As you read of the projects below, remember that only
1992 is "set in stone." The first NBS game and the Thunder at the
Crossroads reprint (in one form or another) are also firm, anything
else scheduled beyond the end of 1992 is still tentative and
subject to change. I want to give you a good look ahead,
but I want to make sure you understand that our schedules are only
finalized around Origins time for the next year-so, until Origins
1992, any mention of projects in 1993 or beyond must be taken
with a grain of salt...
Projects at this
Time...
Bloody Roads South
CWB #5. April 1992. Designer: Jim Epperson. $32.00
Submitted in finished form in mid-September, this game is ready for
the art "department." Dave Powell and Al Wambold played it at our
September retreat and had a good time. Play at that point revealed a
couple of "bolt tightening" problems, which have since been
corrected. This game looks to be a very positive addition to the
series. It will include the Second Edition rules.
Guderian's Blitzkrieg
OCS #1. Origins 1992. Designer: Dean Essig. $39.00
Playtesting continuing. Our game from the retreat is being finished
here. Full playtest games were shipped out and blind testing is
proceeding well. We have discovered this to be a very engaging and
intense game. See article this issue.
Stalingrad Pocket
SCS # 1. Origins 1992. Designer: Masahiro Yamazaki.
$22.00 Playtesting continuing. Last evening we played agamthe
Germans are looking and acting as if they are on the ropes, but as the
Soviet player, I'm not so sure. This is definitely the game for you if
you think our other games are a tad too complex or timeconsuming.
Since the system has been working so smoothly, our playtests are
now boiling down to adjusting victory conditions. This is a fun,
straight-forward, "classic" wargame.
Perryville
CWB #6. Oct 1992. Designer: Dave Powell. $22.00
Dave is now doing his final re-writes and counter adjustments to
this game which has been done for some time.
Blood of
Generals
CWB #7. Oct 1992. Designer: Dean Essig. $22.00
I've got my strengths and base maps done. The initial counter layout
was being worked on until I was interrupted by other projects. The
initial outline of the rules is done. This one has to wait until GB
and SP are more finished, so that I am putting my priorities into them
in the order they will be coming out.
Thunder at the
Crossroads
CWB #2. April 1993. Designer: Dave Powell. $32.00
After some discussion, we decided to forego the short run reprint
using the left-over parts from the first printing. Instead, we will be
doing a full second edition treatment. The maps will be extended to
add the cavalry battlefield, counters and maps will be re-done in the
style of Barren Victory, and new (smaller) scenarios added.
Austerlitz
NBS #1. Origins 1993. Designer: Dave Powell.
$32.00 Daveis working on theNBS system right now. He has the
playtest maps for this game drawn and an Order ofBattle, but his
work is concentrating on the actual NBS series rules.
Notes regarding the next year or
so...
I will be having my left hand reconstructed in the fall
of 1992. Potentially, this might mean a slowing ofproduction while
I recover. A final decision can't be made until after that surgerywhen
I can see what kind of condition I'll be in. Given my experiences
with my right hand, I don't anticipate anything drastic, but we might
have to trim 1993 to 2 or 3 new games and a reprint.
Other Projects on the
Horizon... (None have a date
yet)
Matinikau
TCS. Designer: Sam Simons. Attacks of the Marines in
November 1942 around the MatinAau River, Guadalcanal. I've got
this game in almost finished form here, except I do not have a roster of
counters and can't yet begin playtesting
A Frozen
Hell
TCS. Designer: A] Wambold. A battle in the Russo-
Finnish War, 1940. Specifically, the Battle of Tolvajarvi, December,
1940. I'm really looking forward to this one. It should be great, and
Al picked a battle where the Russians didn't fight in an idiotic
manner.
The Seven
Days
CWB. Designer: Dave Powell. Divided into three
gamesMechanicsville/Gaines Mill, Seven Pines, Frayser's Farm
Malvern Hill-when assembled it encompasses no less than nine maps.
Fear not, each of the above will be playable separately and a number
of smaller scenarios will be available. The full game will be something
to be enjoyed-large map areas, yes, BUT no more counters than, say,
Thunder or Barren Victory. We're talking maneuver room, and lots of
it!
Yom
Kippur
SCS. Designer: A] Sandrik. This game covers the Sinai
portion of the Yom Kippur war at 5 Kin per hex/ one day per rum. Al
sent me this game in an almost finished form a few weeks ago and
with some minor re-writing and alterations it should make a fine
addition to the SCS line. A very good effort for a first-time designer.
April's
Harvest
CWB. Designer: Al Wambold. This Al (not to be
confused with Mr. Sandrik, above) brought this game in an almost
finished form to our April retreat. It covers the Battle of Shiloh on
one map. With a little more development and playtesting, this game will be ready to go.
The Campaign in
Sicily
OCS. Designer: Dean Essig. A game covering the
entire Sicilian campaign in perhaps 4 game weeks. This would be a
tense one map game which would be a very strong addition to the
OCS line.
KG
Hecker
TCS. Designer: Dean Essig. This game covers the
almost unknown plan to cut off Tobruk from Egypt during the
Gazalla Battles. A composite unit consisting of Brandenburgers and
Italian Marines were to land past Tobruk and cut the Costal Road
until the Panzers showed up. This game would include the landing
and cutting of the road. Ile player would attempt to avoid detection,
fight off Indian reaction forces, and build an air-strip to bring on a
Penal Regiment as reinforcements!
Bekaa
Valley
TCS: Modern Expansion. Designer: Al Sandrik. Syrians
vs. Israelis, 1982.
Arracourt
TCS. Designer: James Meldrum. This game covers the battles between a US Armored Division and Panzer Lehr in the early fall of 1944.
Crete and
Malta
TCS. Designer: Dean Essig. This game covers the
airborne assault against the New Zealand airfield defenders on Crete
with another game allowing the same German forces to hit Malta
instead.
Ostfront
TCS. Designer: Dean Essig. Eastern Front actions
using the TCS.
Future
Planning...
We will be putting out three to four games per year on
average. I will decide over the course of next year about our abilities
to maintain any higher rate than "just three." Certainly my work-load
and ability to keep up with quality figure highly into that decision.
We may very well decide to go for only three a year (which would be
easier for you to absorb, anyway) in which case, with the number of
series we are developing, I will be unable to follow my one-per-
series-per-year formula. Some sort of rotation will be set up such
that it might be one per year for a couple of years, then skip a year,
etc. We shall see.
I will try to keep all the bases covered and to not leave
anyone with no games in their favorite series for extended periods. I
was an NCO long enough to be able to set up a duty roster, and that
will be a good way to go.
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