Errata and Q&A

Civil War Brigade Series



1-01 In Their Quiet Fields, 2nd Edition

1. M/DM/2 should be M/DH/2 on the counter.

2. 1/3/2 and 2/3/2 are overstacked in the initial set up. Place 1/3/2 in any adjacent hex.

3. A number of Loss Charts were shipped which were improperly printed. If you do not have both Union and Confederate Loss Charts (printed on one big sheet in the 2nd Ed), let us know and we will replace your sheet with a correct one.

1-02 Thunder at the Crossroads

1. There are no Corps-level anti-initiative ratings for either side.

2. There is no Entry hex I. In all cases, the Union player gets points for Controlling Entry Hex H, instead.

3. The Confederate player gets 10 VP for entry Hex E (not F) and 5 VP for Entry Hex F (not G).

4. Each wrecked Union Cavalry Brigade is worth three (3) VP's, not one.

5. Current Strength Chart:

    S/J/2 - strength on 3rd and 4th days is 14, not 10.
    Stwl/J/2 - strength on 3rd & 4th days is 10, not 14.
    B/Heth/3 - strength on 2nd, 3rd, & 4th days is 8, not 9.
    A/Heth/3 - strength on 2nd & 3rd days is 9, on 4th day is 5.

6. Loss Chart corrections:

The Iron Brigade (1/1/1) is missing five strength circles. (note: this error is on the original, two-color loss charts only. Later loss charts, all in black, have corrected the error.)

The 2/l/3 should have an original strength of 22, not 12.

7. Union Arrival Schedule:

At 12 noon July 2, Gregg and 1/2/Cav arrive with 1xCh, not 3xCb.

8. Confederate Arrival Schedules: In order to correct a game imbalance, allow the Rebel army supply train to arrive at 4pm July 1, with Anderson's Division. This holds for both the Jackson Lives and historical orders of arrival.

9. Jackson Lives Scenario: Two new divisions am created in this scenario, Ew/2 and LD/2. Their wrecked levels are as follows:

    Ew/2 0/0
    LD/2 00000/0

1-03 August Fury

1. If for any reason a newly arriving unit finds its entry area blocked by enemy forcs, it may appear, one turn later, at the closest unblocked map edge hex, in any formation desired.

2. The CSA RW Supply arrives at 9:00 a.m., the 29th, at area A.

3. Remove the 3v Supply wagon from both Scenario 2 and 6 set ups. The wagon enters at 5:00 a.m. on the 29th with McDowell which is the first turn of both scenarios and does not begin on the map.

4. H/Cav should be listed as part of the option which includes Hill's Provisional Corps.

5. Hatch is allowed to stack with the artillery with his division as if it were one of his brigades in the set up. Ile must move to one of his brigades when play begins.

1-04 Barren Victory

1. There are two Entry Area F's on the map. The one on the North map edge should be a G. There are supposed to be two Entry Area G's.

2. The Ammo and Casualty tracks for both sides were set up from 1 to 10 instead of 0 to 9. Please use the 10 as the 0.

3. The use of Kershaw and McLaws is not explained. McLaws is an optional unit for use when the "rest of M/1" variant is used. Kershaw is the normal commander of M/1 When the regular reinforcements of M/1 come on the map he is their commander. When the option is used, ignore Kershaw and bring on McLaws instead.

4. The example of forest in the terrain key was omitted. What the forest symbol looks like should be obvious. The use of the words forest and woods in the Terrain notes of the exclusive rules was unfortunate--Please read woods as open.

5. The dice rolls given as examples in the rules for Lee and Johnston to bypass Wing Structure are incorrect. Johnston needs 11+, Lee needs 9+. The number listed for Bragg (12) is correct.

6. The two optional Reserve Corps Batteries-Rb(5), Rb(2)--should be omitted when setting up the game. Where the setup calls for "Reserve Corps all" it is too easy to forget that these two batteries are optional and should not be set up so be sure to keep, them with the optionals.

7. The reference to "5" in 4.2f should be to 4.2e.

8. When the Union Army panics, the center of he "zone of rout" is measured from Rosecrans himself, not his HQ.

1-05 Bloody Roads South

1. The following rules should he added to those already marked Qptional 1.2c and 3.1d. As a further option, if 3.1d is used, do not apply it to those Union leaders listed in 3.1g which are capable of issuing themselves attack orders.

2. The Off-Map mvt hex for the Rebs should be A2.01, not A 1.01

3. The Divisional Goal listed for 3/5 in Scenario 3 also applies in Scenarios 4 and 5.

4. 3.1a & 3.1b are not meant to imply that Grant cannot issue orders to division commanders. He can if hewants to, and this would be done with the same column shift on the Acceptance Table as if the receiver was a corps commander.

5. 3.1c: A sentence is incorrect as written. The sentence beginning: "Union corps no longer need to check for acceptance themselves..." should read "Union corps no longer need to check for Corps Attack Stoppage themselves..."

6. In Strategic Victory determination, Brock Crossing should be worth 2 VP's to either side, not just the Confederates, and the it should be 20 Tac VP's give 1 Strategic VP, not the 5 to 1 as listed.

7. Add to 1.2f: "Wilderness hexes are negated for straggler recovery purposes if they contain or are adjacent to trails, roads, railroads, or open terrain features."

Questions and Answers

Why would anyone ever face a unit at the hex-corner, instead of the hexside? You get fewer flank hexsides and more front when facing toward a side.

The hex-corner facing is available for players who are less concerned with squeezing every little advantage out of their play and are annoyed by a line of troops running down a hexgrain that looks as if it is in some sort of weird echelon formation, where each unit is prepared to fire on the flank of its neighbor should the need arise. That's all.

In August Fury scenarios 1 & 5, Hatch (a division commander) is not stacked with a unit of his division in the initial set up! Is this an exception or an error?

The artillery is attached to 1/3v at start and functions as part of his division, which allows him to stack with it. When 1/3v rejoins the corps, the situation reverts to normal and he must stack with one of his brigades, and not the arty.

In August Fury scenario 5, some of the Confederate Corps artillery are out of the 8 MP command radius at start. Since they have no divisional goals, must they use movement points to get back within range of the HQ?

Crops The artillery at B2.17 has a divisional goal to defend the Bull Run crossing North of Little Creek.

Does cavalry artillery have the movement allowance of cavalry or artillery?

Cav batteries are treated the same as any other for purposes of movement, they have the movement allowance of artillery.

There are no "spare" Repl leaders in later CWB games, so I assume an original leader who becomes a casually must be flipped over and placed on its Repl side and not placed in the Lost Leader boxes. Is this correct?

Yes. Due to the current method of replacing dead and wounded leaders, with only one set of counters, leaders will make trips to the dead or wounded boxes rarely. I would suggest either having a friend bring his counters so as to keep the butcher's bill current, or write the lost leader's name on scraps of paper and place them in the Lost boxes. Either method will avoid any potential arguments about who shot R.E. Lee, and who didn't, when the game is over!


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