Errata

The Gamers Board Wargames


Each Entry has the Date of LAST Revision:

Civil War Brigade Series (v3.0) (14 July 98)

1. The Close Combat Sequences in the pull-out charts and tables were not updated to the new sequence. Use the new sequence (Series rules, page 5).

2. 20.3a and 20.3e contradict each other. The correct answer is Fire Splitting is not allowed, period.

3. 10.0 The statements regarding the Army HQ are in error with respect to the new rules 10.6. Also orders are issued from the HQ, not the leader -- unless it is an IPV order -- and order delivery distance is measured from the HQ. 10.6 supersedes this section.

4. The example regarding council of war was not written with the new Army Commander rule in mind, 10.6c dictates how a council of war can be done and how often.

1-12 Seven Pines (3 April 98)

1. The Savage Station Loss Chart reflects the old F-AH, not the corrected one. See Gaines Mill, #12.

Regimental Sub-Series (CWB Expansion) Series Rules (13 July 98)

1. The modification for "Wrecked Regiment of Wrecked Division" on the Close Combat Odds Table should be "Wrecked Regiment of Wrecked Brigade" instead.

2. The CWB Morale State Effects Chart and Blood Lust Morale Check Chart apply to the RSS as well (they were not reproduced in the RSS Charts and Tables Booklet).

7-01 This Hallowed Ground (13 July 98)

1. In scenarios 6.2 and 6.4 Archer's Repl leader (his flip side) should set up, not Archer himself.

2. In scenario 6.5, the reference to 12 NH in D1.28 should be the 12 NJ instead.

3. The headings for VPs for losses on page 7 show Confederate Losses on the far left, the heading should be for the last column on the right.

4. 1/1/1 commander's name is Meredith, not Meredeth as listed on the counter.

5. The 13th Alabama (Archer's Brigade, H-3) has an Icon for Tennessee on it, this should be Alabama (of course.)

6. Variable Arrivals: Begin rolling on the turn listed, once per game turn. Reinforcements arrive if the roll is 10 or more on two dice.

2-09 GD'41 (31 March 97)

1. The following are errors in the Counter Manifest on the back of the rulebook, in all cases the actual counters are correct.

  • 3 Co, 49 PZ has 2x AT, not 3x AT
  • AT Co, 10 Gd Inf Rgt has 6x AT, not 4x AT
  • Add the Inf Gun Co, 6 Gd Div (4x Inf Gun)
  • In the 4th Tank Brigade, the "235" Tank Battalion should be the 253 Tank Battalion.
  • Delete the German 19-V-GD Company.
  • Add the German 20-V-GD Company (6x 20mm AA Tracks)

2. For rule 1.3 the designations on the counters were reversed, so use w=tracked and t=truck instead.

3. For rule 1.4b, the Soviets always use a Prep Rating of 6 for activating reserves.

4. On the Soviet Variable Reinforcement Chart, the 11-12 roll no later than time should be 0900, 24 Oct.

5. On the German Variable Reinforcement Chart, the 2-5 roll allows the 3-521 PJ Co to enter with I-6 Pz Bn.

6. The 18-GD Company should be pioneers, not regular infantry.

7. For the Guderian's Blitzkrieg scenario (page 23), the 41 Soviet Cav Division should set up in A39.02, not A39.01.

5-01a Stalingrad Pocket II (1 Apr 98)

1. The Infantry Regiments of the 3rd and 60th Mtr Inf Divisions (German) should have the following ratings on their backs: 1-3-9. The infantry of the 16th Pz Div should be a 1-4-10 on its back.

2. The map's Weather Table lists turn 8 twice (4-8 line and 8-12 line). The latter should be 9-12.

3. The Turn 6 Soviet Reinforcements for Scenario 2 should read "2x Artillery Bdes" not "1x Artillery Bde."

4. There should be a bridge between 44.30 and 44.31 (just to make sure everyone knows there is).

5. The Soviet 118 UR Bde should only have one step.

6. The Rumanian 18 Inf Division's artillery should be a brigade, not a regiment (strength is correct).

7. The 38th Soviet Inf Bde should have the motorization wheel symbol.

8. In the set up for Scenario 2 (page 9), one regiment each of two Rumanian Cavalry Divisions are listed as Motorized Infantry. These are the 6 Rgt (5 Cav Div) and 3 Rgt (8 Cav Div). The "Motorized Infantry" listing is in error, these units are correctly the cavalry regiments shown on the counters.

9. The 3rd Gd Tank Brigade (7 Tk Corps) should be the Guards red color, not regular Red Army brown.

10. The 57th Pz Corps HQ replaces the 17th Corps HQ. 17 Corps fell back to the Kuban and did not participate here, 57th Pz Corps led the relief drive.

5-02 Afrika (3 April 98)

1. Units cannot move between hex A34.25 and hex A34.24. This all sea hexside should be considered prohibited to movement and combat (but not barrage, of course).

2. In scenario 5.2, one of the Allied 4-5 Variable Reinforcement rolls has already occurred and the RECAM unit should not be in the dead pile.

3. In scenario 4.1, the values for the 288 Sonderverband should be 4-7-18, not 3-4-15.

4. Supply cannot be traced into Salt Marsh or Delta hexes except along a road.

5. Case 1.6b should be a NOTE. The first case 1.6c should be 1.6b.

6. Design Note for 1.7: There is no reason to disallow proportional use of truck points. Proportional truck point use is allowed in the place of the current rule if players desire to use it. The existing rule was designed for simplification purposes only.

7. In 1.11a, add "Units which are out of supply cannot replace step losses."

8. Clarification's: 1.16 -- The SP expended to construct a box must be in standard supply range and does not supply the unit constructing the box for the coming turn. 1.17 -- the Babini group counts as a division for this rule.

9. For purposes of combined arms, parachute infantry counts as infantry.

10. The second player always sets up first.

11. Rommel can move in both phases, he does not have to choose between them as rule 2.3 seems to indicate.

12. (After all these years...) 21 Aus Bde (7 Aus Div) should have 3 steps, not 2.

5-05 Crusader (28 April 98)

1. As stated in the rules, hex 48.08 should be a trench.

2. No, there aren't any missing rules in the "invisible" rules sections between 1.4 and 1.8. This glitch just proves the designer (me) cannot count.

3. The note on the map above entry area E that reads "...any D hex" should read "...any E hex."

The errata listings on the left are from games with new corrections since last issue. For those series and games that do not have newly discovered errata, we have compiled a list of Operations issues that contain the most up-to-date listings.

SeriesStable Since
CWB24
TCS 3.125
TCS Modern13
OCS 2.0i26
SCS 1.614
NBS 2.024
GameStable Since
ITQF II26
TatC23
AF7
BV12
BRS7
Pville24
EAW9
NBPtD20
AH23
ChH22
GM27
B11023
OS7
Omaha4
Matanikau13
GD '4021
HftS17
BW19
Leros27
GD '4126
SF28
RS28
FEW3
GB7
EatG24
Tunisia24
Hube's24
DAK27
SP II27
Afrika10
Ardennes17
YK20
Crusader27
Austerlitz12
Marengo22

Standard Rule for All Series:

A unit cannot move from hex A to hex B unless it could also move from hex B to hex A. This rule applies to ability as determined by terrain prohibited to some or all unit types, not MP cost. For example, a unit prohibited from entering mountains may not move from a mountain hex to a clear hex through a non-road, non-rail, non-track hexside.


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