Errata and Q&A

Tactical Combat Series



2-01 Bloody 110th

1. Add the 38th PzJg Bn (all) to the Historical Order of Arrival to the other units arriving at 0200, 17 Dec 44. The 273 Flak did not enter the map is correct and it should not be on the Order of Arrival

2. Only one German Bridge may be built during the game. If a bridge allows the use of Area, 3 and 4, the player need not wait to reduce Hosingen before using Area 3 when the bridge is up. Hosingen only makes units wait which are trying to enter Areas 4 or 5.

3. 2 PG Regimental troops, 2x Gw38(t), enter with 2/2 PC in the Historical Order of Arrival.

4. One 38th Pioneer Platoon was printed without a morale. It has the same morale as the others in its company (5.)

2-02 Objective: Schmidt

1. Teaching Scenario #4, Forward Observer, ignore the portion of the U.S. Victory Condition that calls for occupation of all of Vossenack.

2. Scenario 3: Ignore the German 150mm Artfflery ammo supply. It is not needed.

3. Scenario 5: Under German Artillery Batteries Available, 1/843 should instead be the 1/4/89.

4. The German Fus/275th should have morale boxes for each company, 1 through 4, instead of just one box for the battalion.

5. D/86 Chem Mortars should not be on the Order of Arrival-it sets up at start.

6. American Variable Reinforcement Schedule result number 5 should include C Company, 20th Engineers.

2-03 Omaha

Counters:

1. The Panzer Lehr Mk V's should have a defense of 4 and movement of 18.

2. One mortar platoon in each of 4/1/915 and M/3/116 is incorrect on the back --they should read A A 4.

3. An MG section in H/2/18 is incorrect on the back-should read A A 5.

4. The M3 in D/745 with A A 6 on the back should read the same as the other M3's

5. One of the Recon platoons in the 1st ID Recon Company is listed as A B on the back, should be A A.

Rules:

1. Scenario 9 lists Panzer Lehr's artillery as 105mm, it should be 150mm and the ammo for the Germans should also be this type.

2. Add the following to the German Variable Reinforcement Table in scenario 1: The dice roll result of 5-6 on the Reinforcement Table should read 1/352PJ or 2/352 PJ. The German player has his choice of one of these units-if one is already in play, he gets the other on a later roll of 5 or 6.

3. Pill Boxes am never considered dug in for terrain effects. All the Pill Boxes on maps A and B are used when determining the survival roll modifier. Pill Boxes do not get the benefit of "being stacked with infantry" on the AT Ron Table-unless an actual infantry unit is present in the pill box's hex.

4. Fortified Zone effects and other terrain effects are cumulative. The net modifier for terrain on a pill box in the open should be 0. Note that PB's are not considered AT Guns for terrain effects-they act like immobile tanks.

5. Artillery vs. Rocket Pits on the Artillery vs. Point Target Table: Rocket pits; am assumed to have a defense rating of more than 2 and no modifier is applied for the reason of "weak defense."

6. LCT(R) fires whose center hex drifts off-map or into the sea are lost and of no effect. There is no effect for the "edge" of a rocket fire which a player might argue is still on the beach. If it goes out to sea, it is all lost. Let's keep it simple.

7. PB squads are considered dug in-in the hex their Pill Box was located -if they are in fire mode. If they move from that hex, they lose that status.

8. The Shingle modifier (-2) is in addition to the normal terrain effects of the hex the target is in - i.e. open

9. AT Rolls against Pill Boxes at ranges one or less are allowed. Range two is not.

10. Leaders land with any of their own units: CO 1/16 lands with any unit of 1/16, CO 16 RCT would land with any unit of the 16 RCT, etc. Note the restrictions s on which leaders are allowed to make up the pool on page 7. In the one map scenarios, divide the number of leaders to be selected by 2, round up.

11. Change the headings of the Pill Boxes Remaining Modifier when playing one map landing scenarios, use the following:

Existing Headings0-56-1314-2021 or more
Scenario 30-23-56-89 or more
Scenario 40-34-89-1213 or more

12. The Variable Reinforcement Table for Scenario 2 has two places where a roll of 9 would end up. The dice rolls for each table position should be 2-9, 10,11-12.

13. The "1st Flak Corps" mentioned in the German Order of Battle should be read as the Ist Flak Regiment, 3rd Flak Corps.

3-01 Force Eagle's War

1. Two of2/E's ITV's were printed with the same info on the front and back. The backs of these units should read P B 15, like the others.

2. Modern Expansion rule 3.3c is in error. The T-80 may fire an AT-8 or its main gun during a single fire-neverboth-and this dual system does not free it from the standard "one shot per unit rule."

Questions and Answers

I've come up with a house rule on AT rolls in Bocage. No matter where the Bocage hex is in relation to either the firer or target (provided the AT roll is made across such a hexside) treat the target hex as if it were forest. Comments?

That would work well in showing the effects of Bocage country on tanks. Omaha players should try this rule out.

Does a secondary road (1/2 MP for vehicles) apply in a city hex (1/3 MP for vehicles) even though the city cost is cheaper? Does movement in a city entitle the +2 modifier to overwatch fires?

Use the city terrain cost when moving on a secondary road in a city hex. The roads in such an area would qualify as something better than run-of-the-mill farm lanes. Movement in a city (if done using the road movement rate) allows the use of the +2 modifier for overwatch fires. To avoid this, the moving player must move through the hex as if it were clear terrain and pay the full one MP per hex.

Which unit receives an overwatch marker when a mortar fires overwatch as indirect fire, the observer, the mortar, or both? Who rolls for permission, specifically, when the observer is within three hexes of the target and the mortar is not?

Only the mortar is marked with an overwatch marker when it fires overwatch, never the spotter. The firing unit rolls for permission. If the target is within 3 hexes of the spotter, the spotter gets the benefit, not the mortar.

Are only building symbols LOS obstacles or the entire hex (including hexsides)?

The building symbols themselves block LOS, not the hex. Many players use the hex anyway to avoid LOS "arguments" but technically only if the building lies on the LOS does it block.

Can tanks engage a single pointfire target as a group or must they shoot singly? Same question applied to area fires?

Tanks can engage a single target as a group. When doing area fires, they are added together. In point fires, they fire one after another independently. Either way, the firing player engages the desired target with whatever he has before play alternates as alternation is done by target, not firer.


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