Screaming Eagles in Holland 1. 1.1d (clarification) Roads passing through canal hexes may be used normally, since units are allowed to enter canal hexes as long as they remain on "their side" of the canal. Remember also that canals do not count for combat modifiers; use the base terrain of the hex. In addition, units in a canal hex cannot be spotted for direct fires by units on the other side of the canal. (This is logical but is not handled by normal TCS rules that do not consider blocking terrain in the targets hex.) 2. 1.1f (clarification) Windmills and Church Spires are 20m in height. LOS is blocked if it passes through the building symbol. LOS is not blocked if it passes through only the cross atop the Spires or the windmill blades. Notional spotters have an elevation of 30 meters allowing them to see over surrounding 20m high buildings. 3. 1.2(b) (correction) The final dr must be the indicated number or GREATER to destroy the bridge. 4. 1.5 (clarification) Units with optional Truck or HT movement are indicated with either a "t" (truck) or "h" (halftrack) after the movement factor on the counter. The movement factor itself is for foot movement (i.e. manhandling guns). 5. 5.2c (clarification) Allied setup in A19.06, A17.02, A15.01 is as printed. Both groups set up in the same hexes. Note: The 2 MG units of 81AT do not appear in this scenario w/i 3 of A24.02 change to: F/2/501 (1x Mortar) G/2/501 (lx Mortar) H/2/501 (2x Mortar) 6. Victory conditions: (change) For this scenario, award the VPs for control if the Germans control one side of a bridge, and the VPs for "destroyed" if they control both sides of the bridge at the end of the scenario. 7. 5.2d (correction) The scenario ends at 1400 Hours, 22 Sept. 8. (correction) C/Royal Dragoons (2x DAC, 2x DCS) start w/i 10 of B19.22. 9. Reinforcements (clarification): All allied reinforcements enter with an implemented Op Sheet. 10. Counter Manifest & Order of Battle: Each battalion of the 327 GIR has 4 MGs, not 3. The countermix is correct. 11. (clarification): Co Hoefer is a part of KG Richter. 12. (clarification): KG Frundsberg consists of KG Richter, the 10SS AA Flak Bn and the 10 SS StG Bn. 13. Terrain Effects Chart: For Wet Ground, Track movement, the cost should be 5(8). Delete the "1". 14. Turn Record Track: The 1600, 1620 and 1640turns were inadvertently omitted from the track. They still exist however! OCS Series (ver 3.0) (7 Jul 02) 1. On the Transportation Equivalents list on the charts and tables (page 1), the final bullet gives the modified Rail Cap cost for moving through interdicted or damaged hexes. This is incorrect when it comes to damaged hexes, as they totally inhibit rail movement (as per 13.3e). 2. Delete 5.7h; Reserve Mode units can spot, provided they meet the other requirements for spotters (10.0e). 3. Delete the sentence in 10.Oh stating that Air units conducting a Barrage are the only. .. air units subject to Flak. There are other cases where air units are subject to flak (see 14.9). 4. In 15.Oc part B), the flak rating is the air base level minus one, not the level itself (as it is in the other rules and on the tables). 5. DUKWs can only carry items that could be carried by air transport. 6. The OCS Standard Markers illustration on page 3 of the rules incorrectly displays an air base symbol for the Hedgehog example. A real hedgehog can be seen at the start of 16.0 on page 29. 7. The Barrage Air Mission examples at the top of page 26 use the old flak table. The first two examples roll as a +0 roll on the Flak Table. In the third example, the flak roll is done +1 (for the HQ). All examples show the attacks as undeterred by flak, which is fine, but the method shown is from the old rules. 8. 4.1 Action C applies only to traces from detrainable hex back to the supply source. HQs always draw, throw, and trace with whatever MP type they happen to have on the counter. Enemy ZOCs block Truckbased MP traces but do not block leg or track based trace). (This makes all these rules the same for both SP throw and trace.) 9. Change the definition of Attack Capable units (4.8) to "Attack Capable units are ground combat units with an attack combat strength (non-parenthetical) of zero or more in their current mode. 10. Delete the last paragraph of 13.9 and replace with "See 14.1g for air units." 11. The index entry regarding Hedgehogs: Defender Options referring to rule 9.10d should not exist. 12. The entry on the Barrage vs. Facility Table explaining the AB result is in error in describing it as affecting only inactive air units. An AB result affects both inactive and active air units (as is the case in both rule 10.0j and the Air Unit Reduction Table). 13. Rail Conversion is listed in the index as being rule 12.3h. This should be 13.3h. 14. just to clarify: 14.7b (Hip Shoots) currently reads: "Air units always hip shoot alone. Multiple air units cannot hip shoot in a single Barrage." Change this to: "Air units always hip shoot alone. Multiple air units cannot be in the barrage hex when a hip shoot is executed." 15. The example on Page 20 of supply throw tells you that the HQ at A provides its own detrainable hex, which it cannot as it is in Move Mode. The HQ must be in Combat Mode to do this (13.1b). 16. Disregard 14.1d (Straight-Line Air Movement). Instead, place air units on the desired target hex (of a barrage, air combat, base relocation, air transport, or interdiction) anywhere within the air unit's range limits (and other controlling rules). All air movements are limited to only one such target hex (even if the air unit is a fighter and has "left-over" range after executing an air-to-air combat). 4-08 GBII (10 Oct 01) 1. The Russian 37 Mech Bde (1 M Corps) has its AR reduced to 2 on its Move Mode side. It should retain its 3, like the other Mech Bdes and not be reduced the way the Tank Bdes are. 2. In scenario 7.1, the German 8th Infantry Division sets up in both B19.28 and B18.26. It should set up in B18.26; the 87th Infantry Division sets up alone in B19.28. 3. The NKVD Border Regiment rule (3.8) refers to an effect in 3.4. This is an obsolete rule reference and there is nothing in 3.4 that affects 3.8 in the final version. 4. On the Russian order of arrival for 12 Oct 41, delete the reference to a 25th Tank Bde. The 25th Tank Bde is a 7-3-6 (not the 6-2-5 listed) and it arrives on 15 Oct 41 instead. Furthermore, delete the reference to a 6-2-5 Tank Bde (25) in the dead unit lists in scenarios 7.2, 7.3 and 7.4. 5. In several of the scenarios the historical value of the German South option was not applied to the VP total needed to win. The best way to resolve this is delete the 20 VPs from the South in 1942 option (1.10a part B). The scenario VP totals work correctly without the extra 20 VPs as that would apply to any of the scenarios where the south option occurs, and something like it would have to be applied to the ones that don't. 6. On 22 Nov 42, the German order of arrival calls for the removal of 20-43 Inf Div (8). This should be 15-5-3 Jg Div (8) instead. 7. Ignore Frozen Small Lakes (1.1c) for Movement purposes. Use their terrain effects on combat as listed on the Terrain Effects Chart. 8. To clarify, rail artillery can move along rail lines like RR repair units (they do not need detrainable hexes). 9. MMD units can be converted into Guards air units like any other Russian air unit using the normal process. 10. Ignore the 203 Sec Bde (German) counter. The unit served in AGC west of the map and never arrives in play anyway. 11. In scenario 11 (6.8), you will need little maps D & E as well as the main maps A and B listed. 12. In the two Mars scenarios (6.8 and 7.8), there should be a wagon extender in B8.34 (with the LW HQ); this extender draws off B3.28. The German units between A11.22 and A12.27 have just been compromised by the Russians just south of them and need to eat on map SPs or Tree Bark, or withdraw to get back into trace. Lastly, remove from the Soviet dead unit list 12-2-2 Inf Div (32, 93) and 11-1-1 Inf Div (133) as they have been rebuilt already. 13. In scenario 7.8 (Mars Campaign Start), the Russian 12-2-2 Inf Div (280) is listed in both C52.25 and C62.26. C52.25 is correct. Also, 12-2 2 Inf Div (32) is both Dead and in B19.34; it should be in B19.34. 14. In scenario 7.6 (Operation Kremlin), the Russian 12-2-2 Inf Div (280) (apparently the "lost division") is listed in both C52.24 and C55.23. C52.24 is correct. Operation Michael Errata (11 Sept 02) 1. Counters of 3, 4 and 5 British Corps should be brown, as all other British units, instead of green. 2. 50/17 British Brigade unit symbol should be filled in yellow as all other 5 Corps units. 3. American units are olive green instead of light tan. 4. Stacking is enforced at each phases end as per the series rules, not only at the end of the movement phase. Nevertheless, units may temporarily stack during the movement phase provided such overstacking is broken before the end of the phase. 5. British artillery units' IDs correspond to the corps owning the artillery groups. At the start of the campaign games all British artillery units must set up within the boundaries of their owning corps. 6. Note #1 of the CRT is not correct. Odds less than 1:2 should be resolved as per series rule 7.4. 7. The first column in the Barrage Table should be headed by "<1*". 8. There are no terrain effects affecting Barrage Strength; only spotting effects apply. 9. British reinforcements are wrongly listed as 1, 2, 3/Division. The brigade numbers are wrong and counters are correct. The division numbers are correct and should be enough to indicate which reinforcements must enter the game. Back to Table of Contents -- Operations #44 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 2002 by MultiMan Publishing, LLC. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |