Battle of Belgium

A Drive on Paris Scenario

by Steve Newhouse



The opening battles in Belgium were the focal point of the start of the Great War in western Europe. While four armies struggled through the fog of war and the horrors of machine guns and siege mortars, the eyes of the world looked to Belgium. Commanders had to maneuver larger armies for higher stakes than ever before. This scenario was designed for players to solve many problems in a limited time. It can be played in two hours or less and was designed with SCS tournament play in mind.

Playing Area: The northern half of the map is in play. The historical Mobilization Points are used and the FDL rules are in effect.

Turns: 1-6

Initial Deployment:

Germans: 2 Cavalry Corps and the 3 Assault KGs.

Allies: The Belgian Army, French 5 Army HQ and 1 Cavalry Corps.

Reinforcements:

Germans: All German units for Mobilization Points 1,2 and 3.

Allies: French Mobilization Points C, D, H and I, plus the BEF.

Special Rules:

1) The French I Cavalry Corps (only) may cross the FDL and may enter Belgium at any time after Turn 1.

2) The Germans must make the Eastern Withdrawal or suf- fer the 5 VP penalty.

Victory Conditions

Victory Points are awarded as follows, at scenario end subtract the Allied VP total from the German VP Total. The resulting number determines the level of victory:

    German Major Victory: +16 or more
    German Minor Victory: +10 to +15
    Draw: +5 to +9
    Allied Minor Victory: +5 to -5
    Allied Major Victory: -6 or less

Germans:

  • 2 VP if Ghent is held at the end of the game.
  • 3 VP if Valenciennes is held at the end of the game.
  • 3 VP if Avesnes is held at the end of the game.
  • 3 VP if Le Cateau is held at the end of the game.
  • 3 VP if Cambrai is held at the end of the game.
  • 2 VP for each Allied Division destroyed. Units that cannot reconstitute before turn 7 are considered destroyed.
  • 1 VP for each Allied Division reduced at the end of the game.
  • 5 VP for each Allied HQ destroyed

Allies:

  • Automatic Victory if Liege is occupied by an Infantry Division at the end of the game.
  • 2 VP for each turn Liege is held at the end of turn 3 and after.
  • 2 VP for each turn Namur is held at the end of turn 4 and after.
  • 2 VP for each turn Brussels is held at the end of turn 5 and after.
  • 2 VP if Ghent is held at the end of the game.
  • 3 VP if Mons is held at the end of the game.
  • 3 VP if Charleroi is held at the end of the game.
  • 2 VP for each German Division or Assault KG destroyed. Units that cannot reconstitute before turn 7 are considered destroyed.
  • 1 VP for each German Division or Assault KG reduced at the end of the game.
  • 5 VP for each German HQ destroyed
  • 3 VP if all six Belgian Infantry Divisions and Albert are in Fortress Antwerp at the end of the game.


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