Up&Coming

News Update

by Dean N. Essig


As you read of the projects below, remember that only 1992 is "set in stone." The first NBS game and the Thunder at the Crossroads reprint (in one form or another) are also firm, anything else scheduled beyond the end of 1992 is still tentative and subject to change. I want to give you a good look ahead, but I want to make sure you understand that our schedules are only finalized around Origins time for the next year-so, until Origins 1992, any mention of projects in 1993 or beyond must be taken with a grain of salt...

Projects at this Time...

Bloody Roads South

CWB #5. April 1992. Designer: Jim Epperson. $32.00 Submitted in finished form in mid-September, this game is ready for the art "department." Dave Powell and Al Wambold played it at our September retreat and had a good time. Play at that point revealed a couple of "bolt tightening" problems, which have since been corrected. This game looks to be a very positive addition to the series. It will include the Second Edition rules.

Guderian's Blitzkrieg

OCS #1. Origins 1992. Designer: Dean Essig. $39.00 Playtesting continuing. Our game from the retreat is being finished here. Full playtest games were shipped out and blind testing is proceeding well. We have discovered this to be a very engaging and intense game. See article this issue.

Stalingrad Pocket

SCS # 1. Origins 1992. Designer: Masahiro Yamazaki. $22.00 Playtesting continuing. Last evening we played agamthe Germans are looking and acting as if they are on the ropes, but as the Soviet player, I'm not so sure. This is definitely the game for you if you think our other games are a tad too complex or timeconsuming. Since the system has been working so smoothly, our playtests are now boiling down to adjusting victory conditions. This is a fun, straight-forward, "classic" wargame.

Perryville

CWB #6. Oct 1992. Designer: Dave Powell. $22.00 Dave is now doing his final re-writes and counter adjustments to this game which has been done for some time.

Blood of Generals

CWB #7. Oct 1992. Designer: Dean Essig. $22.00 I've got my strengths and base maps done. The initial counter layout was being worked on until I was interrupted by other projects. The initial outline of the rules is done. This one has to wait until GB and SP are more finished, so that I am putting my priorities into them in the order they will be coming out.

Thunder at the Crossroads

CWB #2. April 1993. Designer: Dave Powell. $32.00 After some discussion, we decided to forego the short run reprint using the left-over parts from the first printing. Instead, we will be doing a full second edition treatment. The maps will be extended to add the cavalry battlefield, counters and maps will be re-done in the style of Barren Victory, and new (smaller) scenarios added.

Austerlitz

NBS #1. Origins 1993. Designer: Dave Powell. $32.00 Daveis working on theNBS system right now. He has the playtest maps for this game drawn and an Order ofBattle, but his work is concentrating on the actual NBS series rules.

Notes regarding the next year or so...

I will be having my left hand reconstructed in the fall of 1992. Potentially, this might mean a slowing ofproduction while I recover. A final decision can't be made until after that surgerywhen I can see what kind of condition I'll be in. Given my experiences with my right hand, I don't anticipate anything drastic, but we might have to trim 1993 to 2 or 3 new games and a reprint.

Other Projects on the Horizon...
(None have a date yet)

Matinikau

TCS. Designer: Sam Simons. Attacks of the Marines in November 1942 around the MatinAau River, Guadalcanal. I've got this game in almost finished form here, except I do not have a roster of counters and can't yet begin playtesting

A Frozen Hell

TCS. Designer: A] Wambold. A battle in the Russo- Finnish War, 1940. Specifically, the Battle of Tolvajarvi, December, 1940. I'm really looking forward to this one. It should be great, and Al picked a battle where the Russians didn't fight in an idiotic manner.

The Seven Days

CWB. Designer: Dave Powell. Divided into three gamesMechanicsville/Gaines Mill, Seven Pines, Frayser's Farm Malvern Hill-when assembled it encompasses no less than nine maps. Fear not, each of the above will be playable separately and a number of smaller scenarios will be available. The full game will be something to be enjoyed-large map areas, yes, BUT no more counters than, say, Thunder or Barren Victory. We're talking maneuver room, and lots of it!

Yom Kippur

SCS. Designer: A] Sandrik. This game covers the Sinai portion of the Yom Kippur war at 5 Kin per hex/ one day per rum. Al sent me this game in an almost finished form a few weeks ago and with some minor re-writing and alterations it should make a fine addition to the SCS line. A very good effort for a first-time designer.

April's Harvest

CWB. Designer: Al Wambold. This Al (not to be confused with Mr. Sandrik, above) brought this game in an almost finished form to our April retreat. It covers the Battle of Shiloh on one map. With a little more development and playtesting, this game will be ready to go.

The Campaign in Sicily

OCS. Designer: Dean Essig. A game covering the entire Sicilian campaign in perhaps 4 game weeks. This would be a tense one map game which would be a very strong addition to the OCS line.

KG Hecker

TCS. Designer: Dean Essig. This game covers the almost unknown plan to cut off Tobruk from Egypt during the Gazalla Battles. A composite unit consisting of Brandenburgers and Italian Marines were to land past Tobruk and cut the Costal Road until the Panzers showed up. This game would include the landing and cutting of the road. Ile player would attempt to avoid detection, fight off Indian reaction forces, and build an air-strip to bring on a Penal Regiment as reinforcements!

Bekaa Valley

TCS: Modern Expansion. Designer: Al Sandrik. Syrians vs. Israelis, 1982.

Arracourt

TCS. Designer: James Meldrum. This game covers the battles between a US Armored Division and Panzer Lehr in the early fall of 1944.

Crete and Malta

TCS. Designer: Dean Essig. This game covers the airborne assault against the New Zealand airfield defenders on Crete with another game allowing the same German forces to hit Malta instead.

Ostfront

TCS. Designer: Dean Essig. Eastern Front actions using the TCS.

Future Planning...

We will be putting out three to four games per year on average. I will decide over the course of next year about our abilities to maintain any higher rate than "just three." Certainly my work-load and ability to keep up with quality figure highly into that decision. We may very well decide to go for only three a year (which would be easier for you to absorb, anyway) in which case, with the number of series we are developing, I will be unable to follow my one-per- series-per-year formula. Some sort of rotation will be set up such that it might be one per year for a couple of years, then skip a year, etc. We shall see.

I will try to keep all the bases covered and to not leave anyone with no games in their favorite series for extended periods. I was an NCO long enough to be able to set up a duty roster, and that will be a good way to go.


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