or less are allowed. Range two is not. 10. Leaders land with any of their own units: CO 1/16 lands with any unit of 1/16, CO 16 RCT would land with any unit of the 16 RCT, etc. Note the restrictions s on which leaders are allowed to make up the pool on page 7. In the one map scenarios, divide the number of leaders to be selected by 2, round up. 11. Change the headings of the Pill Boxes Remaining Modifier when playing one map landing scenarios, use the following:
12. The Variable Reinforcement Table for Scenario 2 has two places where a roll of 9 would end up. The dice rolls for each table position should be 2-9, 10,11-12. 13. The "1st Flak Corps" mentioned in the German Order of Battle should be read as the Ist Flak Regiment, 3rd Flak Corps. 3-01 Force Eagle's War 1. Two of2/E's ITV's were printed with the same info on the front and back. The backs of these units should read P B 15, like the others. 2. Modern Expansion rule 3.3c is in error. The T-80 may fire an AT-8 or its main gun during a single fire-neverboth-and this dual system does not free it from the standard "one shot per unit rule." Questions and Answers A unit is to move somewhere and defend. Does this require two op sheets or just one? To move somewhere and then establish a defense would normally require two op sheets. Both could be drawn up at the same time so as to accumulate weighted turns at the same time (even while the unit is moving). Why? The reason is that even though the unit is not where it needs to be to dig, it can make use of the time to arrange for pioneer tools, sand bags, and mines to be brought forward, troops and leaders can be told what to do when they get to the final location, and staffs have time to plan as well as coordinate with artillery, air force, and adjacent units. All of these things take time and can be done (or at least, started) while the unit is moving into position. The errata to Omaha says that the net modifier for a pillbox in the open is 0, but according to the charts it looks like it should be +2 (fire mode point target, not AT gun). Is this errata item a change to the standard terrain effects chart? Actually, what the errata is referring to is the "fortified zone" hexes in order to point out that their -2 is in addition to the regular terrain mod. This makes a pill box in an open fortified hex subject to a 0. Series rule 8.2e controls Omaha rule 2.11, right? In other words, overdraft reinforcements cannot be used to resurrect units from the dead pile. As an exception to Series rule 8.2e, overdrafts can be used to rebuild dead units. In Objective: Schmidt the unit characteristics chart says AT guns can have AT rolls made against them, series rule 3.6 says they can't. Which is right? AT rolls may be made against AT guns. The series rules will be corrected on this matter in the 3rd Edition. Does a unit generate Overwatch triggers when it moves into an overrun or assault hex? If so, when would these be resolved? Triggers occur on the completion of movement into a hex. In other words, a trigger would occur, but wouldn't happen until after the unit finishes moving into the hex or after the assault/overrun is finished. When the subsequence for the attack is done, execute any overwatch fires based on the movement trigger that might exist. Back to Table of Contents -- Operations #9 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1993 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |