Errata and Corrigenda



Each entry has the date of the most recent revision.

1-10 Champion Hill (28 Feb 00)

1. For victory point purposes, the following hexes are in error: 63.02 & 63.03 should be 53.02 & 53.03, 49.19 should be 50.19. The listing of 50.16 is correct (even though it appears wrong).

2. The reinforcements listed for 8:00 pm in scenario 5.4 should be ignored--the scenario ends before they appear.

3. There is only one kind of road on the map (Secondary). Those marked white are "better" Secondary roads, but the effects are the same. My mistake in coloring them according to the usual Primary, Secondary color schemes.

4. In scenario 5.1 2-10-13 should set up in 47.24, not 47.20.

5. In scenario 5.1, the orders for R-S mention Raymond Road. The reference should be to Jackson Road.

6. The Railroad provides a bridge over the creek.

7. A Ford over a Stream negates the Stream costs. The listed costs for a Ford are for Fords over Creeks, not Streams.

2-08 Leros (23 April 00)

1. In order to resolve the conflict between the two rules regarding coastal batteries (one stating they can only fire once per phase and the other claiming they can fire once per Landing Zone), the correct version is that they can only fire once per phase.

2. Delete the "or less" from the Parachute Loss Table's bottom row, it should read "1", not "1 or less."

3. Apply the entire range of AA guns when determining distance for the Parachute Loss Table, 3.6e is in error when it says to ignore those at ranges greater than three hexes.

4. The II-16 Bn (German) Battalion Morale Box is missing, it should have one with the others.

5. The range on the 2 inch British Mortars is inaccurately long (they are rated here as being essentially the same as 60 mm Mortars, which is not correct). In order to make these units match the method used in Matanikau and A Raging Storm, their values (something less than the current 2 points each) should be integrated evenly through the battalions they support. Effectively, this means to just remove them from the game.

4-02 Enemy at the Gates (24 May 00)

1. In scenario 4, the set up for D34.20 should read "16-1-1 Rum Arty Rgt (1Hvy)".

2. The 3rd Motorized Division's Motorcycle Bn is the 53rd, not the 58th as listed on the counter.

3. The 3rd Gd Pontoon Group comes in on Turn 6 (with its HQ).

4. The Germans setting up in scenario 9 (page 30) in hex C53.03 (the northern pocket hex) should be in hex C53.02.

5. None of the operations requiring Victory Point costs (Alert Bn rolls, variants, etc.) can be used in the small scenarios which do not have victory conditions using Victory Points. Unless allowed by special scenario rules.

6. The "12-3-3" Rumanian Inf Divs in the set ups are "12-3-2" Rumanian Inf Divs.

7. In scenario 6, the 11 Pz Div dead units are 1-15 & 2-15 Pz Bns.

8. The Panzer Regiment number for the 22nd Panzer Division was transposed--it should be "204 Pz Rgt" not "240 Pz Rgt."

9. In every scenario where the Stalingrad area is in play, the large Axis dumps near Stalingrad can set up in any hex at or within two of the hex listed. (This keeps Russian Arc Light strikes on the dumps under control...)

10. Enemy at the Gates used a different reduction scheme to show strengths on the back of air units than is correct for later series rules editions. For this game, use the front side only, and use strengths of (-1) Air to Air rating and x1/2 Barrage strength. The back of the air unit counters now serves no function. These air units in will be replaced by those in the 2000 Repls and Variants countersheet.

11. OCS v3.0 series rule 13.8 over-rides the rule in Enemy at the Gates which grants engineer capability to assault engineers. They no longer have this ability.

4-03 Tunisia (24 May 00)

1. The Charcoal trucks pay 2 MPs to load and unload (just like wagons).

2. Any large stacks created by reinforcement arrival during Mud turns are off limits to Barrage attack until the player has an opportunity to break up such artificial stacks in his first player turn after the Mud effects end.

3. (clarification) Rule 3.5a is correct; the 8th Army arrives with 6 SPs (plus those on organic trucks) on its turn of entry. The 3 SPs listed in the Order of Arrival are in addition to the 3 SPs the 8th Army gets every turn according to 3.5b.

4. In scenario 6, page 15, there should only be 2x B-25 available, not 3x. There are three B-25's in the game and the third one is in the Desert Air Force.

5. The Kasserine Pass campaign scenario starts with the Allies moving first, while the small Kasserine Pass scenario has the Axis moving first. Both are correct (but might cause confusion).

6. To upgrade Tunisia to OCS v3.0 standards, give a nominal Flak Unit (strength 2) to the port hexes of Tunis and Bizerte if occupied by an Axis unit.

4-05 DAK (24 May 2000)

1. (Not errata but might confuse) a) The two entries for C38.20 in several scenarios are supposed to set up in the same hex and b) The two identical lines on the Axis Variable Reinforcement Table are supposed to be that way. Why weren't these combined into single entries each? Wish I knew...

2. The rule regarding the road west from Sidi Barrani was updated with last minute information while the map entry was not--it becomes primary on 1 Dec 40 and is a road (not track) until then. The Map entry is incorrect, the rule is right.

3. While the map differentiates cities into Minor and Major for historical purposes, they have the same terrain effects (both listed under the category of "City").

4. The end of the sentence of the last paragraph of 3.11a should read "...and the turn's result is no effect." (For some reason the last phrase disappeared...)

5. The Tripoli to Map Track rule (3.1f para h) says one exits Box 5 to get on the map, it should read Box 1.

6. Historically, the Tobruk Command HQ was disbanded after Tobruk was relieved in Crusader. As an historical option, the player should remove this HQ two turns after the fortress is relieved (has road trace available) if a siege occurs. There is no requirement to do this.

7. On the Map E Abstract, the distance from Cairo to D38.01 is 8 MPs (it is not listed).

8. The Greek Campaign die roll description in 3.11b incorrectly states that the marker advances when the die roll is "greater than or equal to" the number in the Allied Order of Arrival. This should be "Less than or Equal to" and is correctly stated in the little description of the die roll on the Allied OOA (Vol II, page 35).

9. On 1 May 41, the 2 RHA Arty Bn (Red) should convert into 2 RHA Arty Bn (Yellow).

10. The 5 Ind Div Organic Truck should also be withdrawn on 1 Nov 41 with the two listed infantry brigades.

11. Revise 3.1g (the Tobruk AT Ditch). The ditch does not exist at the start of the campaign. It comes into existence 1 Apr 41 (when the hedgehogs get their full value). While the Italians had dug the ditch before the campaign began, they allowed it to fill mostly with sand. It wasn't until the CW occupation that the ditch was cleaned out and fully functional.

12. To upgrade DAK to OCS v3.0 standards, give a nominal Flak Unit (strength 3) to the port hexes of Tobruk and all Delta Ports if occupied by a Commonwealth unit. Benghazi and Tobruk have a nominal Flak Unit (strength 1) when occupied by an Italian unit and a nominal Flak Unit (strength 2) when occupied by a German unit.

6-03 Aspern-Essling (28 Mar 2000)

1. In scenario 5.1, the Austrian 4th Corps arrives at 6 pm at 62.15 (same as in 5.4).

2. 1.3 applies to both the Granary ("Grainery") hex and the Great Garden hex. Also, add the following restriction to the Granary hex itself (33.16): Artillery cannot enter this hex. Artillery is still free to enter the Great Garden hex (32.16).

3. None of the units in the Austrian Heavy Cavalry Division (1C-R) should have skirmishers.

4. Inf-AG (Austrian) should wreck after 16 losses, not 6.

5. The artillery for the French 3HC-Cav should have the same background color as the other HC-Cav artillery units.

6. Add to LeGrand's Division (1-4 French) the 3 Bad Inf Rgt. This would be 3 Bad-1-4 with a strength of 8, morale of C, and a skirmisher/loss chart set up exactly the same as 2 Line-3-4 (yes, even though that unit is a B morale) It enters/sets up with the rest of the division.

7. 1-Cav-4 and 1-Cav-3 (both French) should be Light, not Heavy, Cavalry.

8. The Turn Record Track shows Straggler Recovery on the hour, not every turn as per NBS standards. This is a mistake...it should be every turn.

9. The Brigade wrecked mark for the 3-2-2 French Brigade (Ficatier) should be right after the last "A" strength box.

10. The assorted French "Marshall's" should rather than the rank of "Marshal" on their counter. Wyatt Erp rolls over in his grave.

6-03 This Terrible Sound (14 July 2000)

The Rout counters are missing. Stay tuned for how we'll get some to you.


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