by Dean Essig
The date shows the latest revision. 2-07 Black Wednesday (19 Dec 00) 1. The Order of Battle and Counter Manifest incorrectly lists 3x MG Companies as part of the 72 Rifle Division's Divisional troops-there are no such units and the listing is in error. 2. One T-26 of 2RB has a movement allowance on its counter of 30, it should be a 15 like all the others. 3. In Scenario 3, all the 72nd Rifle Div Divisional Troops are available for entry on or after 0600, along with the first two regiments of infantry. 4. (clarification) Wire breach markers are not directional; all hexsides of a fully breached wire hex are passable as open terrain. 5. The mention of III-390 in the Historical Reinforcement Option list is incorrect. There is no III-390. Ignore that entry. 5-01 a Stalingrad Pocket II (15 Jan 01) 1. The Infantry Regiments of the 3rd and 60th Mtr Inf Divisions (German) should have the following ratings on their backs: 1-3-9. The infantry of the 16th Pz Div should be a 1-4-10 on its back. 2. The map's Weather Table lists turn 8 twice (4-8 line and 8-12 line). The latter should be 9-12. 3. The Turn 6 Soviet Reinforcements for Scenario 2 should read "2x Artillery Bdes" not "1x Artillery Bde." 4. There should be a bridge between 44.30 and 44.31 (just to make sure everyone knows there is). 5. The Soviet 118 UR Bde should only have one step. 6. The Rumanian 18 Inf Division's artillery should be a brigade, not a regiment (strength is correct). 7. The 38th Soviet Inf Bde should have the motorization wheel symbol. 8. In the set up for Scenario 2 (page 9), one regiment each of two Rumanian Cavalry Divisions are listed as Motorized Infantry. These are the 6 Rgt (5 Cav Div) and 3 Rgt (8 Cav Div). The "Motorized Infantry" listing is in error, these units are correctly the cavalry regiments shown on the counters. 9. The 3rd Gd Tank Brigade (7 Tk Corps) should be the Guards red color, not regular Red Army brown. 10. The 57th Pz Corps HQ replaces the 17th Corps HQ. 17 Corps fell back to the Kuban and did not participate here, 57th Pz Corps led the relief drive. 11. The Rumanian 3-2 Artillery (4 Inf Div) is marked as a regiment, it is actually a battalion. 12. Although Soviet units unable to trace a supply line to their owning HQ are out of supply, out of supply Soviet units may trace supply to any HQ to avoid attritional losses. 13. In scenario 3, the 63 Russian infantry division listed as part of the 5th Tank Army is actually one of the units of the 21st Army. OCS Series (ver 3.0) (4 Jan 01) 1. On the Transportation Equivalents list on the charts and tables (page 1), the final bullet gives the modified Rail Cap cost for moving through interdicted or damaged hexes. This is incorrect when it comes to damaged hexes, as they totally inhibit rail movement (as per 13.3e). 2. Delete 5.7h, Reserve Mode units can spot, provided they meet the other requirements for spotters (10.0e). 3. Delete the sentence in 10.0h stating that Air units conducting a Barrage are the only ... air units subject to Flak. There are other cases where air units get "flak'ed", see 14.9. 4. In 15.Oc part B), the flak rating is the air base level minus one, not the level itself (as it is in the other rules and on the tables). 5. DUKWs can only carry items that could be carried by air transport. 6. The OCS Standard Markers illustration on page 3 of the rules incorrectly displays an air base symbol for the Hedgehog example. A real hedgehog can be seen at the start of 16.0 on page 29. 7. The Barrage Air Mission examples at the top of page 26 uses the old flak table. The first two examples roll as a +0 roll on the Flak Table. In the third example, the flak roll is done +1 (for the HQ). All examples show the attacks as undeterred by flak, which is fine, but the method shown is from the old rules. 8. 4.1 Action C applies only to traces from detrainable hex back to the supply source. HQ's always draw and throw and trace with whatever MP type they happen to have on the counter (enemy ZOC's block Truck-based MP traces, do not block leg or track based, etc). (This makes all these rules the same, regardless as to whether it is SP throw, or trace.) 9. Change the definition of Attack Capable units (4.8) to "Attack Capable units are ground combat units with an attack combat strength (non-parenthetical) of zero or more in their current mode. 10. Delete the last paragraph of 13.9 and replace with "See 14.1g for air units." 11. The index entry regarding Hedgehogs: Defender Options referring to rule 9.10d should not exist. 4-02 Enemy at the Gates (1 Dec 00) 1. In scenario 4, the set up for D34.20 should read "16-1-1 Rum Arty Rgt OHvy)". 2. The 3rd Motorized Division's Motorcycle Bn is the 53rd, not the 58th as listed on the counter. 3. The 3rd Gd Pontoon Group comes in on Turn 6 (with its HQ). 4. The Germans setting up in scenario 9 (page 30) in hex C53.03 (the northern pocket hex) should be in hex C53.02. 5. None of the operations requiring Victory Point costs (Alert Bn rolls, variants, etc.) can be used in the small scenarios which do not have victory conditions using Victory Points. Unless allowed by special scenario rules. 6. The "12-3-3" Rumanian Inf Divs in the set ups are "12-3-2" Rumanian Inf Divs. 7. In scenario 6, the 11 Pz Div dead units are 1-15 & 2-15 Pz Bns. 8. The Panzer Regiment number for the 22nd Panzer Division was transposed-it should be "204 Pz Rgt" not "240 Pz Rgt." 9. In every scenario where the Stalingrad area is in play, the large Axis dumps near Stalingrad can set up in any hex at or within two of the hex listed. (This keeps Russian Arc Light strikes on the dumps under control ... ) 10. Enemy at the Gates used a different reduction scheme to show strengths on the back of air units than is correct for later series rules editions. For this game, use the front side only, and use strengths of (-I) Air to Air rating and x 1/2 Barrage strength. The back of the air unit counters now serves no function. These air units in will be replaced by those in the 2000 Repls and Variants countersheet. 11. OCS v3.0 series rule 13.8 overrides the rule in Enemy at the Gates which grants engineer capability to assault engineers. They no longer have this ability. 12. Elista can be used as a supply source for the Axis if the Axis controls D17.01 (existing rule ... but add:) "and Dl 7.01 can trace to another Axis Supply source via the rail line there." 4-03 Tunisia (1 March 01) 1. The Charcoal trucks pay 2 MPs to load and unload (just like wagons). 2. Any large stacks created by reinforcement arrival during Mud turns are off limits to Barrage attack until the player has an opportunity to break up such artificial stacks in his first player turn after the Mud effects end. 3. (clarification) Rule 3.5a is correct; the 8th Army arrives with 6 SPs (plus those on organic trucks) on its turn of entry. The 3 SPs listed in the Order of Arrival are in addition to the 3 SPs the 8th Army gets every turn according to 3.5b. 4. In scenario 6, page 15, there should only be 2x B-25 available, not 3x. There are three B-25's in the game and the third one is in the Desert Air Force. 5. The Kasserine Pass campaign scenario starts with the Allies moving first, while the small Kasserine Pass scenario has the Axis moving first. Both are correct (but might cause confusion). 6. To upgrade Tunisia to OCS v3.0 standards, give a nominal Flak Unit (strength 2) to the port hexes of Tunis and Bizerte if occupied by an Axis unit. 7. When using Tunisia and the v3.0 OCS rules, the Low Capactity RR cost double rail cap (if ever used). Standard Rule for All Series:,/H3>A unit cannot move from hex A to hex B unless it could also move from hex B to hex A. This rule applies to ability as determined b y terrain prohibited to some or all unit types, not MP cost. For example, a unit prohibited from entering mountains may not move from a mountain hex to a clear hex through a non-road, non-rail, non-track hexside. Back to Table of Contents -- Operations #42 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 2002 by MultiMan Publishing, LLC. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |