Corrigenda

Errata


Each Entry has the Date of LAST Revision:

01-12 Seven Pines (16 Apr 1999)

1. The Savage Station Loss Chart reflects the old F-AH, not the corrected one. See the Gaines Mill Errata.

2. In scenario 5.3, The Confederate Right Wing HQ and supply should set up in E24.11, not E22.11.

3. Victory Point hex (in Savage Station) E16.15 should be E15.26 and E53.10 should be E53.15.

1-13 Malvern Hill (17 Apr 1999)

1. The Richmond Militia needs to be added to the Confederate Loss Charts. They have a strength of 20, a Morale of D, and wreck at 13.

2. The Glendale Scenarios begin at 8:00 am, not 4:00 am.

3. A few game turns of time were left off the Turn Record Chart (the fix is intuitively obvious).

4. When Malvern Hill is linked to Seven Pines, Map I has difficulty linking to both Map F and Map H. To correct this we will be reprinting Map H (and correcting the Turn Record at the same time) during Summer, 1999. This replacement will be sent to all known purchasers of the game. Map H is currently adequate for playing Malvern Hill itself, but it needs correction for the entire package to work together.

5-05 Crusader (17 Apr 1999)

1. As stated in the rules, hex 48.08 should be a trench.

2. No, there aren't any missing rules in the "invisible" rules sections between 1.4 and 1.8. This glitch just proves (again) that the designer (me) cannot count.

3. The note on the map above entry area E that reads "...any D hex" should read "...any E hex."

4. Any units slated for Tobruk Reconsitution (as well as the ability to ever do any Tobruk Reconsitution in the future) are lost the instant an Axis unit ocuppies 19.32 (Tobruk).

5-06 Gazala (17 Apr 1999)

1. The rules state that attcking across an escarpment along a road (or track) is allowed at Ax1/3 while the map gives the modifier as Ax1/4. The map is correct (Ax1/4).

2. In scenario 4, I/104 PG sets up with the rest of 21 Pz, and the Italian 141 Artillery and 34 Engineers set up with the rest of 20 It Corps.

4-04 Hube's Pocket (21 Apr 1999)

1. Delete the reference to rule 3.11 in scenario 5. There is no such rule (it was eliminated in development).

2. In Scenario 1, add the following to the other two hexes listed for the 40th and 27th Armies (1st Column, toward the top of page 7): w/i 3 B17.28. This covers the troops at Kanev.

3. The 60th Army HQ should arrive on turn 15 (as listed on the Order of Arrival), it should not set up in any scenario before that turn.

4. In scenario 3, the setup for Group Steddmann is incorrect. The listed set up is w/i 3 B15.20 should be w/i 3 B15.21. Also, the pre-game weather in this scenario is intentionally different from the historical listing. The pre-game weather listed is correct.

5. The VPs for Reinforcing the flank do not apply to Sudden Death Victory, only to the end of the game victory determination.

6. All Organic Trucks are considered loaded at the start of all scenarios (this is in addition to the SPs already in the set up).

7. Alert Battalions: (Add) In lieu of a roll and VP expense, the German player can automatically (and for free) get one additional Alert Battalion on any turn in which there are four or fewer in play.

8. Rail Destruction: (Add) Before starting any scenario, each side can destroy any desired rail hexes on or behind their front. No units (or whatever) need to be there to do this, simply select and mark the hexes.

07-01 This Hallowed Ground (16 Apr 1999)

1. In scenarios 6.2 and 6.4 Archer's Repl leader (his flip side) should set up, not Archer himself.

2. In scenario 6.5, the reference to 12 NH in D1.28 should be the 12 NJ instead.

3. The headings for VPs for losses on page 7 show Confederate Losses on the far left, the heading should be for the last column on the right.

4. 1/1/1 commander's name is Meredith, not Meredeth as listed on the counter.

5. The 13th Alabama (Archer's Brigade, H-3) has an Icon for Tennessee on it; this should be Alabama (of course.)

6. Variable Arrivals: Begin rolling on the turn listed, once per game turn. Reinforcements arrive if the roll is 10 or more on two dice.

7. Union Reinforcement Chart, Order explanation number 7 should read hex E8.31, not C7.32 for the road junction to turn onto the Wolf Hill Road.

8. 23.0e states that units that are routed take stragglers as casualties. The RSS Morale Table shows this as not an option and includes DG as well.

9. In the four-map campaign scenario, Reynolds and the 1st Corps troops that normally enter at 8:00 am in the five-map version need to be posted up the road for one turn's movement given that this scenario starts at 8:30 am.

10. The ANVa HQ currently enters without orders. It should have orders to move to Herr Tavern.

11. In 3/1/12, the 13 NY Regiment should be the 13 NJ Regiment. The data on the unit is correct, the name is incorrect.

Stable Errata Listings

(Numbers indicate the issue of Operations containing each game's most recent errata listing.)

SeriesStable Since
CWB 3.030
TCS 3.125
TCS Modern13
OCS 2.0i31
SCS 1.614
NBS 2.024
RSS30
GameStable Since
ITQF II26
TatC23
AF7
BV12
BRS7
Pville24
EAW9
NBPtD20
AH31
ChH22
GM31
B11023
OS7
Omaha4
Matanikau13
GD '4021
HftS17
BW19
Leros27
GD '4130
SF28
RS28
FEW3
GB7
EatG24
Tunisia32
DAK27
SP II30
Afrika30
Ardennes17
YK20
Austerlitz12
Marengo22


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