Up & Coming

News UpDate

by Dean N. Essig


The success of SP surprised everyone here. We were tentative about releasing it since it looked like it might have a hard time appealing to our established customers. Not only did it do that, but it also introduced us to many new customers who might have been put off by our other, more complex, games, At any rate, this happy surprise has bolstered our operations (as well as re-invigorating the rather stagnant cash flow we have had in the firstpart of this year) and spurred our efforts to get more SCS titles on-line. More on that as information becomes available.

I have added a new category to the Up & Coming column "In Development". That category contains A the games which have been submitted to us (so are beyond the Backburner stage) but have yet to get a publication date.

Projects at this Time...

Guderian's Blitzkrieg
OCS #1. Origins 1992. Designer: Dean Essig. $39.00 This one should be in your hands at the same time (or earlier) than this magazine. I'm biased (I know), but this is our best effort yet and many, many hours were poured into it to make it as good a game as we can make. Check it out if you haven't already.

Perryville
CWB#6. Oct 1992. Designer: Dave Powell. $22.00 Artwork is grinding ahead.

Embrace an Angry Wind
CWB #7. Oct 1992. Designer: Dean Essig. $28.00 Some final polish is being applied to the game rules and then artwork will begin as soon as Perryville has cleared the pipeline.

Thunder at the Crossroads
CWB #2. April 1993. Designer: Dave Powell. $32.00 Yes, the maps and counters will be re-done in the BRS style.

Austerlitz
NBS#1 Origins 1993. Designer: Dave Powell. $36.OO This is now in house playtesting.

Matinikau
TCS. #4 Oct 1993 Designer: Sam Simons. $34.00 Attacks of the Marines in November 1942 around the Matinikau River, Guadalcanal. All the parts are in place for this one. Owen and I are now heavy playtesting. Look for this one to include the 3rd Edition TCS rules-which will be a complete rewrite as well as the inclusion of new stuff. Look for a complete report on proposed changes in OPS #7.

In Development...

These games have physically arrived on our door step and will be integrated into the publication schedule as soon as we can give them a thorough going over. None have a date yet, but are closer than those listed in The Backburner.

The Seven Days
CWB. Designer: Dave Powell. The first of these three linkable games should make it on the schedule for 1994. Look for about one per year. Each has three maps and a common countersheet and a half. The Battle of Seven Pines will be included (since nothing else happened in that map zone...

Hunters from the Sky
TCS. Designer: Wig Graves. The Battle for the Malene Airfield, Crete. This is one of the three TCS games I got within a week of each other (!). A quick survey on GEnie placed this one first. That survey and any additional feedback will determine the order of publication.

Black Wednesday: The Battle of Krasni Bor
TCS. Designer: David Freidrichs. The defense of the Spanish Blue Division against the usual Soviet onslaught. The components to this one were outstanding. The designer repeatedly suggested that it was not in final publication form (really?) and would need to have its art redone for publication (say it isn't so!). This one came in second on the GEnie survey ... and

Arracourt
TCS. Designer: James Meldrum. This one came in last.

The Back Burner...

(None have a date yet)

The games below are "'in the works" any of them may be potential releases in the next few years. It is only provided as information for your use. As these games are finished, they will be assigned publication dates in the year after acceptance-if a date is available. Given our 3 per year schedule, it may be awhile before any particular one of these see's the light of day.

A Frozen Hell
TCS. Designer: Al Wambold. A battle in the Russo-Finnish War, 1940. Specifically, the Battle of Tolvajarvi, December, 1940. Hey Al! What gives? Where is the submission?

Yom Kippur
SCS. Designer: Al Sandrik. The Battle for the Sinai, 1973 This one should move up to the development stage by next issue (Right?? Al).

April's Harvest
CWB. Designer: Al Wambold. Shiloh. Al W., ditto on the comments above.

KG Hecker
TCS. Designer: Dean Essig. A projected Axis amphibious operation during the Gazalla Battles.

Bakka Valley
TCS: Modern Expansion. Designer: Al Sandrik. Syrians vs. Israelis, 1982.

Atlanta
CWB. Designer: John Gilmer, Jr. John is working back and forth with Dave Powell on this one's development. I'm not sure when they'll be done.

North Africa
OCS. Designer: Dean N. Essig. This game would cover the entire campaign in North Africa on five maps, 1940 until early 1943. This one will be done in the manner as a pet project during my (cough) free time. If you are interested in helping with the research on this one, let me know, all areas are open. Richard Berg's CNA game cannot be used as a source, though.

The Grossdeutschland at War
TCS. Designer: Wig Graves. This would be a short subseries of games covering the GD from France, 1940 until the end of the war. It would show the development of the unit and the types of actions it fought during the years it spent on the Eastern Front and the Battle to protect the Sedan bridgehead in France. I have decided to cancel the Ostfront project in favor of this sub-series. I've had some feedback to the effect of "do something other than the Sedan game first" from numerous customers, including Jerry Axel (see Jerry's Picks). How would this sound to everyone--do the war in reverse order with 1945 first and Sedan last? Just a thought. Any comments?


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