History as Optional Rules
for the CWB

American Civil War

by Jerry Ankeny


The following assortment of rules are intended to add even more historical flavor to several of the games in the Civil War, Brigade series. hopefully, they will be fun additions to your gaming experience. They were created for those who just can't get enough history in their lives. Enjoy!

April's Harvest

2.9 Variable arrival of Lew Wallace's Division (3/T): Use this rule in place of optional rule 2.9, Lew Wallace Gets to the battle on Time. Anyone with military experience will attest to the fact that it's a challenge to get a large body of soldiers moving in the right direction. On 6 April, 1862, our buddy General Wallace had more than his share of problems moving his division. this rule gives him a chance to redeem himself without guaranteeing an automatic 12:00 pm arrival. The inspiration for the following variable table of arrival came from Rule 2.8, Arrival of the Army of the Ohio. I think that the variable arrival times of Union reinforcements add a great "fog of war" atmosphere to the game. This variability forces the players to make tough decisions based on uncertain situations, and that makes for a great simulation.

The Union player rolls two dice at the beginning of his movement phase starting with the 12:00 pm turn on 6 April. Continue to check for variable arrival until the required roll is made or until automatic arrival occurs at 7:00 pm. Wallace's Division arrives at Entry Hex F on the turn in which the arrival check is passed. Follow all standard series rules for reinforcements.

The Confederate player receives the victory points noted on the chart if Wallace's Division arrives on the 5:30 pm turn or earlier.

TimeArrival
Roll
Cost
in VP
12:00664
12:3065-664
1:0064-664
1:3063-663
2:0062-663
2:3061-663
3:0056-662
3:3055-662
4:0054-662
4:3053-661
5:0052-661
5:3051-661
6:0046-660
6:3045-660
7:00Automatic0

August Fury

Jackson' Men and the Railroad Cut: "The Federals in front of the unfinished railroad nonetheless pushed Starke's regiments to the utmost. Thirty minutes of furious firing emptied many Confederate cartridge boxes. Teams of men left the firing line to search the dead and wounded. Not enough (ammunition) could be had. In Johnson's and Stafford's brigades the firing diminished noticeably. Dozens of men, their guns empty, stood idly, waiting for someone to tell them what to do now. Then an Irishman of Stafford's brigade named O'Keefe stood up and yelled, 'Boys, give them rocks' " (Hennessy, 356).

Use the following rules to simulate the desperate nature of Jackson's defense of the Railroad Cut:

    1. Any unit of Jackson's Wing that is Low Ammo and that occupies a railroad cut/fill hex ignores the -1 fire combat shift when defending in Close Combat.

    2. Any unit of Jackson's Wing that is Low Ammo and that occupies a railroad cut/fill hex ignores the -1 morale table shift when defending in Close Combat.

In Their Quiet Fields

Hood's Brigade and Breakfast: "It was now 7:00 o'clock ... the men were still at breakfast when Hood called them out. This counterstroke was devastating to the Federals. Hood drove from the West Wood with a ferocity that has long been attributed to the angry mood of soldiers denied the comforts of 'behind the lines' " (Murfin, 219).

Hood's brigade automatically assumes a Blood Lust morale state if it participates in any offensive action (i.e. is assigned a complex order through the normal order process or through initiative) before or during the 7:30 am turn. Follow normal morale check procedures to determine whether the unit maintains this status. Hood's brigade receives this benefit a maximum of one time per game. Hood's brigade cannot receive this benefit after the 7:30 am turn, although it can assume Blood Lust through normal morale procedures any time during the game. Bee-Hives at the Roulette Orchard: "During the advance of the 132nd Pennsylvania, a Confederate shell hit a colony or bee-hives in the Roulette orchard. It was touch and go for awhile as the man ran for cover from an odd assortment of swarming bullets and bees" (Murfin, 249). Use the following table whenever a unit is fired on by either small arms or artillery fire while occupying hex 20.221. Continue to roll on the table as required until a negative result is received (i.e. a dice roll other than 11-26 on either table). Apply only one negative result per game.

Use the Bee Effects Morale Tables.

Target Not Required to Make a Morale Check
DiceResult
11-26No effect
31-46Shaken
51-56Shaken, back 1
61-64Disorganized
65-66Disorganized, back 1
Target Required to Make a Morale Check
DiceResult
11-26No additional effect
31-46-1 morale shift (plus other modifiers)
51-64-2 morale shift (plus other modifiers)
65-66-3 morale shift (plus other modifiers)

The 51st Pennsylvania's Whiskey: "Sturgis had received his orders from Burnside: 'Carry the bridge at all hazards.' He assigned his 2d Brigade under Col. Edward Ferrero; four crack regiments -- 51st New York, 51st Pennsylvania, 35th and 21st Massachusetts. 'It is General Burnside's especial request that the two 51st's take that bridge,' called Ferrero to his men. 'Will you do it?' 'Will you give us our whiskey, Colonel, if we make it?' shouted someone from the Pennsylvania regiment. It was kind of a ticklish subject with Ferrero. This unit had gained quite a reputation from their drinking habits. But they would deserve their fair share if they pulled off this job. 'Yes, by God!' he said, and the boys cheered. 'Charge with the bayonet,' Sturgis ordered (Murfin, 274).

Use the following rules to simulate this situation:

    1. Whenever 2/2/9 makes a Close Combat attack from hex 35.24 to hex 36.23, shift its morale checks 6 rows up on the table (plus other modifiers). This gives the boys a fighting chance by negating the morale effects of engaging in Close Combat in column formation.

    2. Whenever 2/2/9 occupies hex 35.24 and a Confederate unit occupies hex 36.23, shift all of 2/2/9's non-Close Combat morale checks 1 row up on the table plus other modifiers.

A. P. Hill's Division and Blue Uniforms: "While in Harper's Ferry, A. P. Hill's Division stocked themselves well with just as much Federal booty as they could carry and blue uniforms, whole or any combination thereof, became the order of the day. . . . The tide of blue which swept Burnside back to the Antietam was Hill's Division arriving in the nick of time" (Murfin, 184).

The first time that Union infantry fires at the infantry of A. P. Hill's Division, the firing units shift their fire two columns to the left on the fire combat table. This shift is in addition to any other modifiers. This modifier is applied once for each of A. P. Hill's brigades. However, the modifier is not increased if Hill's units are stacked.

Bibliography

Hennessy, John J. Return to Bull Run: The Campaign and Battle of Second Manassas. New Your: Simon and Schuster, 1993.
Murfin, James V. The Gleam of Bayonets. New York: Bonanza Books, 1965.


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