Corrigenda


Each Entry has the Date of LAST Revision:

4-03 Tunisia (19 Sept 98)

1. The Charcoal trucks pay 2 MPs to load and unload (just like wagons).

2. Any large stacks created by reinforcement arrival during Mud turns are off limits to Barrage attack until the player has an opportunity to break up such artificial stacks in his first player turn after the Mud effects end.

3. (clarification) Rule 3.5a is correct; the 8th Army arrives with 6 SPs (plus those on organic trucks) on its turn of entry. The 3 SPs listed in the Order of Arrival are in addition to the 3 SPs the 8th Army gets every turn according to 3.5b.

4. In scenario 6, page 15, there should only be 2x B-25 available, not 3x. There are three B-25's in the game and the third one is in the Desert Air Force.

5. (not really an erratum) The Kasserine Pass campign scenario starts with the Allies moving first, while the small Kasserine Pass scenario has the Axis moving first. Both are correct (but might cause confusion).

This Hallowed Ground (4 Nov 98)

1. In scenarios 6.2 and 6.4 Archer's Repl leader (his flip side) should set up, not Archer himself.

2. In scenario 6.5, the reference to 12 NH in D1.28 should be the 12 NJ instead.

3. The headings for VPs for losses on page 7 show Confederate Losses on the far left, the heading should be for the last column on the right.

4. 1/1/1 commander's name is Meredith, not Meredeth as listed on the counter.

5. The 13th Alabama (Archer's Brigade, H-3) has an icon for Tennessee on it; this should be Alabama (of course.)

6. Variable Arrivals: Begin rolling on the turn listed, once per game turn. Reinforcements arrive if the roll is 10 or more on two dice.

7. Union Reinforcement Chart, Order explanation number 7 should read hex E8.31, not C7.32 for the road junction to turn onto the Wolf Hill Road.

Stable Errata Listings

Series Stable Since

    CWB 3.0 30
    RSS 30
    TCS 3.125
    TCS Modern 13
    OCS 2.Oi31
    SCS 1.614
    NBS 2.0 24

Game Stable Since ITQF Il26
TatC 23
AF 7
BV 12
BRS 7
Pville 24
EAW 9
NBPtD 20
AH 31
ChH 22
CM 31
7 Pines30
THG 30
B110 23
OS 7
Omaha 4
Matanikau13
GD'40 21
HftS 17
BW 19
Leros 27
GD'41 30
SF 28
RS 28
FEW 3
GB 7
EatG 24
Tunisia24
Hube's 24
DAK 27
SP II 30
Afrika 30
Ardennes17
YK 20
Crusader30
Austerlitz 12
Marengo22

(Numbers indicate the issue of Operations containing each game's most recent errata listing.)

Standard Rule for All Series:

A unit cannot move from hex A to hex B unless it could also move from hex B to hex A. This rule applies to ability as determined by terrain prohibited to some or all unit types, not MP cost.

For example, a unit prohibited from entering mountains may not move from a mountain hex to a clear hex through a nonroad, non-rail, non-track hexside.


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