Series Errata

The Gamers Game Rules



5-06 Gazala (23 Feb 04)

1. The rules state that attacking across an escarpment along a road (or track) is allowed at Ax1/3 while the map gives the modifier as Ax11 A. The map is correct (Ax1 /4).

2. In scenario 4, 1/104 PG sets up with the rest of 21 Pz, and the Italian 141 Artillery and 34 Engineers set up with the rest of 20 It Corps.

3. No unit can set up in Reserve. To enter Reserve, each side must wait for their first available friendly Movement Phase.

4. The full information for scenario 1 is:

1) The Fall of Bir Hacheirn

This is a tiny scenario and a good solitaire workout. It is a rush to beat the clock for the Axis to take out the remainder of the Free French. Good Luck, it is a tough fight!

The situation has been simplified somewhat to make for a quick scenario. For example the reinforcement of the attack by the 15th Pz and the effort of the 7th Motorized Bde to disrupt it have been omitted.

Special Rules:

No Reconstitution or Reinforcements (including Emergency Reinforcements)

The Free French are never in Attack Supply (and are out of trace supply as well) and get no Air Units.

The Free French cannot move outside of the minefields surrounding Bir Hacheim.

Axis units are always in Attack Supply and get 2 Air Units per turn.

Scenario continues until the last Free French unit is destroyed (the length of time it takes determines the winner).

General Information:
First Turn: 10
Last Turn: Until last Allied unit is destroyed.
Maps in Play: Map A only
First Player: Axis
First To Set Up: Allied

Commonwealth Information:
Set Up:

Inside the minefield surrounding Al 7.04:
1 FF Inf Bde (1 FF Bde HQ, 22 NA Arm Car Co, 2 Leg, 3 Leg, 1 Mar, 2 Oub, 1 Pac Inf Bn, 2/1 FId Arty Bn) (All Out of Supply)

Axis Information:
Set Up:
w/i 2 outside Bir Hacheim Minefield from A20.02 westwards to Al 6.04: Trieste Motorized Div (Trieste HQ, 8 Brs Arm Car Bn, 11 Med Arm Bn, 1/65,11/65,1/66, 11/66 Inf Bn, W/65, W/66 Wpn Bn, 52 Eng Bn, 1/21, 11/21, 111/21, IV/21, V/21, 131, 147 Arty Bn), 20 It Corps (34 Eng Bn, 141 Arty Bn)

w/i 2 outside Bir Hacheim Minefield from A20.02 eastwards to Al 6.04: 90 Le Motorized Div (90 Le HQ, 580 Auf Recon Bn, 1/288, 11/288 PG Bn, 1/155, 11/155 Inf Bn, 900 Pio Bn), KG Hecker Commando Bn

Victory:
Game Ends: Victory
14 or earlier Much Better Performance
15 Better Performance
16 Historical Result
17 Slightly Worse Performance
18 or more Worse Performance

5-09 Operation Michael (22 Mar 04)

1 . In 3.2c, German Gas markers are removed at the end of the German Combat Phase. British Gas markers (an option) are removed at the end of the British Combat Phase.

2. The rules place the Reassembly Phase before the Supply Phase, the map shows the opposite. The rules are correct.

3. Counters of 3, 4, and 5 British Corps should be brown, as all other British units, instead of green.

4. 50/17 British Brigade unit symbol should be filled with yellow like the other 5 Corps units.

5. American units are olive green, not light tan.

6. Stacking is enforced at each phase's end as per the series rules, not only at the end of the movement phase. Nevertheless, units may temporarily stack during the movement phase provided such overstacking is broken before the end of the phase.

7. British artillery units ID corresponds to the Corps owning the artillery groups. At the start of the campaign games all British artillery units must set up within the boundaries of owning Corps.

8. Note #1 of the CRT is not correct. Odds less than 1:2 should be resolved as per series rule 7.4.

9. First column in the Barrage Table should be headed by <1*

10. There are no terrain effects affecting Barrage Strength; only spotting effects apply.

11. British reinforcements are wrongly listed as 1, 2, 3/Division. Brigade numbers are wrong and counters are correct. Division number is correct and should be enough to know what reinforcements must enter the game.

7-03 A Fearful Slaughter (29 March 04)

1. In many cases, references need to have "'I" added to them. For instance, in 3.3c(a), the reference to 2.2b should be 3.2b.

2. Units with F morale (all of which are dismounted cavalry) check for stragglers on the E morale column. All such units have a C morale on their mounted side, and may recover stragglers using the higher morale.

3. (2.4 clarify): When exiting an EZOC, roll on the morale table and apply the result normally, including stragglers and additive effects (series rule 24.4). On a result of NE, the unit may move normally, regardless of any existing morale state. On any other result, the unit may not move, but must retreat the number of hexes indicated by the morale result. Units that are BL or Normal Morale may enter Close Combat on an adjacent enemy unit without rolling for withdrawal from EZOC.

4. (3.3c (c)): Unassigned Union army and division units are not in Command radius unless within 6 hexes of A55.14. Only units that are part of a division OR assigned to the division follow an ER. Roll for stragglers for ATenn using the D morale if any army units are assigned to the division, or roll for each unit separately if using the Regimental Loss Charts.

5. (3.5) Union units become Alert due to the Alert Schedule at the beginning of the Union player turn. A Union leader cannot move until his formation is alerted. Alert markers are placed on units as they become alerted. After about 6 turns, they are no longer needed.

6. (5.1) The Union gets 0 Victory Points for B31.05. The columns under 5.1 are labeled correctly.

7. (6.9, pg 27): Under Prentiss' troops, delete the reference for 16 Iowa being out of ammo, and delete the reference in orders (pg 28) regarding resupply. Both of the references should be for 15 Mich a & b (listed underArmy troops).

8. (6.11) Scenario 6.11 special rules override series rules. For functions like CAS and Emergency Retreats, units "in-command" retreat, and then the leader has to go around and gather up the other units and march them back to his command. The leader will be in no-orders status, but is allowed to go "gather up" any stranded units. Rule 2.4 remains in effect, so units will have to roll for Withdrawal from EZOC.

9. (6.11a, c, d): You cannot trace command radius along roads and tracks in woods or thicket hexes. Units that start a scenario with orders may move, even if not within command radius of a Brigade Commander. Units in a hex that another unit retreats through do not retreat, even if Routed.

Scenario Setups

CSA division H/3 should be 1/3; C/H/3 = C/1/3, etc. (the counters are correct).

Unalerted Union units may set up in any formation.
2,3/4 ILL Cav (5/T), is just one counter: 4 ILL Cav.
1/2 ILL Cav (6/T) should read 1/11 ILL Cav, 2/11 ILL Cav.
In Sc 6.9, the 7th ILL should be in A44.17.
Hodgson's battery is 5th Co. Washington battery.

Scenario 6.5 Hornet's Nest
E 2 ILL Bty(2) [11 /T] sets up in A29. 11, not B29. 11
5 Ohio Cav (4/T) should be 1,5 Ohio Cav and 2,5 Ohio Cav.
11 ILL Cav (6/T) should be 1,11 ILL Cav and 2,11 ILL Cav.

Remove reference to Res Corps Supply and to19 Tenn (in S/Res setup).

Replace references to "A Tenn" with "A Miss".

(clarify) Hindman is wounded (no Repl) so 1/3 reports directly to Hardee.

Charts & Tables

Confederate Random Event Table
A roll of 12 is Corps Attack Stoppage. The table on map A should say Corps Attack Stoppage, not Divisional Attack Stoppage.

Reinforcement Schedule
Army of Ohio Supply Wagon and Train arrive on April 6th at 4:45 with Nelson.
Fort Donelson Garrison - start rolling at 8 am. The rulebook is correct.

Regimental Loss Charts
CSA 3/P/F brigade should be 00/00 for Bde Wreck. The correct order of pages for the Regimental Loss Charts is 1, 2, 3, 4, 11, 10, 5, 6, 7, 8, 9.

Brigade Loss Charts
The number of boxes under Wrecked Regiments is incorrect for several brigades. The number of boxes and wreck points for Wrecked Rgts should match the boxes under "Bde Wreck" on the Regimental Loss Charts.

Boxes are missing for Union and Confederate cavalry, and for PikeA/V brigade. Write in a set of boxes for these units as listed below. They do not add to the wreck level of any brigade or division, except for Pike/w which is a separate brigade.

*** Counters

Union
A&B, 2 ILL cavalry (2/T) should be A&B, 1 ILL.
45 Tenn infantry has a brigade name of S/Tenn which should be S/Res.

Confederate
1 Miss/1 Corps cavalry is missing slash 'T' on the back, and should say Mtd instead of Col.
Ga Dragoons (W/l/3) should say Mtd instead of Col.

4-09 Korea (12 May 04)

1. All the white UN units have truck MAs on combat and move sides. Two of these (Turks and Filipinos) should be Truck on their Move Mode sides. The other Move Mode values and all the Combat Mode numbers should be Leg MAs.

2. On the Terrain Effects on Combat Chart, Impassible and Frozen Lake Hexsides should read [1/3]* for armor.

3. In scenario 5.4, only ROK II Corps HQ and 1 SP are at C54.22 (there is no artillery there).

4. In scenario 5.6, the airbase at C59.23 should be listed under Communist Set Ups.

5. In scenario 5.10, the Dutch and 9 Rgt should be in C44.30.

6. In scenario 5.11, the Phillipine unit should be in B30.06.

7. The Amphibious Landing Table modifier for landing in 1951 should be "-2" (The map version is correct, the separate table is not).

8. The US 937 artillery unit should be a "Bn" on the counter, not a "Grp".

9. The Greek, Belgian and French UN units should each be .'Bn" not "Rgt" on their counters.

10. The holding boxes for the CVGs on the map show them as level 3 Airbases. They are not airbases of any level, but rather follow their own basing/refit rules as per Korea rule 3.10.

11. The reference in 1.10 to series rule 4.10a should refer to 4.10.

12. For purposes of 1.11b, NKPA multi-step divisions count even if they are not full strength.

13. The railroads leading from 32.10 to 33.09 are only connected if the path 32.10 to 32.09 to 31.09 to 32.09 to 33.09 is all usable for rail movement.

CWB Regimental Sub-Series

Series Rules v2.0
Last Revision: 21 June 2004
Version 2.0 corrected errata in the original charts and tables.

1. On the Small Arms Range Table, HR is Henry Repeaters. Add SH for Shotgun. Shotguns are 3x in CC, 1x at range 1, and cannot fire at range 2 or more.


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